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View Full Version : what is compatible with TMO


Psyon
01-11-17, 08:25 AM
Howdy All, long time gone here. Damm refit took years!

Just installed Sh4 again and was wondering what can be added to TMO 2.5. Im having a hard time finding current info on this. :oops: [embarassed here, prolly went right by it]

Also, where is the read-me? on TMO located.

so far im running RFB and would like to add the gramaphone. does TMO come with radio/gram stuff?

as always, thanks for your time and replies..

Psyon

Rockin Robbins
01-11-17, 08:45 AM
With any supermod, there is a short list of stuff that's safe to add


Sub and ship skins
keyboard layouts
radio and gramophone mods
alternate plotting systems

We used to say missions and campaigns, but we now know that unless those missions and campaigns were created on a machine with TMO installed, they might not be compatible.


Added ships might not be compatible, although TMO's campaign is written so that adding ships is not the game breaker that the stock game is. Especially if you play RSRDC with TMO you should NOT add ships to the roster.


Finally, there are mods designed to run with TMO. These are compatible in the sense that the game does not crash when you use them. Some, like RSRDC, are supermods in themselves which overwrite TMO settings in many areas of the game. Some, like OTC stay pretty fairly in their announced territory and leave TMO gameplay essentially unchanged. But since "compatible" means different things to different people you can't rely on the term to mean anything at all. Try 'em and see if you like 'em is the only advice there.

Bleiente
01-11-17, 02:16 PM
Just installed Sh4 again and was wondering what can be added to TMO 2.5. Im having a hard time finding current info on this. :oops:
Perhaps my ModSoup for TMO_RSRDC_OTC might be an attempt u / o look worth.
Simply click on my signature below.

Rockin Robbins
01-11-17, 04:58 PM
Yes, check out Bleiente's mod!