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View Full Version : Gyro malfunction in ISP 2.8


yyzBegonia
03-09-17, 05:27 AM
I just started a new career with ISP 2.8 activated, and I found that my torpedos has lost their mind. Whatever the TDC-calculated gyro angle is, the fired torpedos ALWAYS run into +/-135 deg and finally 'torpedo missed sir', yup, ALWAYS.
So I went to torpedo_us.sim and check out what's going on. It saids MK-14 torpedo should have a 3 percent possibility of gyro problems. Definitely during my game expierence it can't be 3 percent but absolutely 100.:/\\!!
Now I'm wondering what's wrong with it. It seems that the ISP's torpedo setting files are not to blame, but what happen to those torpedos? Or I just have to employ a Psychiatrist into the torpedo room?:huh:

Barkerov
03-09-17, 08:06 AM
Its my personal view that ISP 2.8 doesn't work as intended. Try the version before that which matches the mod you are using.

yyzBegonia
03-11-17, 07:16 AM
Its my personal view that ISP 2.8 doesn't work as intended. Try the version before that which matches the mod you are using.

Well......:o:hmmm:

Michael Wood
01-20-20, 10:19 PM
I just started a new career with ISP 2.8 activated, and I found that my torpedos has lost their mind. Whatever the TDC-calculated gyro angle is, the fired torpedos ALWAYS run into +/-135 deg and finally 'torpedo missed sir', yup, ALWAYS.
So I went to torpedo_us.sim and check out what's going on. It saids MK-14 torpedo should have a 3 percent possibility of gyro problems. Definitely during my game expierence it can't be 3 percent but absolutely 100.:/\\!!
Now I'm wondering what's wrong with it. It seems that the ISP's torpedo setting files are not to blame, but what happen to those torpedos? Or I just have to employ a Psychiatrist into the torpedo room?:huh:

I replaced the " torpedo_us.sim" in ISP with the one from RFB and it works fine.