View Full Version : Not the right texture destruction
Anvar1061
04-17-17, 01:34 PM
I get this with the River class frigate.
http://sd.uploads.ru/i/rp7Gb.png
http://s9.uploads.ru/i/3dFUk.png
the_frog
04-18-17, 06:13 PM
The bow part shows only the deck texture. Such effect are rather common with models from early modding efforts. During the 3D processing the material designations went lost. This is most common with the 2-sided materials but in this case all materials except that that of the deck were gone.
Can we fixed by quick re-mapping :03:
We careful, that is a version I prepared for myself, so it might differ from the one you use.
Download moved to post #5 after fixing a stupid error.
Anvar1061
04-19-17, 02:50 AM
http://www.subsim.com/radioroom/images/smilies/Kaleun_Applaud-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif
Anvar1061
04-19-17, 07:31 AM
http://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif
Was before and after
http://s6.uploads.ru/i/qZrTb.jpg
http://sg.uploads.ru/i/uyieP.png
the_frog
04-19-17, 01:37 PM
Hello Antvar1061,
I am sorry, before sending I checked the validity of the changes. For doing so, I untoggled the visibility of Node 17 NFF_RiverClass but checked and instead toggled that of node 209 NFF_RiverClass_F. And I forgot to reverse it ...
That's what's happening if you do things in a hurry.
Here's the corrected version:
http://www.mediafire.com/file/a5u19fbnyl2hufr/NFF_RiverClass.7z
Hi the_frog,
is this fix also for GWX?
Best, LGN1
the_frog
04-24-17, 11:25 AM
Hello LGN1,
the files I sent are those of GWX3.0, with some extra textures from the GWX skin pack. The only difference is the *.eqp file; I changed it a bit.
Copying all game files except for the *.eqp and textures into the respective GWX folder should do.
Cheers
Thanks, the_frog!
Best, LGN1
Anvar1061
05-29-17, 05:49 AM
Hello LGN1,
the files I sent are those of GWX3.0, with some extra textures from the GWX skin pack. The only difference is the *.eqp file; I changed it a bit.
Copying all game files except for the *.eqp and textures into the respective GWX folder should do.
Cheers
@the_frog
I lost my nose gun.
http://s6.uploads.ru/t/5RPs6.jpg (http://uploads.ru/5RPs6.jpg)
The problem was in the file * .eqp Mod "Real ASW Mod v.3 Beta 4". I will try to unite them. https://vk.com/doc122658649_446093056?hash=005cd1c555fddb8eb3&dl=6c8c248df0b97623be
the_frog
05-30-17, 01:19 PM
Hello Antvar1061,
I stated "The only difference is the *.eqp file; I changed it a bit.
Copying all game files except for the *.eqp and textures into the respective GWX folder should do."
That means, use the *.eqp file you like. The one I am using is different from standard and Big Mod versions.
Cheers
Anvar1061
05-30-17, 01:55 PM
Hello Antvar1061,
I stated "The only difference is the *.eqp file; I changed it a bit.
Copying all game files except for the *.eqp and textures into the respective GWX folder should do."
That means, use the *.eqp file you like. The one I am using is different from standard and Big Mod versions.
Cheers
I combined them (*.eqp file).
http://sd.uploads.ru/t/RFI1V.jpg (http://uploads.ru/RFI1V.jpg)
Hi,
in the_frog's *.dat file the node called M1 corresponds to M2 in GWX and M2 to M3, respectively. You can either fix it via the *.eqp file or the *.dat file.
Regards, LGN1
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.