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Ca[t White
05-05-17, 01:25 PM
I've finally downloaded and installed the Trigger Maru 2.5 mod to my stock SH4 game. I must say this mod is fantastic! I'm really enjoying the game play. I just have two questions; is there a way you can see the Engine room, and also is there a way to manually turn the light from white light to red lights? oh and right now I'm currently playing a patrol during 1941, can anyone tell me what the most common area a Task force would be located?

ETR3(SS)
05-05-17, 01:36 PM
I just have two questions; is there a way you can see the Engine room, and also is there a way to manually turn the light from white light to red lights? Simply put? No and no. A long while back there were plans to model the whole interior of a fleet boat but that project ran aground. It was a big undertaking after all.

Ca[t White
05-05-17, 03:27 PM
OK, now with that being answered, what would be the most likely areas to find a task force; I know they are fast moving.

Bubblehead1980
05-05-17, 10:54 PM
OK, now with that being answered, what would be the most likely areas to find a task force; I know they are fast moving.

TMO some task forces appear in historical location such as Midway, Coral Sea. Try using the RSRD(Run Silent Run Deep) add on with TMO, esp if you want task forces you can find without just lucking up. A lot of task forces at the major battles and just "usual" traffic making runs per as they did in real life.

Ca[t White
05-07-17, 03:37 PM
TMO some task forces appear in historical location such as Midway, Coral Sea. Try using the RSRD(Run Silent Run Deep) add on with TMO, esp if you want task forces you can find without just lucking up. A lot of task forces at the major battles and just "usual" traffic making runs per as they did in real life.

Is this Run Silent Run Deep MOD separate or does this come with TMO? could you provide the link to this RSRD MOD?

propbeanie
05-08-17, 06:15 AM
Goes on top of your TMO 2.5 (and small patch) activation:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1414

and it's patch:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1459

which fixes "dead zones" between the layers, keeping traffic flowing as the game progresses from the 41a to the 42a to the 42b, etc. layers.

Jonesy
05-08-17, 06:29 AM
I have also tried out adding the RSRD mod on top of TMO 2.5 on my first patrol in a new career I sneaked into a port at the beginning of Tokyo bay to find 1 aircraft carrier and 2 cruisers just sitting pretty with not even a single destroyer as protection.

not that I am complaining, it's much more fun than just finding an empty port....they're all sleeping with the fishes now. :Kaleun_Salute:

Ca[t White
05-08-17, 08:08 AM
Goes on top of your TMO 2.5 (and small patch) activation:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1414

and it's patch:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1459

which fixes "dead zones" between the layers, keeping traffic flowing as the game progresses from the 41a to the 42a to the 42b, etc. layers.

I'm new to adding mods to the game; so just so I have some understanding, do I add these mods using JSGME? or is there another way to intall?

Jonesy
05-08-17, 09:05 AM
I'm new to adding mods to the game; so just so I have some understanding, do I add these mods using JSGME? or is there another way to intall?


yes you use JSGME.

if there is another way to do it, I am not aware of it.

propbeanie
05-08-17, 09:10 AM
You could overwrite the files yourself, though it's much more difficult to restore the original game in order to add a different mod...

Ca[t White
05-08-17, 11:49 AM
I added both mods to JSGME and when I try to enable the RSRD mod I get a warning message saying " Enabling this mod may have Adverse effects on our game Are you sure you want to enable this mod?" am I doing something wrong?

Ca[t White
05-08-17, 04:33 PM
I added both mods to JSGME and when I try to enable the RSRD mod I get a warning message saying " Enabling this mod may have Adverse effects on our game Are you sure you want to enable this mod?" am I doing something wrong? yes you use JSGME.

if there is another way to do it, I am not aware of it.

propbeanie
05-08-17, 04:43 PM
RSRDC overwrites quite a bit of TMO 2.5, turning TMO into RSRDC. That message is normal. OK to proceed with the butchering of the TMO files Ca[t White, Sir! :salute:

Don't forget about Bleiente's Mod Soup (http://www.subsim.com/radioroom/showthread.php?p=2394280#post2394280), which is his version of a doctored-up TMO / RSRDC, and is quite good too!

Ca[t White
05-08-17, 04:54 PM
RSRDC overwrites quite a bit of TMO 2.5, turning TMO into RSRDC. That message is normal. OK to proceed with the butchering of the TMO files Ca[t White, Sir! :salute:

Don't forget about Bleiente's Mod Soup (http://www.subsim.com/radioroom/showthread.php?p=2394280#post2394280), which is his version of a doctored-up TMO / RSRDC, and is quite good too!

Very Well.

Vatis1982
05-11-17, 11:50 AM
Hello :Kaleun_Cheers:.
When i use TMO last edition and RSRD mod also the last edition, patrol doesn't end. I mean when you reach your harbor the ''end patrol'' isn't clickable.
Help please.:help:

Vatis1982
05-11-17, 01:17 PM
Also is there a way to reduce enemy AI.
Even a merchant can sink your sub.:haha::haha::haha:

propbeanie
05-11-17, 09:59 PM
There are many ways to "die" in Silent Hunter... If you're playing stock, I'd recommend Webster's Better Air Patrols (http://www.subsim.com/radioroom/downloads.php?do=file&id=473), in that it reduces the number of encounters -BUT- there is a trade-off... the ones that do occur, are more deadly, so you still don't want to be seen by an airplane... When you go to activate it in JSGME, be careful of the folder structure of the mod. Make sure you've got Game Folder / MODS / Webster's Better Air Patrol / Data - there are versions there for SH4 1.4 and 1.5. You also have to watch for extra folders being created if you use Windows archive manager from the Explorer...

Bubblehead1980
05-11-17, 10:48 PM
Also is there a way to reduce enemy AI.
Even a merchant can sink your sub.:haha::haha::haha:


Reducing AI in TMO? That is the point of TMO, to be a challenge. :hmmm:

Vatis1982
05-12-17, 05:41 AM
Reducing AI in TMO? That is the point of TMO, to be a challenge. :hmmm:

Yeah I know. I want something harder than stock but not that extreme hard.
Well 20% reduce the damage you take with TMO is a very good mod for mod.

Vatis1982
05-12-17, 05:48 AM
I will try TMO with training wheels.

propbeanie
05-12-17, 05:49 AM
If you like TMO, but want to dial it back a bit, try Dave Grayson's TMOwTw (http://www.subsim.com/radioroom/downloads.php?do=file&id=4801), which is TMO with Training wheels.

Vatis1982
05-12-17, 09:58 AM
If you like TMO, but want to dial it back a bit, try Dave Grayson's TMOwTw (http://www.subsim.com/radioroom/downloads.php?do=file&id=4801), which is TMO with Training wheels.

:salute::subsim:
Although i finished two patrols in the last hours with quite a few enemy kills, i think it's to heavy for me that a destroyer can spot you from 12km away at day and at around 5-7 km at night.(while on surface):timeout:
So i will try this.Thank you.

Bubblehead1980
05-12-17, 12:29 PM
Yeah I know. I was something harder than stock but not that extreme hard.
Well 20% reduce the damage you take with TMO is a very good mod for mod.


I've long felt that The depth charges(as were in stock) are the problem not the AI. They way they are set to offer the "killing blow" is the problem. Depth charges were not precision guided weapons as we know, basically they beat a sub into submission, damaging key systems until overwhelmed and forced to surface or lose control of boat due to pumps failing etc. Rarely did the "golben bb" score one hit that finished em off. It is one reason so many US boats made it back albeit damaged heavily and severely in some cases.I created a mod that remedies this.

I suggest before going to dealing with dumbed down AI, try my depth charge mod. Just enabled after TMO via JSGME.


http://www.subsim.com/radioroom/downloads.php?do=file&id=4201

Vatis1982
05-12-17, 03:29 PM
I've long felt that The depth charges(as were in stock) are the problem not the AI. They way they are set to offer the "killing blow" is the problem. Depth charges were not precision guided weapons as we know, basically they beat a sub into submission, damaging key systems until overwhelmed and forced to surface or lose control of boat due to pumps failing etc. Rarely did the "golben bb" score one hit that finished em off. It is one reason so many US boats made it back albeit damaged heavily and severely in some cases.I created a mod that remedies this.

I suggest before going to dealing with dumbed down AI, try my depth charge mod. Just enabled after TMO via JSGME.


http://www.subsim.com/radioroom/downloads.php?do=file&id=4201

Thank you.I will try it also.:salute:

Vatis1982
05-12-17, 03:33 PM
If you like TMO, but want to dial it back a bit, try Dave Grayson's TMOwTw (http://www.subsim.com/radioroom/downloads.php?do=file&id=4801), which is TMO with Training wheels.

The download link has some kind of problem.It opens a window but no download file.

Rockin Robbins
05-12-17, 03:39 PM
Since I'm responsible for the upload, let me check on that.
As our computers are so fond of saying "Please wait....."

Okay, here's the situation. It sure looks tempting to click on the folder and try to download it. All you get to do there is explore the contents, which will taunt you with your inability to get them onto your computer. Fortunately, hiding in the upper right corner of the screen is a down arrow. It has no way for you to know that's the only way to download the file. Click the down arrow in the upper right corner and it will offer to download the 7zip file for you and you should be golden.

I should beg more FTP space from Neal and actually upload the file to Subsim rather than just provide a link to my Google Drive account.....

propbeanie
05-12-17, 04:15 PM
Ah yes... the ole "Google Drive" hiding it in plain sight trick... would you believe I missed it by |-----------| that much?... :D

Vatis1982
05-12-17, 04:26 PM
Since I'm responsible for the upload, let me check on that.
As our computers are so fond of saying "Please wait....."

Okay, here's the situation. It sure looks tempting to click on the folder and try to download it. All you get to do there is explore the contents, which will taunt you with your inability to get them onto your computer. Fortunately, hiding in the upper right corner of the screen is a down arrow. It has no way for you to know that's the only way to download the file. Click the down arrow in the upper right corner and it will offer to download the 7zip file for you and you should be golden.

I should beg more FTP space from Neal and actually upload the file to Subsim rather than just provide a link to my Google Drive account.....
:lurk:
I can't find it.Seriously. The only arrow i see is a red one which do exactly the same.

propbeanie
05-12-17, 09:30 PM
When you click on the SubSim download link for TMO with Training wheels, you should get this:

http://i.imgur.com/yZZpcTC.jpg

Which is a Google Drive page. Up in the upper right in the black area, to the left of "Sign In" click box and the 3 periods arranged vertically is the "Download" arrow. It's like an underlined down-arrow. Click on that. You might have to scroll the window in order to see it, if you don't have a bigger screen resolution...

Rockin Robbins
05-13-17, 10:36 AM
In the meantime I have a request in to Neal to give me more FTP space for TMOwTw on the Subsim download site itself.

Vatis1982
05-13-17, 11:57 AM
In the meantime I have a request in to Neal to give me more FTP space for TMOwTw on the Subsim download site itself.

I finally download it. Thanks

:Kaleun_Cheers::subsim::yeah:

Onkel Neal
05-26-17, 08:00 AM
Update: because this is another version of TMO and they both are nearly a GB in size, we've added TMOwTW to the Bonus Mods section. Why? Well, we like to have as many mods as possible available to players, but the really BiiiiiG files use up a lot of our server bandwidth, so having them in the Bonus Mods section limits the downloads to folks who help support the website (and make all these services possible), and it is a reward for you guys who support the site.


Here's how to support the site and get your SUBscriber access to TMOw/TW and all the other Bonus Mods (http://www.subsim.com/radioroom/payments.php)

Donors can download TMOwTW Elite Version here (https://www.subsim.com/radioroom/showthread.php?t=198777)

Thanks
Neal

Rockin Robbins
05-26-17, 09:44 AM
My feeling is that TMOwTw is the perfect bonus mod. I'll keep it on my Google Drive but I think the link to the Google Drive on Subsim should be completely replaced by the new installation.

The object is to support Subsim and only if this mod is a bonus mod without a free end run is this possible. This way, people who already have the link to my Google Drive can continue to use it if they've kept the link. New people will have to contribute in order to download TMOwTw.

Hey, if Subsim isn't worth it, what site on the entire Internet IS? Hmmmmmmmmm?:D:D:D

Sandman_28054
06-07-17, 01:11 AM
OK, now with that being answered, what would be the most likely areas to find a task force; I know they are fast moving.

Been playing TMO for a very long time. In the early months of 1941, the channel between Luzon and Taiwan is a place to sit and wait. Problem is, its quite a journey from Java (I stay in the Asiatic Fleet and when Manila falls, reassigned to Java) to there. And Japanese air patrols.

Another option would be to leave Java and head northwest towards Saigon, or upwards to the west side of Taiwan.

jlan5031
01-23-18, 11:46 AM
I'm new to the SH series. I caught some videos on Youtube, liked them, and purchased SH4 Blue 1.5. Then I began gathering some mods. TMO caught my interest, so I downloaded and installed it through JGME. It shows up in the game. My problem is how is it activated. If I select the title from the list, I get the recitation of the poem, a long list of credits, and then it stops. Is it that just activating TMO in JGME makes the mod operational and it's not necessary to select the title from the game contents list? If not, how do I activate it?
Thanks for any replies.

Bleiente
01-23-18, 12:29 PM
Ahoy jlan5031!

I think you're missing the 4gb patch or alternatively LAA ... without it, no major modes will work. :03:

You can get more help here:
http://www.subsim.com/radioroom/showpost.php?p=2297818&postcount=1

:salute:

propbeanie
01-23-18, 01:09 PM
I'm not familiar with SH4 Blue v1.5. Is it maybe Gold? Or just an older version of SH4 v1.5 with Uboat Missions? In the meantime, like Bleiente pointed out, read through THEBERBSTER's page there. What folder did you install the game to, and did you install the DirectX v9.0c that came with the game installer? That is needed, since the newer versions of DirectX do not included some of the library files that the older 3D games call for... :salute:

razark
01-23-18, 02:02 PM
Is it that just activating TMO in JGME makes the mod operational and it's not necessary to select the title from the game contents list?
Correct. Once you activate it through JSGME, it's active. You don't need to do anything else. You can start a new career, or run through the training missions to get a feel for the game and learn how to run your boat.

If I select the title from the list, I get the recitation of the poem, a long list of credits, and then it stops.
The creator modified the stock "Credits" option and screen. The poem is where the title Trigger Maru came from. The fact that you're seeing it means that you can be sure TMO is activated.

jlan5031
01-23-18, 03:34 PM
Razark,
Thanks for your quick reply and help.
jlan5031

CapitaCatalunya
07-01-18, 01:33 PM
I'm triying to use the mod but unlike any other one it will crash while it's loading the main screen. I don't use any other mod with it, any ideas??

propbeanie
07-01-18, 03:09 PM
Which version of the game do you have CapitaCatalunya, and which folder did you install it to? :salute:

shinerb
03-06-19, 06:56 AM
03-06-2019 at 05:14 PM
Hi,
I am recently back into playing SH5, purchased a Steam Copy of the game and play with Uplay. Like all users I am experiencing those frustrating bugs with Tonnage Bar and Mission Completion/Progress etc.
Is the Simplified version Trigger Maru Overhauled MOD a good Option to start out as a newbie/average player and does it fix the Tonnage & Mission Progression issues?
I looked at Open Horizons and The Wolves of the Atlantic MODS but to be honest I find it a bit daunting and technical to install... I just spend the two days fighting with my computer install/uninstall 😊 and as yet can’t seem to get them to work correctly ☹

My computer specs are:
Windows 10 > Intel I5-7200U CPU @ 2.5 GHZ 12GB RAM > INTEL HD GRAPHICS 620 > Nvidea Geoforce 940MX

Any advice you can offer will be greatly appreciated.

Thanks in advance

Shinerb

shinerb
03-06-19, 07:24 AM
Please ignore my previous post just realised this MOD is not for SH5 :hmmm:

Fifi
03-06-19, 07:24 AM
Yes, the TMO « simplified » (are you talking about TMOwtw?) is a better start than TMO original, wich has Uber deadly destroyers.
But why not start with FOTRS V1.3 or even FOTRSU? Very easy to install via JsGme!
Tons of ships to sink! :salute:

ÉDIT: too late! :)

Aktungbby
03-24-19, 01:18 AM
shinerb!:Kaleun_Salute:

swordmean
09-13-19, 12:20 AM
i wish i can support but im poor:( ..but i love this side:)) :subsim:

mikesn9
09-13-19, 05:27 AM
i wish i can support but im poor:( ..but i love this side:)) :subsim:

I'm not rich either, but $25 a year doesn't put me in the poor house, and helps keep the site running.

And... any amount helps.

propbeanie
09-13-19, 10:27 AM
You can also use the SubSim Store (https://www.subsim.com/store.html) link under the "QuickLinks" in the border above, if you happen to be able to use one of the Amazon stores it links to. It doesn't cost you anything to use, but does get a small percentage to SubSim. :salute: