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View Full Version : Solution Solver 2.0


gutted
01-16-17, 01:38 AM
Moved to:
http://www.subsim.com/radioroom/showthread.php?t=240575

gutted
01-16-17, 02:45 AM
Version 2.1

Added the back of the attack disc that is seen in many mods for SH3 & SH5.

https://i.imgur.com/sSZwZyM.png

TheGreatElector
01-16-17, 02:47 AM
Not really sure where to post this, but seeing as i've been playing SH4 lately.. i'll post it here.

http://i.imgur.com/KDwP3Z6.png

http://i.imgur.com/RVk1xlU.png

http://i.imgur.com/gNEwKn5.png



What's New?

+ Completely redrew the dials to make them higher resolution and line up perfectly. No more blurry, wobbly dials. As this tool is used from the bottom of the wheel, i flipped the numbers so they no longer appear upside down. Ignore the resized screenshot above. When the window is maximized, the dials are crisp.

+ No more floating pop-out windows. I despise them. Don't know what i was thinking in the original version. In doing so, i removed some of the more superfluous tools like the distance chart, calculator, and periscope view. They were more coding excersizes than useful additions.

+ Settings dialog. Lets you set your own defaults for many of the data entries. Also lets you show/hide different readouts in the dial view.

+ Added the Hydrophone tracker as a tool.

+ Range dial

How to use range dial:
1. Setup the solution on the wheel

2. Right+Click rotate the dials to put the bearing you are looking at the target from underneath the red periscope line.

3. Adjust the range dial to put the target at the range for that bearing.

Now you can see the range to intercept (iRange). If you right+click rotate the dials, both the readouts and Range dial will update and you can see what the targets Range should be at any bearing. If you put the bearing at 000 you will see that it is the same as the intercept range. If you don't know what the intercept range is.. it's how far away the target will be when he's directly in front of you. This is useful to know in advance so you can be at the right range when it's time to shoot.



Download:
http://www.subsim.com/radioroom/downloads.php?do=file&id=5118



Requirements:
A graphics card that is not a potato.


.NET 2.0 Runtime
Depnding on your OS, you may already have it. If you dont, do a google search for .NET 2.0 runtime. I kinda wanted to use a newer runtime, but i figured some of you old farts are probably still using XP :)

Since this is a .NET app written in C#, i used some Managed components of DirectX to render the dials for speed. Not all DirectX installers come with those components. So you may or may not need to run the full directX web installer to get them if they are missing from your system.

DirectX End-User Runtime Web Installer
(https://www.microsoft.com/en-us/download/details.aspx?id=35)




Credits:

Dial Artwork:
Based off a design by 'Reaper7'
Originally designed by 'CapnScurvy'

SpeedSolver Artwork:
Based off the U-Jagd Tools for SH3 by 'joegrundman'


-------------------------

I'll post more info or maybe a video on how to use all the tools sometime soon.

Enjoy.
This is awesome! :D :Kaleun_Salute:

Topo65
03-03-17, 07:53 AM
Excelent tools, gutted! All in one! :Kaleun_Cheers:

The calculator of the previous version, I used it to calculate the moment of the next turn in my navigation route (SH5 + Real Navigation). But I understand that this takes time programming and what has been done so far by you is more than enough.


Thank you very much! :salute:

Rockin Robbins
03-03-17, 11:44 AM
Sooper Dooper!:up::up::up: Can't wait to test it out on my Ubuntu Linux installation. Yeah, I know. Linux users comprise almost 1% of expected users and adding 50% to the workload, blah, blah blah.:har::har::har:

Which is absolutely correct. That's the WINE programmers' job!

Mark-777
09-24-17, 02:39 PM
Good afternoon. I would like to get a small guide or video, how to use this tool in the game.

Aktungbby
09-24-17, 05:45 PM
Mark-777!:Kaleun_Salute:

GuiMachado
09-27-17, 11:13 PM
Good afternoon. I would like to get a small guide or video, how to use this tool in the game.
IT WOULD BE NICE!!!:Kaleun_Wink:

Aktungbby
09-27-17, 11:55 PM
GuiMachado!:Kaleun_Salute: http://www.gizmology.net/sliderules_mancomp.htm (http://www.gizmology.net/sliderules_mancomp.htm) :k_confused: http://www.gizmology.net/silenthunter/nasmith.htm (http://www.gizmology.net/silenthunter/nasmith.htm)

GuiMachado
09-28-17, 08:54 AM
GuiMachado!:Kaleun_Salute: http://www.gizmology.net/sliderules_mancomp.htm (http://www.gizmology.net/sliderules_mancomp.htm) :k_confused: http://www.gizmology.net/silenthunter/nasmith.htm (http://www.gizmology.net/silenthunter/nasmith.htm)
:Kaleun_Cheers: wow ! thanks !!! i'll sink some boats now :Kaleun_Salute:

diesel97
11-01-18, 10:50 PM
This a great utility - thank you!

gutted
03-20-19, 06:38 PM
Program updated to version 2.1

See post #2 for info.

SH4 fan
03-21-19, 12:33 PM
AWESOME! I love it. Are there any good tutorials for each function?

Deepseadiver
03-21-19, 12:54 PM
AWESOME! I love it. Are there any good tutorials for each function?

seconded. :Kaleun_Applaud: