View Full Version : Falcon 4 BMS
Threadfin
02-13-17, 10:40 AM
I don't see much mention of flight sims 'round here. But there has to be some cross-over. And for us Silent Hunter fans spoiled by great dynamic campaigns, there is another sim that has a great one, and in my opinion, the greatest sim campaign of all, Falcon 4.
F4 was released back in 1998. It's come a long way since then. There are a few version choices for a virtual Viper driver, but for me the best choice is the BMS mod.
https://www.bmsforum.org/forum/content.php
The F-16 is modeled in painstaking detail, and it's true that it is a steep learning curve. Not everyone will take to a sim like this. But if you like combat jets and an amazing virtual war to fly them in, F4 BMS is the best thing going. Forget the rubbish heap that is DCS. Pick up a copy of Falcon 4.0 at GOG.com and download BMS. Cost: $10
The campaign is fantastic. It's a virtual war that rolls on with or without you. I'm sure most of you know about this already. It's complex. For anyone interested, I've done a campaign guide over at SimHQ. Read it here
http://simhq.com/forum/ubbthreads.php/topics/4336426/Falcon_4_Campaigns#Post4336426
A few shots showing F4 BMS
http://simhq.com/forum/files/usergals/2017/02/full-303-132123-2017_01_30_221510.png
http://simhq.com/forum/files/usergals/2017/02/full-303-132504-2017_02_10_215403.png
http://simhq.com/forum/files/usergals/2017/01/full-303-131905-2017_01_26_181855.png
http://simhq.com/forum/files/usergals/2017/01/full-303-131909-2017_01_26_200549.png
http://simhq.com/forum/files/usergals/2017/02/full-303-132184-2017_02_02_221741.png
http://simhq.com/forum/files/usergals/2017/01/full-303-131907-2017_01_26_200250.png
http://simhq.com/forum/files/usergals/2017/01/full-303-131910-2017_01_26_201047.png
For best results a full HOTAS and Track IR are recommended. I use a Cougar. This sim is fantastic, in my opinion the very best there is. It's not easy, and takes effort to become proficient. But if you put the time in, you'll be rewarded with the best jet combat simulator out there.
Threadfin
02-13-17, 10:42 AM
I don't know why my screenshots are so huge. Sorry 'bout that.
Most are posted in the flight sim section :O:
http://www.subsim.com/radioroom/forumdisplay.php?f=216
Threadfin
02-13-17, 04:45 PM
Hmm, you may be on to something... :)
qiaoyech
03-29-17, 11:04 PM
Falcon 4 and Enemy Engaged are the only two flight sims I know that have both nice physics and a nice dynamic campgin. I remember a very early game about F-22 Raptor had a nice campaign. But sadly the graphics and physics didn't catch up.
Nice thing about F4 is that you're flying a multirole. So you have so many different ways to play the campaign.
DCS is very good at physics and graphics. Too bad it doesn't have a campaign or a good story.
P.S.: Falcon 4 is on sale now on steam for $3.50. It's really a steal for those who don't have it yet!
Gargamel
04-02-17, 01:39 PM
F3 Gold was one of my favorites growing up. I used to fly in an AOL (yes AOL) dial up ladder league.
That steam price is soooooo tempting.
Eh, Just remembered I have no joystick. I'll have to put that on my birthday list, but I can get F4 now for that price.
I still have fond memories of that game. Received that MOH once, for downing 17 enemy fighters before having to punch out myself. We were on a CAP over the Korean border, and our RWR started screaming and AWACS did too, a huge alpha strike was inbound. All 4 AMRAAMS hit, then all my sidewinders hit, and then I lost my wingman, and then I somehow got 9 more lucky gun kills, screaming for backup the whole time. Went Bingo weps and fuel, but could never escape the rest of them. Don't remember how I got shot down, but I did, punching out, and that Pilot went MIA. Ahh the memories of a wasted youth.
Gargamel
04-02-17, 01:50 PM
And looking at the Falcon Gold on Steam, holy crap I don't remember the graphics being that bad LOL.
And they are asking for a 1.8ghz processor minimum. I ran mine on a 66 mhz 386 back then.
Falcon 4 and Enemy Engaged are the only two flight sims I know that have both nice physics and a nice dynamic campgin. I remember a very early game about F-22 Raptor had a nice campaign. But sadly the graphics and physics didn't catch up.
You're thinking of DiD's F22: Total Air War, and it's a great game. While it certainly hasn't matured as well as Falcon BMS, there was actually also community work done on it for well over a decade after its original 1997 release. I can't link it here unfortunately because it falls into the same legal "grey area" as BMS (and even a little more so), but you can find it fairly easily if you search. It was one of my favourite sims back in the day and I recently got it running on my PC again :)
And looking at the Falcon Gold on Steam, holy crap I don't remember the graphics being that bad LOL.
And they are asking for a 1.8ghz processor minimum. I ran mine on a 66 mhz 386 back then.
What fascinates me about that is just how much BMS (and other modders before them) managed to do with it - try running Falcon 4 without mods, and it's practically unrecognizable. Heck, even the Allied Force release from 2004 looks completely obsolete by comparison. It's amazing that it's still running on the same engine.
Then again, if you look at something like ARMA 3 - it's also still retains a fair bit of the original 2001 "Operation Flashpoint", while DCS is built on top of 2003's Lock On (which, in turn, is based heavily on the 1997 Flanker 2.5 and its predecessors), while today's versions of FSX/Prepar3D retain most of FS2002's code base and some from even older version. But today's Falcon definitely gets extra cookie points for basically being community-maintained for what's now been 18 years since the last official Microprose patch!
Another honourable mention should go to Jane's F-18, also. Although not nearly as active as the Falcon community, and lacking F4's dynamic campaign, it also received lots of mod updates over the years and is worth taking a second look at!
Threadfin
04-05-17, 02:40 PM
And looking at the Falcon Gold on Steam, holy crap I don't remember the graphics being that bad LOL.
And they are asking for a 1.8ghz processor minimum. I ran mine on a 66 mhz 386 back then.
Well, I think Falcon Gold has Falcon 4.0 included right? So that may be why there are higher CPU specs?
Well, I think Falcon Gold has Falcon 4.0 included right? So that may be why there are higher CPU specs?
Yes, I think it's that - I don't remember how it's packaged on Steam, but on GoG it's packaged in an odd way (probably for licensing reasons) - it's sold as a pack of Falcon (1.5) Gold, Falcon 2.0, and Falcon 3.0 all together, with Falcon 4.0 being a "bonus item" rather than a core part of the package. F4's license status has been a bit of a mess for a while, so I think everyone (not the least the BMS) team prefer to stay as low-key about dealing with it as possible - although I'm sure that the success of BMS is part of the reason it has gone back on sale now.
But I think you're also right that the specs are higher than you remember for Falcon 4.0 - I'll have to look at my original manual when I get home, but I think when it shipped, it listed a 233 MHz Pentium II as minimum. Considering how horridly unoptimized on release it was though, 1.8 GHz would've been much more realistic :O: I played the thing for at least 5 years on systems waaay below that 1.8 GHz spec though! First on a 400 MHz Celeron, then an 800 MHz Pentium III. I even managed to be part of an online squadron for years - on laggy 56k dialup!
Man, those were the days :D
Gargamel
04-05-17, 04:23 PM
IIRC, Gold was the last expansion of the 3.0 series. I believe that the gold on steam doesn't include 4, might be wrong though.
I got to laughing today in the car, realizing I had posted a recount of a single mission I flew about 25 years ago in a game.
I then realized I remember other games, like in the dial up head to head dog fight tourny I was in. I had my wings holed by his cannon, and was losing fuel quickly. I ran out of gas, and had to dive to gain speed, he followed me down to the deck, but I was able to pull up better than he was, and he crashed before I did, giving me the win.
Well, you have to admit - if you can still remember missions you played 25 years ago, chances are it was a pretty good game after all :yep:
I never actually got to play Falcon 3 - it was just a little bit before my time. Perhaps I should actually install it now that I have the pack of them from GoG.
Threadfin
04-06-17, 11:52 AM
We are flying BMS a lot these days. We have a dedicated campaign server and have a good old time. Of course you have to install 4.0 to use BMS now. I had snapped a couple of shots to compare the old and the new. Quite frankly, original Falcon 4 still holds up well. When I attach pics here they explode to massive size, so I will just link the post from SimHQ comparing the old and new 'pits.
http://simhq.com/forum/ubbthreads.php/topics/4336731/re-my-falcon-odyssey#Post4336731
Threadfin
04-06-17, 12:16 PM
Another honourable mention should go to Jane's F-18, also. Although not nearly as active as the Falcon community, and lacking F4's dynamic campaign, it also received lots of mod updates over the years and is worth taking a second look at!
Good post CCIP. With a handle like that you have to be a jetsimmer! Yeah, what Team Super Hornet did with F/A-18 was amazing. I haven't flown that in a long time, but it's one of the greats.
Yeah, BMS is worth playing and it's great that there's an active multiplayer community as well. It's been eons since I've done Falcon multiplayer - but I'm sure I'll come around to it again! F4 has been installed on my hard drive in some form non-stop since its release in 1998, and I don't think that's ever going to change :)
Oh, and as to the question about sims with dynamic campaigns - honourable mentions should also go to Rowan's titles, namely MiG Alley and Battle of Britain. I'm not sure whether the former runs on modern systems (I guess I'll have to install it and find out!), but BoB lives on - as A2A Simulations' BoB II. It's a bit dated, but has a very active community that continues developing officially-approved patches. Both had true dynamic campaigns.
It's unfortunate that most simulators don't do true dynamic cam paigns, even if they claim to - in many cases, what's passed for a dynamic campaign is actually just a semi-random mission generator. IL-2 is noteworthy for that.
CFS 3 (which also has been well-maintained by the community!) is somewhere in between - it's closer to a dynamic campaign than a mission generator, but it still vastly simplifies the actual conduct of war; I'd think of it more as a sandbox. Worth mentioning too is the CFS3-based World War I title Wings over Flanders Fields - which while not "truly" dynamic does have an outstanding campaign mode. It's made all the better by a very clever AI, which (at higher realism settings) not only fights well, but also makes healthy choices for its own survival (like disengaging it finds itself at a disadvantage).
And for those who want dynamic campaigns played on a strategic level (i.e. not in a simulator game per se, but a game where you control the air war) - there are the Gary Grigsby titles "Eagle Day to Bombing the Reich", and the recent "War in the West" has some air-only campaign scenarios as well.
Not modern combat like F4 but all worth bringing up nonetheless :)
Threadfin
04-07-17, 03:03 PM
Agreed. I was big in to MiG Alley and BoB. As a matter of fact, posts I made at Combatsim back in the '90s about the campaign landed me a gig on the staff of Frugalsworld, if you might have been familiar with that site. Once there, I got in to F4, and for a time, Frug's was the go-to place on the web for Falcon 4.
Jane's sims may be the only ones without dynamic campaigns I've bought that I played the sh!t out of. US Navy Fighters, ATF, Marine Fighters, the whole works. Of course back then, in the mid-90s I didn't have anything better to compare them to and I loved each of those titles.
But a couple years later, 1999 to be precise, I picked up MiG Alley and F4 and the rest is history. Any sim I've bought since then that does not have such a campaign was short-lived. Like Strike Fighters for example. EF2000 sort of bridged the gap. A better campaign experience, but not on par with F4 or the Rowan titles.
The exception is Il-2, and that only because we had so much fun flying multiplayer. If the single player campaign was the only way I could fly, even the classic Il-2 would have been gathering dust long before it did.
To that list I would also add LB2 and EECH, rotors sure, but good campaigns that kept my attention for a long time. And of course what dynamic campaign list would be complete without Silent Hunter series?
I think it says a lot about both Falcon 4 and the F4 community that out of all of these classic titles, F4 is the only one I still fly.
Nippelspanner
04-08-17, 03:35 AM
Forget the rubbish heap that is DCS.
Yeah right, DCS is 'rubbish'.
What nonsense, really.
It's like saying Italian food sucks because you like Indian food better.
There's no need for elitist nonsense between falcon and DCS at all.
Threadfin
04-08-17, 08:47 AM
OK, fair enough nippelspanner. I disagree with your analogy and it's far more than a matter of taste. And I accept that calling DCS 'rubbish' isn't fair. The sim is good looking, the aircraft, systems and weapons are well modeled for the most part and the 'pits are gorgeous. Beyond that though I have little good to say.
For me, DCS is a fantastic flight sim while BMS is too, while also being a fantastic combat flight simulation. Beyond the actual software though, DCS, to me, is a mess. Haphazard development map, fractured community, substandard releases, ridiculous forum and so on. There's much dissatisfaction and downright hostility in the DCS community. So even if someone might think I am full of sh!t, it's out there for all to see.
If you like DCS that's great. Have fun if it scratches that itch. Having more sims is good. I was wrong using the word rubbish to describe a sim that does indeed have good qualities, even if I personally feel it misses the mark in many facets I believe are essential to a sim that models combat aircraft. Good hunting.
Red October1984
04-08-17, 08:46 PM
I bought F4 during a steam sale a while back meaning to do BMS but I need to get a new flight stick. My old one crapped out and I haven't touched a flight sim yet. :doh:
Threadfin
04-10-17, 07:34 AM
Red October, here is a good step by step install guide Ice did. If you decide to get in to BMS it makes it a lot easier to get it all set up
http://simhq.com/forum/ubbthreads.php/topics/4347779/starting-with-falcon-4-bms-4-33-update-3#Post4347779
Get yourself a Warthog or another HOTAS and start flying!
OK, fair enough nippelspanner. I disagree with your analogy and it's far more than a matter of taste. And I accept that calling DCS 'rubbish' isn't fair. The sim is good looking, the aircraft, systems and weapons are well modeled for the most part and the 'pits are gorgeous. Beyond that though I have little good to say.
For me, DCS is a fantastic flight sim while BMS is too, while also being a fantastic combat flight simulation. Beyond the actual software though, DCS, to me, is a mess. Haphazard development map, fractured community, substandard releases, ridiculous forum and so on. There's much dissatisfaction and downright hostility in the DCS community. So even if someone might think I am full of sh!t, it's out there for all to see.
If you like DCS that's great. Have fun if it scratches that itch. Having more sims is good. I was wrong using the word rubbish to describe a sim that does indeed have good qualities, even if I personally feel it misses the mark in many facets I believe are essential to a sim that models combat aircraft. Good hunting.
I think this is a great analogy, and thanks for taking a fair perspective on it.
Honestly, I would have to agree with you completely on this, too - I do like what DCS does and I'm happy that it seems to have a live and active community of both players and developers behind it. I think what they definitely nailed was the development and sales model with 3rd party content. Not that it's a new thing, as it's basically a more modest version of what the Flight Simulator payware scene looks like - but it is good that it seems to be doing well in a combat simulator too. As a result, DCS is easily the finest "study sim" there is - if you're willing to pay to get all the various high-detailed aircraft.
Falcon is a study sim too - though even in these latter-day versions, a true study sim of the F-16 only (with other flyable aircraft doing a fine job of being plausible, but still often relying on F-16 systems modeled underneath). DCS aircraft do have a number of finer details modeled in some respects, but overall I'd argue that the BMS F-16 is still the ultimate simulated combat aircraft - though it is helped by the fact that the F-16 comes in more versions and deploys a greater range of weapons than any DCS plane does. At the end of the day, if I had to pick only one aircraft to fly in a combat sim, that'd have to be it.
What's more important, though, is the rest of the simulation - DCS does boast better graphics, physics, and even the (for now mostly theoretical) ability to play as ships and ground units (something Falcon was originally envisioned to do as well, but it was just a pipe dream at the time). But F4's campaign just blows everything out of the water. Ultimately, it's the difference between well-choreographed scenario play in DCS (and all credit due to great scenario designers of course!) vs. a live, unscripted, massively complex air/ground/(somewhat sea) combat theater in F4, essentially a self-playing strategic wargame where things like integrated air defense systems, supply, morale, manufacturing etc. all play an active role.
I say it without the slightest irony or exaggaration, but IMO Falcon 4.0 is not just a great game but one of the most ambitious pieces of software ever written. That ambition made for a pretty much unplayable game on release - but ultimately, it is still the closest we ever got to having a computer game where you can actually be part of a full-scale war, and interact with any of the hundreds of aircraft and thousands of ground vehicles - in 3D - which are meanwhile interacting with each other in all sorts of ways. Now it's nearly been two decades, and Falcon is still as close as you can get to a full-scale virtual war you can participate in first-person - and not because it's better than other sims, but because nobody has even attempted to do something so stupidly daring since. Can't blame them - F4 was not a financial success, and was among the reasons Microprose folded not long after its release. But even next to other great dynamic campaign games like the Enemy Engaged series, what it set out to do is pretty jaw-dropping to this day. And after all these years and a stubborn community, the fact is - that dynamic war in Falcon makes for a game that's infinitely richer than anything else out there, including DCS. And amazingly, it's not just singleplayer, but you can have all the campaign features in multiplayer too (and now it actually works and is stable, too!)
DCS will probably continue to draw the lion's share of multiplayer interest though, because it is better at multi-platform play - and at the end of the day, dynamic campaigns are not as important to most playing online. Most people tend to be more interested in human opponents, not the AI backdrop there. But in singleplayer - or even smaller-scale coop play - Falcon is going to be hard to beat. So I totally agree - I think that compared to anything out there including DCS, Falcon just has more to it as a game. But I don't think that's meant to make others look bad! More sims = better for us all :)
Threadfin
04-11-17, 09:52 AM
Good post CCIP. One of the things that makes BMS more interesting, more fun and more replayable is the fact that the Viper is a multi-role jet. The DCS F/A-18 will do a lot to bridge that gap, but you're still left with the point you made that I agree with the most -- and that's the campaign.
DCS is great for learning the systems,controls and weapons, mastering the jet. And it looks fantastic all the while. You do some training and get to the point where you are comfortable flying combat. This is where it all starts to fall apart. So you fly some missions. Maybe you didn't get it right. So you fly again. Now you know that the Su-27s are west of steerpoint five. Now you're ready for them. Since you saw no other planes in the first go 'round you aren't even scanning another part of the sky. Nothing there. And you already know it. So now your antenna is right where it needs to be and this time you pick them up early.
You get your missiles off first this time, after all you've already done it once. Two Flankers killed and you fly around and maybe back to base just looking at the clouds because hey, you've already done this and you know what is there or isn't.
My long winded point is that even though DCS makes a fantastic jet, what are you left to do with it? Some mission scripters are amazing, it's true and can almost give the the perception that you're flying something dynamic, changing, evolving.
But deep down you know you're not. The 'soft factors' of flying jet combat are lost on DCS like uncertainty or the unexpected. And there is no feeling of import or weight to what you are doing. The results, good or bad, have no impact on anything. This is where BMS shines as you rightly point out. Of all the great sims we listed earlier that have great campaigns, not one of them comes anywhere close to what F4 does.
Eichhörnchen
05-11-17, 02:18 PM
No matter what beautiful confections are created in the future, Falcon will always stand as a benchmark and an inextinguishable favourite, just as SH3 does.
Nippelspanner
05-11-17, 02:19 PM
No matter what beautiful confections are created in the future, Falcon will always stand as a benchmark and an inextinguishable favourite, just as SH3AoD does.
:O:
Red October1984
05-15-17, 02:30 PM
I have got BMS installed now, I just need a flight stick. The one I have is average at best and the rudder control is twitching so that's not a usable function.
I've been having fun throwing switches in the cockpit though. Figuring out how everything works will be a challenge.
Threadfin
05-17-17, 02:59 PM
Which ones are you looking at Red October?
I use a Cougar, but those aren't as easy to get these days. Many of the guys I fly with use the Warthog.
Nippelspanner
05-17-17, 03:16 PM
I used a Warthog.
While it appears to be the best you can get for money, it has one severe weakness that made me sell it (that, and the fact that I'm not flying atm).
The throttle's slew function is a joke. It's a tiny "ball" which is very finicky to control and from what I've read not like the original in the A10 at all.
This might not sound like a big deal, but considering how important the slew function (for targeting pods etc) is, it can ruin a lot of fun.
So I'd think twice about a Warthog now.
Red October1984
05-17-17, 03:23 PM
Which ones are you looking at Red October?
I use a Cougar, but those aren't as easy to get these days. Many of the guys I fly with use the Warthog.
Looking at the Thrustmaster T-Flight HOTAS. It's a budget stick, yeah...but I don't want to spend over 60$ on a flight stick.
Before I buy anything, I'm trying to get a job first.
Threadfin
05-17-17, 03:38 PM
So I'd think twice about a Warthog now.
You're right, but most of these guys seem to either have no trouble, or they've modded it in some way to prevent it. Some, I suppose, are just waiting to happen.
In RO's price range the T Flight HOTAS X is a good choice. It has a throttle and a bunch of buttons so will serve the purpose.
But if one were in the market for a full-blown HOTAS, what aside from the Warthog is there to choose from these days? X-55? CH Fighterstick with Pro throttle?
Pretty barren market it seems.
I've been using the Cougar for 15 years now. It has had a few issues, like all sticks I suppose, though I modded it early on and that took care of some of the most glaring possible issues (pots and gimbals).
I hope it lives forever, as I love flying F4 with this setup.
petros13
08-31-17, 12:58 AM
Nippelspanner;2477567]Yeah right, DCS is 'rubbish'.
What nonsense, really.
It's like saying Italian food sucks because you like Indian food better.
There's no need for elitist nonsense between falcon and DCS at all.[/QUOTE]
120... points for you !!!: Kaleun_Cheers:: Kaleun_Applaud:
Aktungbby
08-31-17, 09:11 AM
petros13!:Kaleun_Salute:
Red October1984
09-02-17, 09:22 PM
I just got my T Flight HOTAS in the mail this last week. I've toyed just a bit with BMS but I don't even know where to start as far as learning the game. I tried reading through a guide to get through startup procedures but that was a pain and seemed to leave some things unaddressed.
Does anybody have any advice for a new Falcon BMS player? The HOTAS works great so far. It's not force feedback but I always was more annoyed by that anyway. But yeah, any helpful tidbits are welcome. :Kaleun_Applaud:
Threadfin
09-05-17, 08:41 AM
Take it slowly and be methodical.
I've been flying one version of Falcon or another for 20 years, and I still have stuff to learn. I don't know if that says more about Falcon's complexity or my mental capacity, but...
I'd recommend printing out the manual and the Dash-One. It's handy to have these documents available.
You have a HOTAS now and I recommend setting it up as close to the real jet as possible. Get the TMS/DMS/CMS stuff set up, or as close as you can within the limits of your stick's layout. I've never used that stick and don't know it's capabilities. For example, does it have a shifted function?
If you can get radar cursors and antenna elevation on some sort of analog control, it will be a big plus, especially the cursors.
Spend time in free flight learning the layout of the cockpit. How do I turn my lights off, master arm on, emergency jettison, laser and so on. Start your training by practicing takeoffs and landings. Touch and goes work great for maximizing your time. The F-16 is probably the easiest plane to land..if you know the correct parameters. If you get these correct, the jet basically flies itself down to the threshold. AoA and speed correct? Then just place the FPM on the threshold and fly it on down. A little flare, and land like a butterfly with sore feet.
Read the manual about how to set up your DTC tape. This lets you pre-program countermeasures programs, preset radio channels and perhaps most importantly, set precision steerpoints, which will be used to mark stationary targets and to deploy weapons like the JDAM and the SDB (small diameter bomb)
Once take offs and landing are done then pick a ground weapon to learn. Honestly, the easiest weapons to deploy in BMS in my opinion are the JDAM and the SDB. You want to study the manual and learn the procedure. JDAM deliveries are very similar to LGBs, but without lasing and no lase turn is required. Just plink and go. Love those things.
There are training missions included for most weapons. It's a good idea to run through each in turn as you add a new weapon to your quiver. In addition, when I was learning Falcon, I found the Mud Moving mode to be excellent. You get several weapon types and unlimited ammo. I spent hours and hours in here until I could repeatedly have success with each type.
If you have experience with other versions of F4 be aware that many procedures are more involved in BMS. For example it used to be that to guide LGBs, you just needed to flip the laser switch. In BMS, you begin with the laser in Training mode, and you need to use the DED to turn on Combat mode. Yeah, the DED, it's important in BMS and you should work on getting comfortable using it. Laser, package datalinks, fuel estimates, waypoint timing and much more is done in the DED so learn it.
Work through each ground ordnance you think you'll want to use. I tend to deploy dumb bombs (especially the glorious Mark 84), HARMs, JDAM, CBU, JSOW and SDBs. Mavericks are a whole new kettle of fish in BMS, and while I can use them, I am not what I would call 'qualified' in them even yet. They are fun to shoot, but too heads-down for me and I can always kill just as much and more with CBU.
To become proficient with ground attack weapons, you also need to be comfortable with your radar, sensors and MFD functions and options. Yeah, this is a lot to learn, but a big part of the appeal, at least for me. Learn all submodes and how to switch around. Having all of this on your HOTAS is best if possible.
Then do it all over again with air to air weapons. Or you could do air to air first. The biggest mistake newcomers make in air to air is failing to use the antenna elevation. It's crucial to finding the gomers.
Get a Track IR or head tracking alternative. Seriously. People fly without it, sure, and do very well. But come on, once you've flown BMS with one, you'll never go back.
Air to air refueling in BMS is hard. And frankly I've never needed to use it in a campaign, even in the Balkans. So you can safely save that training for later. But it's there, it's challenging and worth the effort to be able to do it successfully.
Once you feel comfortable flying the jet, using your radar and can deploy some weapons on target, it's time to start a campaign. For a first go I recommend the KTO Tiger Spirit campaign. It's the one that is most set up for success. Myself and the guys I fly with like to fly what we call HARMCAPs early in a campaign. Essentially it is a free hunt with two HARMs and Air to Air missiles. We patrol the front and lob HARMs at radars and try to pick off Red intruders in the air.
I could go on for hours, but I'll stop here. Bottom line is take it slowly and pick systems and weapons to master one at a time. Don't move on until you can perform that function reliably and without consulting a manual. Lastly, use Shift-P to 'freeze' the sim. It is pause, but with the ability to still click around in the cockpit. Very useful! Good hunting.
Red October1984
09-05-17, 11:06 PM
Take it slowly and be methodical.
Thank you for your very helpful post!
Air to air refueling in BMS is hard. And frankly I've never needed to use it in a campaign, even in the Balkans. So you can safely save that training for later. But it's there, it's challenging and worth the effort to be able to do it successfully.
On this, I am curious on how difficult it is because I've done the refueling from both points of view on the actual USAF simulators. I might load up a mission for this (if there is one). Seems like it would be a good test of the new HOTAS and how sensitive it is. :O:
Once you feel comfortable flying the jet, using your radar and can deploy some weapons on target, it's time to start a campaign. For a first go I recommend the KTO Tiger Spirit campaign. It's the one that is most set up for success. Myself and the guys I fly with like to fly what we call HARMCAPs early in a campaign. Essentially it is a free hunt with two HARMs and Air to Air missiles. We patrol the front and lob HARMs at radars and try to pick off Red intruders in the air.
Sounds pretty straightforward. I just need to find time to get the training in. I'm spending a lot of time lately working on the paperwork/tests/etc that I need to actually become a USAF pilot. (On top of a full engineering course load) I bought this as kind of a motivation piece. :haha: But I can tell it's going to be a lot of fun to play. Sometime in the next couple of weekends I'll be taking a few hours and diving deeper into the takeoff/landing procedures starting from the beginning.
Lastly, use Shift-P to 'freeze' the sim. It is pause, but with the ability to still click around in the cockpit. Very useful!
I had looked for this sort of feature but wasn't able to find that. Thank you for letting me know. That will come in handy!
Good hunting.
:ping: :Kaleun_Salute:
Threadfin
09-06-17, 08:01 AM
You're welcome, happy to help.
I didn't realize you were a pilot candidate, if you mentioned it earlier my apologies. You're in the the Air Force now?
Our group has seemingly taken a summer hiatus and our server has been inactive since July or so. But I'm sure we will get going again sometime soon. If you're interested in flying multiplayer let me know. Also, please consider visiting the SimHQ F4 forum, and of course the BMS forums as well. I am DBond at both places.
People often say that you'll learn more flying with others than flying alone and it's true.
If you have any other questions fire away.
Red October1984
09-06-17, 10:20 PM
I didn't realize you were a pilot candidate, if you mentioned it earlier my apologies. You're in the the Air Force now?
I'm not a pilot candidate yet. I am a contracted AFROTC cadet that's going to be applying for the rated officer selection. A couple weeks ago I took the first step of many towards turning in my packet. So hopefully within 2 years I will know one way or another if I've been selected.
If you're interested in how that works shoot me a PM. :Kaleun_Wink:
Our group has seemingly taken a summer hiatus and our server has been inactive since July or so. But I'm sure we will get going again sometime soon. If you're interested in flying multiplayer let me know. Also, please consider visiting the SimHQ F4 forum, and of course the BMS forums as well. I am DBond at both places.
I would LOVE to fly multiplayer sometime, but I need to learn the game first before I hop into that. :oops:
People often say that you'll learn more flying with others than flying alone and it's true.
That's true for more than just gaming. :)
If you have any other questions fire away.
I'll be sure to keep that in mind. Do you have a skype or a steam I can add you on for easy communication?
Threadfin
09-07-17, 03:16 PM
No worries. Recently there was a thread at the BMS forum about getting more folks involved in the multiplayer community. I commented on how I find many guys want to fly MP, but also want to learn everything first, before they venture online.
Understandable indeed. However, there is just so much to learn, and even knowing what to do isn't the same as actually doing it when you're 30 miles over the FLOT, with seemingly every tone in the library chirping on the RWR and a four-ship of zero aspect Flankers closing at 1200 knots :D
It's a rewarding journey though if you stick with it. As an aside, I also play and teach guitar, and I see many similarities believe it or not. Most folks want to jump in and either rock out or start blowing stuff up right away, as the case may be. But that just isn't going to happen.
So some give it up and move on to something else. Others stick with it, seeing the value, reward and satisfaction in learning something complex. This isn't a reference in any way to you Red October, and if you're aspiring to be an Air Force pilot I can safely conclude you enjoy challenging yourself.
If you need to contact me for anything feel free, a private message is probably best. I don't hang around subsim all that much these days, but check in regularly. If you are a member at SimHQ or BMS I am on those boards more frequently. We could always hook up for some private hops, and I have a fast machine and connection and host no problem.
Skybird
09-09-17, 10:17 AM
I recommend to search for and find the manual for the Realism Patch 5 or 3. Not every detail may be matching with BMS, but all in all you get an idea, also on background and sensors. It were these manuals by the RP group that got deep into F4, more than anything else. But it is quite a read, though an exciting one. Back in those days, manuals of this size were unknown.
Do not give up too early, its worth it.
With DCS, system studying can become even "worse". ;) :)
P.S.
https://sites.google.com/site/falcon4history/files
Superpak SP 3 or 4 should help, too. ;)
Skybird
09-09-17, 10:20 AM
I would LOVE to fly multiplayer sometime, but I need to learn the game first before I hop into that. :oops:
Thats the correct order. Its like in racing sims. First you leanr alone, track and car - then you join MP to mess up the day of others as well. :D I hate it if newbies who visit some traxck for the first time ever, immediately start that in MP. Do 15-20 laps on a track alone before MP.
With flying, its comparable. You should know the basics and essentials before joining MP.
Red October1984
09-10-17, 12:09 PM
I recommend to search for and find the manual for the Realism Patch 5 or 3. Not every detail may be matching with BMS, but all in all you get an idea, also on background and sensors. It were these manuals by the RP group that got deep into F4, more than anything else. But it is quite a read, though an exciting one. Back in those days, manuals of this size were unknown.
Do not give up too early, its worth it.
With DCS, system studying can become even "worse". ;) :)
P.S.
https://sites.google.com/site/falcon4history/files
Superpak SP 3 or 4 should help, too. ;)
Thank you very much! I haven't looked into any of the manuals yet, I'm in a bit of a rush today. Is there a quick-reference key binding guide anywhere? I have been looking for and found a button-map file for my HOTAS that i've downloaded to get started. Plan is to dive in this week. Read some of the manuals this week and then start flying next saturday.
If there are any checklist pages or quick-reference guides I can print out and have with me at my desk, that would be great. :ping:
:Kaleun_Salute:
Thats the correct order. Its like in racing sims. First you leanr alone, track and car - then you join MP to mess up the day of others as well. :D I hate it if newbies who visit some traxck for the first time ever, immediately start that in MP. Do 15-20 laps on a track alone before MP.
With flying, its comparable. You should know the basics and essentials before joining MP.
This is exactly true. :up: Racing is easily compared to flying, definitely. I wouldn't put the burden of my lack of knowledge onto my wingmen.
Nobody likes a Blue Falcon. :03:
Skybird
09-11-17, 04:39 AM
I have one folder full of checklists, I think they came with one manual for SP3 or 4, or any of the earlier realism patches RP 3,4 or 5. Such a list you most likely need for the engine start procedure. If you play frequently, after having gone through the procedure several times, you do it my memory then.
There was much stuff out there back then, and I assume most of it still can be found somewhere. Maps, addon terrains, separate cockpits - the modding went hot over Falcon4.
Threadfin
09-11-17, 09:40 AM
I've found these videos to be very helpful. They are well done, complete and concise.
https://www.bmsforum.org/forum/showthread.php?24995-Youtuber-learning-Falcon-4-BMS
You might have to be registered at the BMS forums to view them?
XenonSurf
12-09-17, 01:20 PM
The F4 simulation I used to play in the past was F4 Allied Force which is roughly similar to F4 BMS which I don't like because it hasn't so many settings for modifying the campaign, also you in F4AF you can play various world scenarios like Desert Storm, Taiwan, Middle East, etc.
I had to stop playing it because there are no widescreen cockpits in 1920x1080 , only 4:3 ones, otherwise I would cheerfully stick with this legendary sim. A pity.
BMS is way too realistic for me and too difficult playing with a joystick or HOTAS, it doesn't reflect modern fly-by-wire electronics in modern planes anymore as far as radar systems, satellite tranmission technology etc. is concerned, so it's rather a simulation of the end 20th century fighter planes, but with nicer grafics all compatible with 16:9 or 16:10 resolutions.
Real pilots nowadays have however quicker and better response times when handling planes and their systems...They can concentrate doing their job instead of purely flying the plane...In fact, you would be surprised how real subsystems, radars are 'simplified' compared to BMS so pilots get infos and results quicker.
An alternative to BMS is FreeFalcon 6 or 5.5 for which I have combined the files to get past of some bugs. It has better playable CV operations etc, but you may struggle finding all the files and cockpits to download - the project is not active anymore.
petros13
07-07-18, 09:48 PM
I overslept a little, no?:k_confused:
https://www.falcon-lounge.com/
https://www.benchmarksims.org/forum/showthread.php?33218-Falcon-BMS-4-33-U5-Incremental-Installer
XenonSurf
07-08-18, 10:04 AM
I overslept a little, no?:k_confused:
https://www.falcon-lounge.com/
https://www.benchmarksims.org/forum/showthread.php?33218-Falcon-BMS-4-33-U5-Incremental-Installer
What do you mean by 'overslept'? AFAIK, the BMS 4.33 community is very active, go look at simhq.com, but the version 4.33 is so since at least 3-4 years, so you are not the only to oversleep :)
Maybe the sim has come to a state where no further mods or fixes are needed ?!
petros13
07-08-18, 03:08 PM
Good evening.
I did not sleep there, but here I wanted to inform BMS novices about version 4.33 U5, because probably not everyone knows that.
And soon, probably faster than we think, it will be 4.34:Kaleun_Cheers:
Greetings,
Piotr, the first nervous.
PS. I apologize for the British hopeless scribbling, my native rustling tongue is really difficult for translation heheheheeeeeeeee!
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