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View Full Version : (REQ) MK48 ADCAP or CBASS


rick_bagby27
03-22-17, 08:57 AM
Has anyone made a mod that enables the MK48 torpedo in either the ADCAP or CBASS variant? I realize that this blows all realism straight to hell in a handbasket but I think its something that I'd like to try. If not, anyone know which files would need to be modded to come up with this possiblility?:Kaleun_Wink:

Bleiente
03-22-17, 09:38 AM
:o :haha: :O:

Rockin Robbins
03-22-17, 11:26 AM
Has anyone made a mod that enables the MK48 torpedo in either the ADCAP or CBASS variant? I realize that this blows all realism straight to hell in a handbasket but I think its something that I'd like to try. If not, anyone know which files would need to be modded to come up with this possiblility?:Kaleun_Wink:
Both ADCAP and CBASS are on Mark 48 torpedoes and both involve active pinging sonars. That's not in our treasure box for Silent Hunter 4. Therefore it is not possible to make such a mod.

rick_bagby27
03-22-17, 12:58 PM
Thank you Rockin. I have been trying to find anythng in the torpedos.dat, cfg, any everywhere else that I could think to look. I appreciate all the help that you guys give and the straight forward answers. Even if it is something that we do not want to hear. LOL. I guess every game has its limits. LOL.:Kaleun_Salute::Kaleun_Cheers::Kaleun_Applaud:

ETR3(SS)
03-25-17, 03:26 PM
Both ADCAP and CBASS are on Mark 48 torpedoes and both involve active pinging sonars. That's not in our treasure box for Silent Hunter 4. Therefore it is not possible to make such a mod.Not entirely accurate. The Mk 48 does have a passive option, but it's generally not used much in the real world. As for the SH4 world, the Mk 48 is in several of the nuclear submarine mods. Acoustic performance is not near its rw counterpart being limited to passive guidance, but it screams along at 55kts! :Kaleun_Thumbs_Up: