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She-Wolf
03-02-17, 12:40 PM
I know, I am being fussy...
as one does, I lost my gaming machine a few weeks back and have been spending time getting everything back on the backup machine - which includes SH4Gold, of course. I only have TMO 2.5 on there, but before I put it on I started the game in vanilla and saw the sea was a pleasing light blue, but in TMO it is a very dark blue - and I prefer the lighter colour.
I thought I had originally solved this minor irritant by downloading a mod that changes the sea colour to the SH5 appearance, but I cannot locate such a mod, can anyone point me to such a beastie please??

Ta :)

Raider M
03-02-17, 01:15 PM
I don't recall seeing such a mod. Sorry, wish I could be more helpful on this one. Cheers

She-Wolf
03-02-17, 01:56 PM
that's OK ol' bean - not a disaster if I can't find what I am looking for - thank you for responding :):up:

propbeanie
03-02-17, 02:28 PM
courtesy of Bismarck1011, if it's the one you're looking for:

SH5 water for SH4 (http://www.subsim.com/radioroom/downloads.php?do=file&id=4496)

She-Wolf
03-02-17, 02:38 PM
I believe it is, thank you - I found it a short while back in the graphics mods, and duly installed it, but it makes the sea look black, so that will not do either. Disappointing.. oh well.., thank you anyway, kind of you beanie. :)

propbeanie
03-02-17, 02:42 PM
I used to use it, and can't remember what I changed in it... I'll look around tonight and try to get back with you...

Bismarck1011 might come along and comment too...

She-Wolf
03-02-17, 03:30 PM
kind of you. I did try swapping the files in the Env(ironment) folder in the game back to the original and then enabling TMO again, but that did not produce the expected effect either, so there is something else involved which I do not know about. Oh well.. I don't have to use TMO I s'pose.. will think about it. Ho hum! :)

max-peck
03-02-17, 06:05 PM
Hi She-Wolf (v cool avatar name BTW:up:)

I have no idea what the name of the mod you are looking for is

However - please read on

I am no expert on this - but I am sure the answer you are looking for is contained in the scene.dat file

I remember messing around with this file last year to change the water clarity

I have a pretty good feeling the environment colours are also defined by this file

Do not have time to check this out right now, but will happily take a look at it this weekend to see if I can figure it out :D

CapnScurvy
03-02-17, 10:20 PM
A simple fix.....with TMO 2.5 "deactivated" within JSGME. Open the TMO 2.5 mod and Cut/Paste the Data/scene.dat file from the mod. Put it into a folder of your choosing.....call it "TMO Original Files" or whatever, then re activate the mod into your game. You'll have the stock game parameters back. :salute:

She-Wolf
03-03-17, 05:38 AM
aha! perhaps you have the solution boys - I had already tried just what you both describe, but I thought it must be the env folder that I needed to change the data of. I shall reinstall TMO and then do as you suggest scurvy and report back if it works - just gotta go and make Him indoors a cuppa first. Thank you both!

..yup, changing scene. dat gives a better shade to the water; thank you kindly sirs, I can live with that.

max-peck. Glad you like my name and avatar. I wanted a name that showed I was female, to avoid a few awkward conversations with posters who assumed they were chatting to another guy, the pic is of Maisie our dearly loved and long departed GSD (better looking than me as well), and the 'watchdog' status was granted as a permanent title by Onkel Neal...bless his cottons!

Bleiente
03-03-17, 07:53 AM
I would not advise to change the scene.dat - to my understanding then you play no more TMO (it would not work Ducimus balancing).

Alternatively you can try this out...
Real Environment RSRDC_TMO by Kriller + Caustic
http://workupload.com/file/kdwbDXp

The correct sequence via JSGME would be as follows:
1. TriggerMaru_Overhaul_2-5 (with or without the optional modes)
2. Real Environment RSRDC_TMO by Kriller + Caustic


Grüße Ralle

She-Wolf
03-03-17, 08:06 AM
Bleiente, I have changed it, and TMO did appear to be working - though I am only just starting out on a mission.
Your alternative suggestion does pique my curiosity though; I have never tried the runsilent mods ever, so I may well give it a go just to see - thank you. :)

Ah! I see it includes TMO and optical target correction... sounds too good not to give a try. Thank you :)

Bleiente
03-03-17, 08:38 AM
Ah! I see it includes TMO and optical target correction... sounds too good not to give a try. Thank you :)

Yes - that would be the complete compilation (Ralles RealModPack V1.2final full) with 1.13 GB.

However, I have assumed that you prefer the TMO campaign.
Therefore the special dll, where only the Env-Mod for TMO is contained.

You have the choice and can gladly try my ModPack.
I would be glad, of course ... :up:

She-Wolf
03-03-17, 08:50 AM
I have just finished the download. Since I have never used any megamod but TMO on SH4, I will not know if I prefer that to your package until I try yours - that is the excitement of trying new mods! :up:

Well, I am in the full mod Bleiente, and everything seems to be working as it ought. The sea is a bit dark, but it is not that strong blue that so jarred on my eyes in TMO, so that OK. I have no choice but to start in Pearl Harbor, so I have a long trek ahead to get to my patrol area - and I am not allowed to shoot at anything unless I really have no other choice. Humph! Still, the adventure is on! Thank you! :)

Bleiente
03-03-17, 03:30 PM
I have to ask again now...
Is everything fun with ModPack to full satisfaction?

I just remembered that the flotillas after the realistic diesel consumption (of course adjusted accordingly in the game) did not clean up of the inadequate submarine types.

For a start before or at the beginning of the war of Pearl Habor (SubPac) you need at least one Salmon class.

If you want to drive an S Class or Porpoise class at the beginning of the war, better start from Manila.

Mhmm - I must correct that still... :yep:

She-Wolf
03-03-17, 04:00 PM
hello Bleiente - well, it has been a tad frustrating - but NOT because of your mod! All seemed to be going well enough, with minor issues in respect of moving the message box up and then not being able to put it back where I wanted it, but after a bit I noticed that the fuel was going down, and I like it to be limitless because it is a drag to have to go back to base when you are busy a thousand miles away, so I went back to Options, and all the sound and graphics options were as I set them, but the game play had defaulted ( yes I had pressed 'save changes'). Starting a new campaign did not solve that issue. Then I noticed other things were not working -free camera for instance, again to do with the gameplay options not staying set. Then I noticed that the sonar did not always pick up the subs own engine - no green light or engine sound, and there was something else that was not opening as it should. forget now. Anyway, to see if it was the mod or the game itself, I took your mod off and put TMO back on. I immediately got the 'passing thermal layer message' repeated over and over despite being very firmly on the surface, but that is one of the bugs I am used to with TMO - and in that mod also things were not happening as they should, so it was not your mod that was the problem, and the gameplay settings were not staying as I wanted them with that either. So, being an old lady and somewhat tired by now, I have taken both mods off and have started a vanilla campaign, and everything seems to be OK, but I have barely got out of port yet, so I will take another look tomorrow and run the game for a while to see if anything crops up in the vanilla version.

Can I tell you what I like best ( so far) about your mod? It is the background chatter of the crew - love it, really gives depth to the game's ambience I felt. :up:

Bleiente
03-03-17, 04:22 PM
You have to go to the radio at the beginning of the campaign in the office on the left.
There you have to make your desired settings.
This is unfortunately something unhappy with SH4 ...

I have misjudged the situation, since I am playing with a very high demand ... but it is and still is only a game.

She-Wolf
03-03-17, 05:04 PM
the settings seem to be holding in the vanilla, but I note what you say.

As you say, it is only a game - but a good game, even without mods, which is why we all still play it I think.
I shall have another fiddle tomorrow and now that I have your mod to hand I will return to it, but am going to give vanilla a run first - don't think I have played it without mods before :)

THEBERBSTER
03-03-17, 05:53 PM
Hi SW
You will find the vanilla game well bugged.
Webster took the Stock game and made his excellent GFO mega mod containing over 40 mods and patches which has removed many of the game problems.
I can thoroughly recommend this, and is very enjoyable to play.
You must have version SH4 v1.5

You can find the mods in my SH4 tutorials.
This is my current mod list.
Game Fixes Only Mod v1.1
Webster's New Orders Bar Menu for v1.5
#1 Real Environment mod install
GFO Patch for Real Env
Webster's No Crew Fatigue
Bigger Better Protractors
Extra Allied naval bases for Stock SH4 + UBM v3.0
3000 Yard Bearing Tool (1024x)
Webster's Upgraded Deck Gun v1
Webster's New sonar view for v1.5
Eye Patch for Stock
Webster's Improved US Torpedo v2
Pacific Sound Mod
Stop The Shouting
sobers Compass Mod Version Color
Magnified Hud Dials for v1.5_Medium

Peter

propbeanie
03-03-17, 06:26 PM
Peter, the Bigger Better Protractors, Stop The Shouting and Magnified Hud Dials for v1.5_Medium are probably the three most important little mods for the older gentleman, wouldn't you say?... :lol: - I can't see ~nuttin~ from across the desk anymore... :up: I also concur on his opinion of GFO, or what I refer to as GFO+, since I have a very similar list to THEBERBSTER's...

She-Wolf
03-04-17, 04:44 AM
gosh.. another one to try! Does it have OTC Peter? No matter how carefully I follow instructions, even in the school tutorial, my fish consistently miss just by a couple of feet - it never used to be so when I did have OTC, so I think it is the game, not me. That is what attracted me to Beiente's mod..
I think I had your tutorials from when I downloaded LSH3. They might still be on the backup drive from before losing the games machine, I shall take a look. :)


found it from your link, thank you. Have downloaded, did not see anything about OTC in a quick scan through the list, but would like to give it a go (sounds especially useful to them what don't see so well these days) after I have had a bit of a play in vanilla ( no bugs found yet but thank you for the warning).

THEBERBSTER
03-04-17, 06:19 AM
Hi SW
I recommend that you use Rockin Robbins YouTube Dick O Kane tutorial.
It is very easy to understand and explains easily what you need to do.
https://www.youtube.com/watch?v=2k5yJI6Z5AU
This is what I do f.or easy manual targeting.
Get the targets speed and course.
Take up a 90 degree position to the targets course line.
Take up a position 800 to 1000 yards away.
0 or 360 degrees periscope bearing = 90 degrees AOB.
15 or 345 degrees periscope bearing = 75 degrees AOB port or starboard.
Get the targets speed and then enter into the TDC pressing the button twice.
On the range pull the plastic bearing marker fully down, it will show 1241 yards and enter into the TDC pressing the button twice.
The range is not important on a 90 degree fast shoot but a range still needs to be entered in the TDC.
Place the periscope at 15 or 345 degrees and enter 75 AOB degrees port or starboard into the TDC pressing the button twice..
When entering TDC data always press the button twice.
While you are waiting set up your torpedoes.
Contact > Fast > Depth 10 unless you know the targets depth.
Make sure the tube doors are open (Q key), or you will miss.
Use the W key to move/cycle to the next torpedo if firing more than one.
The firing position is 15 or 345 degrees as the target enters it.
Peter

THEBERBSTER
03-04-17, 06:29 AM
Hi pb
Totally agree with you regarding GFO+
Very underrated, not really just for beginners either.
A good alternative to FOTRSU.
I am running 4 games at the moment SH3 LSH3-2015 > SH4 FOTRSU and GFO > SH5 TWOS.
Fortunately I have just had a cataract operation and can see a lot better now without glasses.
Waiting for the other eye to be done so I can get some new glasses.
Still need my old glasses though for the PC and driving.

I am interested to know what other mods you are using with GFO.
Peter

She-Wolf
03-04-17, 06:45 AM
Peter, thank you. I have loaded Websters GFO mod ( sigh, no willpower when it comes to mods) and had a quick look in the game and all looks ace. I was keen to see if manual targeting was now working and looked at the attack screen expecting to see dials that I could toggle, but it was blank - no matter, perhaps that view is not essential.
I am so rusty now, so I beat you to it and went on YT to look at RR's tutorial on automatic targeting, since that one popped up, and will look at the one you suggest next. Thanks for your guidance.
I used to be able to do quite well at nobbling the enemy, even though I am rubbish at plotting, so I hope to get back to that level of success at least.

I had not been in the game and on patrol for more than 20 mins before a little japanese gunboat took a pop at me - that was fun!
Sinking enemy freight is OK but my delight is the cat and mouse games you get to play with the escorts, even if you don't get away!

ps have copied your method onto notepad for further reference

pps and installed scaf, which you mention in one of your tutorials - I think maybe I had that on before, on the other PC, and it helped.

Bleiente
03-04-17, 08:03 AM
You have to go to the radio at the beginning of the campaign in the office on the left.
There you have to make your desired settings.
This is unfortunately something unhappy with SH4 ...

So - now I'm clear again, last night I was probably thanks to the beer goodness some gaga ... :Kaleun_Cheers: :doh: :doh: :doh:

Corrected me, but is not this also true for the vanilla campaign?
I want to say, the game does not automatically take the desired "realism settings" into the campaign.
You have to set it up at the commandant's office, where you can equip your boat at the beginning.
To do this, on the left of the desk on the board is a radio ... click on it and make the desired realism settings again.

Perhaps I have the problem but also misunderstood - my English are nevertheless very deficient.

Greetings Ralle :salute:

She-Wolf
03-04-17, 08:43 AM
I have done that, as you suggest, and am presently waiting for a suitable opportunity to try manual targeting again in vanilla + Webster's GFO, just to check it is working. Probably I will go back to school and see what happens in there..

I thought I would be able to go to an attack screen and see dials which I could then toggle to be assisted or manual from within the game, but I do not see this - perhaps I am getting confused ( it happens!).

Went back to school. Manual targeting enabled and working in there.. (I missed).

Manual targeting is not working in game proper :( No red marker available to put in the info for range, no stadimeter lines.. I made sure I had set it manual in options in the menu and at the start of the campaign and if I go back into options it is still set to manual, but it is not happening in-game.. back to reinstall and vanilla I guess.

Reinstalled, no mods on at all, manual targeting is now present in the game - hooray! I will add mods later, carefully and one-at-a-time!!

fitzcarraldo
03-04-17, 11:14 AM
A simple fix.....with TMO 2.5 "deactivated" within JSGME. Open the TMO 2.5 mod and Cut/Paste the Data/scene.dat file from the mod. Put it into a folder of your choosing.....call it "TMO Original Files" or whatever, then re activate the mod into your game. You'll have the stock game parameters back. :salute:

I don´t know if with that you do not mess all the AI behaviour. TMO is very sensible to environment changes...

Best regards.

Fitzcarraldo :Kaleun_Salute:

Bleiente
03-04-17, 03:46 PM
And ... how does it work "old lady" ... does everything work now for manual targeting?

Do not make so much thought about calculations ... what's important in your head is important.
I generally shoot from the hip - as the Americans liked to do - and meet with the same pre-conditions at almost 100%.

But this requires exercise - the observation and the "head cinema" are the key. :03:

She-Wolf
03-04-17, 04:11 PM
it seems to Blei - but I have another frustration getting in the way, which is that when I go to the recognition manual, looking for the 'Maru's, as I have one approaching, the game ctd's. Twice it has done that. I pause the game and leaf through the manual and then.. CTD. Maybe this is one of the vanilla bugs Peter warned about (sigh). I seem to spend more time troubleshooting than playing.. still.. better than knitting!

I am relieved that you advocate 'shooting from the hip', as that is my tendency, not being much good at plotting, and I got quite adept at it before I stopped playing for a few months. Soon forget though!

Now I have watched the vids and copied down guidance, but when you are in the game, you just 'do it' doncha, and if I get it wrong I will go back on that save and try again. As long as OTC or similar is in place, that seems to work quite well.. ho hum.. :)

ahh.. others have had this problem http://www.subsim.com/radioroom/showthread.php?t=145604 and the RSRD mod seemed to fix it.. I shall wait to see what you wise ones might say before I do anything :) I have 1.5 of course.

propbeanie
03-04-17, 04:26 PM
If you CTD like that She-Wolf, it usually means a mis-match of the vessel versus what is in the Rec Manual. If you happen to shoot at that particular target without usinig the Rec Manual, as soon as the torpedoes get to the "EXPLOSION!!!" point, you'll CTD also. I'd say you've probably got some mod soup of the bad kind, not like what Bleiente mixed-up with his mod, which is very handsome looking all-around, btw, and probably plays a pinch tougher than TMO, or at least, if you do stupid things like I did, and attack a well-defended tanker at 1000 hours with a dead-calm sea... :lol:

If you used JSGME and had done a "Snapshot" of the game files, and you're at "Stock" now, check your game files. Also, be sure that you do NOT play a saved game or mission from another mod. Your "My Documents / SH4" folder may well need to be deleted, so that when you play the game again and it creates a new one, it's empty and only has info from the "Stock" game in it. That may well be where your issue is, but the "Snapshot" feature of JSGME can really be useful to help diagnose. Also, if I haven't already mentioned it, be sure and check out Rocking Robbins SH4CRS (http://www.subsim.com/radioroom/showthread.php?p=2460009#post2460009) utility. I don't think I can say enough good things about it. It ~really~ comes in handy when you've got a lot of mod versions to deal with... :up: Don't forget about the use of MultiSH (http://www.subsim.com/radioroom/downloads.php?do=file&id=1110) to help you, if you have the hard drive space, to have multiple SH4 installs, and a separate save folder for each.

She-Wolf
03-04-17, 05:06 PM
beanie, I don't got any mods at all on at present. I reinstalled because I was not getting manual targeting, even though it was setup for that in the options. I now do have manual targeting and am in a new game - but I did not check the folder in Docs. so thank you I will get rid of that toot sweet! :)
Late now, time for bed, but will get back to the game tomorrow afternoon and try again, and let you know if the problem has gone away :)
:Kaleun_Salute:

CapnScurvy
03-04-17, 05:13 PM
I have another frustration getting in the way, which is that when I go to the recognition manual, looking for the 'Maru's, as I have one approaching, the game ctd's. Twice it has done that. I pause the game and leaf through the manual and then. CTD. Maybe this is one of the vanilla bugs Peter warned about.

The stock game doesn't have CTD's when using the Recognition Manual....or the Museum for that matter. It's NOT a stock vanilla game issue.....as long as your stock game is not corrupted by the mods you've been using, there's no CTD's in those areas!

ahh.. others have had this problem http://www.subsim.com/radioroom/showthread.php?t=145604 and the RSRD mod seemed to fix it.. I shall wait to see what you wise ones might say before I do anything :) I have 1.5 of course.

It's been my impression that RSRDC was the cause of CTD's when looking through the RM....not the cure. The same is true of his Museum. If you go through the entire museum, you'll get CTD's with certain ships/planes that are attempted to be displayed.

The way you can figure out which specific model that's messing up things (least in the Museum), make a note of the ship lists....their all in the specific nationality categories at the top of the page. Then one by one, go down the list. Get sent back to the desktop? It's the next model on your list that was after the previous model that shown good in the Museum.

The trouble of course is........once you know which model(s) are stinkers, what do you do to correct them? As far as my OTC mods (put out by me) I've corrected the models I'd run into for TMO 2.5, or RSRDC v550, or the combo TMO 2.5 & RSRDC v502 when my OTC for RSRDC v502 was used with them. Yea, I've corrected the errors I'd find, especially CTD's of models. Why? Because when a player runs into problems, the first thing they think of....... This mod I've added is messing up my game!!

But, when you start adding other mods into the mix....all bets are off. Anything can happen when mods that weren't designed to work together are changing previously activated mods that are meant to be compatible.

She-Wolf
03-04-17, 05:32 PM
Capn, I did what probeanie said and deleted the folder in Docs, went back in a new game and still got a CTD while going through the manual, even though I had deleted and then reinstalled the game (to the same folder) and did not knowingly add any mods. As you have said that a CTD could not happen with stock I thought I had better check, and I find that I still have all the unmounted mods in the MODS folder, and Webster's GFO is still active.. so the uninstall did not delete them. Tomorrow I shall make sure I start with a fresh, empty and unmodded game and see what happens then!
Thank you all, you are such a lovely bunch

Bleiente
03-04-17, 05:45 PM
You are not wrong, but my modpack from TMO_RSRDC_OTC plus my Modpack is devinitiv not the reason for this error.
This package is balanced and works perfectly with Silent Hunter 4 V1.5.

It is currently much better and more mature than FORTSU, as FORTSU will be long in process as well as testing.

This means automatically - I currently offer without compromising the better complete package.
This will probably only change if your FORTSU has been developed and can offer the appropriate modules.

Do not get me wrong - I have the greatest respect for your work.
But quite frankly, you're back in the game right now. :03:

Es grüßt Kptltn. Bleiente :Kaleun_Cheers:

She-Wolf
03-04-17, 05:52 PM
well, I have been in and emptied the MODS folder, deleted the SH4 folder in Docs and started a fresh game and it is still CTD ing when I start going through the manual, looking at Japanese warships... no-one's mod ia to blame.. maybe it is my machine, or my settings. Disappointed, but shutting down now. Night night :wah:

propbeanie
03-04-17, 05:56 PM
She-Wolf, what version of SH4 do you have? Are you like me with an old v1.2 disk, and a UBoats add-on, or do you have an SH4 Gold edition? DVD or download? Amazon or Steam? Also, what folder are you installing the game into? I can tell you 100% it's not Bleiente's Mod Soup. Something else is messing your install up before you can play it.

Bleiente
03-04-17, 05:59 PM
Ich habe da eine ungefähre Ahnung.
Hast Du den 4GB-Patch oder LAA installiert, ohne dem läuft das Spiel mit Modifizierungen nicht. :doh: :03:

She-Wolf
03-04-17, 06:08 PM
propbeanie, this is DVD, SH4 Gold

I am installing to a folder not on C named 'SH4 Wolves of the Pacific'

beanie I think I have found a clue.; the CTD comes when I look at the Kongo battleship in the manual. What does that mean? How do I fix that?
There no mods at all on, not even unpacked ones, so it is not anyone's mod - I don't want you all falling out because of this!

She-Wolf
03-04-17, 06:31 PM
Ich habe da eine ungefähre Ahnung.
Hast Du den 4GB-Patch oder LAA installiert, ohne dem läuft das Spiel mit Modifizierungen nicht. :doh: :03:
Blei are you asking me about the large address aware thingy and 4gb patch or is this meant for someone else?

CapnScurvy
03-04-17, 06:35 PM
well, I have been in and emptied the MODS folder, deleted the SH4 folder in Docs and started a fresh game and it is still CTD ing when I start going through the manual, looking at Japanese warships... no-one's mod ia to blame.. maybe it is my machine, or my settings. Disappointed, but shutting down now. Night night :wah:

A total and clean reinstall of your game is in order. You'll need to delete completely your SH4 game and its accompanying Documents/SH4 folder.

I don't think you've told us how you've installed the game....a Downloaded version (from where)? A Gold Edition DVD? From the kid down the street? What computer Operating System are you putting it on (Windows XP to Windows 10)?
How much memory does your system have?

Yes, lots of questions. But, when the main game is corrupted there's only one thing to do.....clean the computer of the old files, defrag the disk your going to be reinstalling it in, and put it in the proper folder to keep Windows from thinking its some malware that your trying to use. When this game was developed/released, Windows XP was the at-large OS. Since Windows Vista, the OS has looked at older programs like SH4 and figured its going to do you harm if you put it into the wrong folder.....the very default folder that the game install wizard would like to put the game in! So, telling us what OS your using will help in getting the install right.

Once installed correctly, adding a fresh copy of JSGME is in order. PLUS, the very next thing that could have informed you right away if your stock game files are corrupted or not.....Take a JSGME "Snapshot" of your clean game files before ever using the first mod in-game. This is so important!!

From this point on, you should run the stock game to check out its Museum and Recognition Manual. You'll find no CTD's.

By chance you do have an issue.....Then another question is needed to be asked. How much memory does your system have? If you've got 4 gigs of memory or more, you need to add Large Address Aware to your games "SH4.exe" file in order to force the game to use the additional memory you have available. This is important, next to taking the "Snapshot" of your clean game files. Having the game run with the use of additional memory, will do a lot of good...even with the stock game....but more importantly when you mod the game.

She-Wolf
03-05-17, 05:27 AM
dear Cap'n, I resolved to do all that you suggest before I came on here again - to whit, I uninstalled the game, got rid of all leftover registry entries, squirted anti-corruption fairy dust into all the nooks and crannies of the OS, gave the memory a good talking to - in short, took the bull by the horns by the skin of my teeth and put my foot down with a firm hand - and it worked! Fresh game, fresh folder, no left overs, no mods on, yet.

To answer your q's, it is a Gold DVD, Windows Seven 64 bit with 16 GB DDR3 memory, and I bought the game new, when it first came out. It is installed to a folder not on the C: drive, as is so with all my games, and I do not have the LAA in there (yet, thank you for that advice). I have now taken a 'snapshot' via JSGME as advised. I will also keep a clean copy tucked away. Defragging is automatic, but I will address that issue as well because of this shenanigans, though it should be minimal.

All I have done, so far, is go out on a mission to test if I got a CTD when looking at the manual, and I did not, so the corruption was in my system and is not a product of someone else's mod. It has upset me that folks are bickering about each others mods because of this - I don't come on here to cause trouble.

I do have one question though... where do I find the Japanese merchant ships in the RM? They are not in the Japanese warships section, nor in 'Merchants'.

ps. pretty please, SH4CMS package ( which I have not put on ) has LAA in - can I lift it out of there - do I just copy the file into the root folder for SH4?

propbeanie
03-05-17, 07:25 AM
CapnScurvy is the man with the plan for the LAA utility with his TEC - Win10 LAA SH4 Install (http://www.subsim.com/radioroom/showthread.php?t=228888) thread. Full of all of the correct information. In Rockin Robbins package should be a really nice PDF file and he's got all sorts of good info in there. His MultiSH is the newer version, but I'm not sure of the LAA he's got in there. Be governed by CapnScuvy's advice on that. I can't say enough good though about RR's package. That SH4CMS can really save you a lot of time and aggravation, even what you just went through, just by using his utility. You do have to use a brand new, un-played install of the game though.

As for the mods, there is no bickering there. Bleiente has a new version of his Mod Soup (that IS the name of his mod :03:) and it is a good mix. He was just worried that you'd think it was his mod that caused your trouble. However, I'm like 99.99% it was what I refer to as Cross-Contamination, where after you deactivate a mod, then replay the game, the game pulls it's configuration information from that old save folder, and does literally cross-contaminate your new install. In Rockin Robbins package should be a really nice PDF file and he's got all sorts of good info in there.

Glad you're going now at 100%, now go out there and "Happy Hunting"!

She-Wolf
03-05-17, 07:50 AM
as I have said before, you are a sweetie propbeanie.

I think I have worked out how to implement LAA in SH4 all on my own (!). It gave me a 'success' message - I added it to Fallout 3 as well. However, I will check that thread just to be sure, thank you. I had already added the Corruption Manager package before the problem became evident - but I probably did not implement it, just plonked it in and left it there for future investigation.

Yes, I concur, the problem was all to do with my inept fiddlings, and no-one else. It made me most anxious that there should be 'words' between the modders - they give so much time and effort, don't want to see that goodwill undermined.

I have been back in the game, everything still good ( apart from not finding where the 'Maru's' are kept in RM, but I shall work it out). I feel I have been trouble enough here for now though so big thank you's for all the support and help - you ARE a great bunch! :)

propbeanie
03-05-17, 08:33 AM
The Maru ships would be under the Merchant vessels in the Recognition Manual. All nations are lumped together there. You are more than welcome for the "help", but that's a community effort, and I get to call you "Sweetie" also, since while I not be as old as CapnScurvy, I'm still classified as "old"... :lol:

CapnScurvy
03-05-17, 08:45 AM
as I have said before, you are a sweetie propbeanie.

I think I have worked out how to implement LAA in SH4 all on my own (!). It gave me a 'success' message - I added it to Fallout 3 as well. However, I will check that thread just to be sure, thank you. I had already added the Corruption Manager package before the problem became evident - but I probably did not implement it, just plonked it in and left it there for future investigation.

Yes, I concur, the problem was all to do with my inept fiddlings, and no-one else. It made me most anxious that there should be 'words' between the modders - they give so much time and effort, don't want to see that goodwill undermined.

I have been back in the game, everything still good ( apart from not finding where the 'Maru's' are kept in RM, but I shall work it out). I feel I have been trouble enough here for now though so big thank you's for all the support and help - you ARE a great bunch! :)

Good to hear things have gotten better with a clean install.

In the stock game, as well as all mods (there's nothing we can do about it) the Merchants are all in one section. If memory serves me, in the stock game there is no flag in that "center area" of the RM cover, or even the word "Merchants" on the cover. Just find the blank "Flag" on the cover and open the manual. I put the "Merchants" name in the flag area just because of that.

I'm not worried about us modders not getting along. I've seen guys come and go with ego's as big as their posts! Ducimus, had a half dozen "Fair well" tours before he finally decided to fade out of service. It's a known fact....not all mods work with each other. Really, the majority of them shouldn't ever be put with another. They just don't mix, unless the provider states they do. Few take the time to make them compatible with each other. As far as I know Bleiente's work is the exception. Good for him!!:yeah:

Now, you need to keep that stock game clean. So, here's some ideas:

1. Never use mods that aren't compatible with each other. If they don't state their compatible with another (by not stating anything, tells me they are NOT), then don't use them together. JSGME gives you a list of files that are "overwritten" (already changed by a previous mod) when two mods are activated together through JSGME. Read carefully the changes. If the list looks like the second mod is changing files of the first.....its either to its detriment or benefit. You need to either be assured by the second mod that its "compatible" with the first.....or don't use it. If your game savvy, you can determine on your own if it's a safe thing to do. If not so much, heed this warning.

2. Always use the simple idea "last one in, first one out" when removing mods from your game. Let's say you have three mods in-game, and you've decided to remove the second one from the game. Never just remove it before removing the third mod first! Open a path to the mod you wish to deactivate, then replace the mod you pulled out of the way after the in-question mod is out. JSGME does a good job in keeping things straight, but don't confuse it by pulling mods out of sequence.

3. After any mod change, its good to delete your Documents/SH4 folder. The SH4 folder is made every time you first start the game. It's also updated as you play...that's where it keeps your game saves. Yes, you'll lose that favorite mission where you sunk three ships with one torpedo....but clear it out anyway. You never want to replay a saved game that doesn't have the exact same mods activated in-game as when you made the save. Going to be trouble if you do. You'll need to reset your "Options" like screen resolution, but that's a small price to pay for keeping your SH4 files current with the mods you're using.

Speaking of trouble, game saving, and stable game play. Please look at this post (http://www.subsim.com/radioroom/showpost.php?p=2468826&postcount=7) of mine on just that. Hopefully you'll find something of value.

4. Check your stock game files often with the JSGME "Compare Snapshot" feature. Pull out all mods from activation, and let JSGME tell you what condition your stock files are in:
DIFFERENT
NEW
REMOVED
SAME

It's the only way of knowing if you have corruption with your original game, outside of suspecting so due to poor game play.

She-Wolf
03-05-17, 10:20 AM
The Maru ships would be under the Merchant vessels in the Recognition Manual. All nations are lumped together there. You are more than welcome for the "help", but that's a community effort, and I get to call you "Sweetie" also, since while I not be as old as CapnScurvy, I'm still classified as "old"... :lol:

blow me, I can't see them in there - must try harder!

as I also started out in DOS as Cap'nScurvy tells in his windows 10 howto, I reckon I am also older than you beanie - but it ain't about age but the kindness and consideration you show :D

She-Wolf
03-05-17, 10:36 AM
Cap'n, thank you for your good advice. Have looked at the tips and have copied to notepad. I have yet to put any mods on, and normally - in the Silent Hunter games, these are kept to a minimum - just TMO, the small patch and 'stop the shouting' were all I used for SH4 before changing machines, but to 'just see what this mod is like' is a great temptation!
Your cautionary advice will not be lost! I learned about saving over saves the hard way too, and that was a frustrating experience until I understood, thanks to the folks on here, what I was doing wrong....

Bleiente
03-06-17, 08:20 AM
It has upset me that folks are bickering about each others mods because of this - I don't come on here to cause trouble.


As for the mods, there is no bickering there. Bleiente has a new version of his Mod Soup (that IS the name of his mod :03:) and it is a good mix. He was just worried that you'd think it was his mod that caused your trouble.

It was an unfortunate and stupid misunderstanding on my part.
I then reacted somewhat embarrassed to it ... :oops:

Now call me Gaga-duck. :doh: :har:


Few take the time to make them compatible with each other. As far as I know Bleiente's work is the exception. Good for him!!:yeah:

Is this now a praise from the great master ... or the "Wink with the fence post"?
I thank you ... and then run away very quickly. :o :D

greetings :salute:

She-Wolf
03-06-17, 08:40 AM
ahh, peace is restored, good :)

Aktungbby
03-06-17, 12:05 PM
Originally Posted by She-Wolf http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=2470448#post2470448)
It has upset me that folks are bickering about each others mods because of this - I don't come on here to cause trouble.
That wasn't 'bickering' that was 'quibbling' Perfectly permissible!:subsim: I say rhyton BBY! :()1:

She-Wolf
03-06-17, 02:38 PM
I did not see it like that Aktungbby - one was saying another's mod was faulty - that's like saying 'your baby's got spots' to a doting dad! Folk get defensive and words are said, feelings bruised, etc - but, no matter; peace reigns again and we move on. Yer..:03:

Aktungbby
03-06-17, 06:51 PM
I did not see it like that Aktungbby - one was saying another's mod was faulty - that's like saying 'your baby's got spots' to a doting dad! Folk get defensive and words are said, feelings bruised, etc - but, no matter; peace reigns again and we move on. Yer..:03:

Well that's because U R a polite well mannered lady! We Y chromosome deficient mancave dwellers R often somewhat lacking in this capacity; fortunately mummy and the government sent me to charm school:D ...as for doting dads who's baby's got spots:03:: Pardus my Panthera :timeout: http://news.nationalgeographic.com/content/dam/news/photos/000/665/66559.adapt.1190.1.jpg
r

Barkerov
03-06-17, 10:59 PM
Pssst. Aktungbby.
We are the ones WITH the Y chromosome.

As a side note I am reliably told that the Y chromosome is much smaller than the X chromosome. I take it that this means men have less functionality :doh:

Aktungbby
03-07-17, 12:05 AM
Pssst. Aktungbby.
We are the ones WITH the Y chromosome.

As a side note I am reliably told that the Y chromosome is much smaller than the X chromosome. I take it that this means men have less functionality :doh:
Precisely! :03: (as stated previously):D

She-Wolf
03-07-17, 05:22 AM
I luvs yer all, great bunch :up:

Barkerov
03-08-17, 04:00 AM
Well I am done making an arse of myself. Good day to you both

Bleiente
03-08-17, 03:22 PM
@She-Wolf

As I see, your SH4 now runs in the right parameters.
I would be interested ... have you again tried my ModSoup aka ModPack, or you decided for another constellation?

I am just curious...

Best regards
"Gaga-Duck" :doh: :haha:

She-Wolf
03-09-17, 05:16 PM
Bleiente, dear heart, all I have on atm is Websters GFO - but I will put your mod soup on again when I feel ready. I am confident there will not be a repeat of the previous problem and have heeded the warnings of CapnScurvy, taken snapshots and do not save over old saves etc AND I have Rockin Robins CMS on as well ( thankyou RR). In fact (confession time) I have been playing Fallout 3 tonight because I added the LAA flag to that, and it plays really well now, so well 'appy, but 'tis bedtime now. Night-night. :up: