Log in

View Full Version : Odd contact on TDC Map


Borgneface
02-05-17, 11:51 AM
Salute to All!
There is 2 strange things happening in my game:
I am in the middle of a campaign and here is what is happening.....
1) I cannot figure out what it is! Sor some weeks now when submerge, I have a sound contact permanently there on the TDC map. Does any one have an idea of what it could be and how to get rid of it?
The first time I noticed it....I went to Periscope depth and looked for it without any success....It seems it is just a ghost ???
It is always at the same position!!
Here it is:
https://s5.postimg.org/hqs5dh1tj/Ghost_contact.jpg (https://postimg.org/image/q91lht8c3/)
2) Even though all the crews are at their station int the Command room,, 3 officer+3 helms crews, Every time I raise one of the periscope I get this message: No officer at helm station!

Thanks for your help

GoldenRivet
02-05-17, 01:48 PM
On the TDC it appears that the line extending out to 00:30 is your torpedo tragectory indicator. It is a grey line which shows the path your torpedoed will take if you were to fire it right now and the elapsed time it will take to travel the selected range, in this case 30 seconds (00:30) this is not a sound contact. You'll notice that this indicator will change if you move any of the bearing, /speed, range or AOB dials with the TDC switched to manual or any time the weapons officer forms a solution for you

As for the not enough crew, are you playing with mods? If so please list them

Also, go to the crew management screen and look at the command room. Do the icons of the officers and sailors have a red "!" Mark? If so this means that they have reached maximum fatigue and need to rest before they can go back
On duty. You will have to drag and drop another crew member into the fatigued crew man's position. These crewman will recover faster if placed into the stern or bow quarters if there is a medic in the same compartment

Borgneface
02-05-17, 04:42 PM
S!
Thank you very much for the precise explanaion to question 1).....I should have realised that! :k_confused:
for the absence of crew.......They are all healthy and with very little fatigue. I never let them get under 60%.
I play GWX3 and yes I am modedas follow:



S3H-H.sie-Patch-V16B1
Ambient Underwater Sound
Conus' Historically Accurate U-boat Emblems 1.0
DFa_UpDnRot_Flags_final
Extreme Wet Weather Gear Mod
Flags_enlighten
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - Merged Campaign
GWX-Set Keys
No Jawhol
PT_SoundPack_V3.1
Racerboy_SH4_Effects_for_SH3_2_03
Racerboy_VIIc_SDDE_ADM_1_03_GWX
Rubini´s Chief Helsman stress behaviour fix
Torpedo damage Final ver2.0
Torpedo Hydrophone Sound
Wooden_Lifeboats_Mod_1.1
WB's Decks Awash + Fuel Economy
Badgers XtraQuarters
Aces' Crew On Deck - Stand alone mod v1 GWX Version
Aces' Crew On Deck - Stand alone mod Bearded Crew Add-on

Thanks again for your kind help.
Amicalement.

GoldenRivet
02-06-17, 12:44 PM
I wonder if you were to disable the two aces crew mods if the error would continue. If the error continues it's not those mods

Borgneface
02-06-17, 04:52 PM
I will try that! I'll let you know the outcoe!
Thanks:Kaleun_Salute: