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Deputy
12-13-16, 02:31 PM
I know most folks aren't interested in something like this, but I found this while waiting for my download permission to begin at Subsim. If it's forbidden to talk about this on the forum, mods please delete it. Anyhow, there is a mega mod that installs just about every cheat imaginable. The mod is called Silent Fire v1.5.2.
I didn't see it mentioned in any posts on the forum, nor did I see it available for download. I tried it out using JSGME, but as soon as I tried to play a mission, it crashed to desktop. I was curious if anyone had heard of this mod or got it to work? Here's the link with info about it:

http://www.fileplanet.com/187067/180000/fileinfo/Silent-Hunter-4:-Wolves-of-the-Pacific----Silent-Fire-v1.5.2

Dep

propbeanie
12-13-16, 03:35 PM
This really isn't much different than having nukes or Polaris missiles on your boat, so "cheat" is a bit strong of a word. Do you have any other mods installed, and are you using SH4 v1.5 Uboat missions? Going by the ReadMe info, and it's use of S3ditor, you might have to have the SH4.exe file read and write enabled, if you haven't already. Also, is the mod file structure correct for use with JSGME? They have several folders in there, and it looks like they made it to where you can either put it in manually, or with JSGME. Check out the ReadMe, and they've got pretty good instructions on activating it. If you've done that, well... I'm out of ideas.

Deputy
12-13-16, 03:47 PM
This really isn't much different than having nukes or Polaris missiles on your boat, so "cheat" is a bit strong of a word. Do you have any other mods installed, and are you using SH4 v1.5 Uboat missions? Going by the ReadMe info, and it's use of S3ditor, you might have to have the SH4.exe file read and write enabled, if you haven't already. Also, is the mod file structure correct for use with JSGME? They have several folders in there, and it looks like they made it to where you can either put it in manually, or with JSGME. Check out the ReadMe, and they've got pretty good instructions on activating it. If you've done that, well... I'm out of ideas.

Yep, SH4 with U-Boat update. No other mods in place. I will check the SH4.exe for it's status.
Yep..the exe was set at Read Only. Just changed it. I'll give it another try.

Nope...another CTD. Oh well. No biggie :)

Thanks for trying.

Dep

Rockin Robbins
12-13-16, 05:03 PM
What an interesting mod. This guy didn't even know about JSGME or how to make a mod JSGME compatible, which it is not. It has two \data directories and a backup.zip, which I'll bet contains the whole stock game shebang--kind of not okay there.....). So he was entirely ignorant of how we install mods.

But he modded a lot of stuff. I'll have to look at it in awhile. It's really interesting to see a mod from outside the SH4 modding culture.

Sailor Steve
12-13-16, 06:17 PM
Actually there is an older version in the list that is JSGME-ready, or so he claimed.

This is a collections of mods, none of them newer than 2010, and all are by SubSim members.

Sniper297
12-13-16, 07:52 PM
Backup.zip contains only the original files that were modded, the whole smash is less than 1 meg so a backup of the entire game wouldn't fit in there.

Allegedly this is the JGSME version;

http://www.fileplanet.com/186597/180000/fileinfo/Silent-Fire-v1.4.2-(JSGME-Edition)

Personally I wouldn't bother, I looked over some of the files and he has zero set for all the enemy AI detection capabilities, with one million hit points and one million armor for all the player subs in the ZON files. I didn't even install it, if the enemy can't even see you to shoot at the hit points and armor are superfluous anyway. This mod changes it from a simulator to nothing more than a kid's arcade game. :down:

Deputy
12-14-16, 12:44 AM
Backup.zip contains only the original files that were modded, the whole smash is less than 1 meg so a backup of the entire game wouldn't fit in there.

Allegedly this is the JGSME version;

http://www.fileplanet.com/186597/180000/fileinfo/Silent-Fire-v1.4.2-(JSGME-Edition)

Personally I wouldn't bother, I looked over some of the files and he has zero set for all the enemy AI detection capabilities, with one million hit points and one million armor for all the player subs in the ZON files. I didn't even install it, if the enemy can't even see you to shoot at the hit points and armor are superfluous anyway. This mod changes it from a simulator to nothing more than a kid's arcade game. :down:

Well, that's kinda the point of the mod. It's for someone who just wants to sit down and find stuff and blow it up. Not my style either. But it is what it is, as they say. :)
It is definitely defective, though.

Sniper297
12-14-16, 05:49 PM
Understood, my main criticism is it seems like a lot of overkill. Using only the zones.cfg file from that mod and nothing else, your sub would be indestructable, with one million armor points they could drop a nuke on you without denting the hull.

Want to blow stuff up try this;

http://www.subsim.com/radioroom/downloads.php?do=file&id=4380

That affects only the explosive power of US torpedoes, with a choice of how much extra bang you use. Even the max damage doesn't get totally ridiculous, but 3 or 4 hits on Yamato will sink her, and even with the lowest a single hit on a destroyer will shred the evil beast.

http://www.subsim.com/radioroom/downloads/1_E7b.jpg

Deputy
12-15-16, 02:36 AM
Thanks Sniper! That looks interesting :up:

Dep

Col7777
12-15-16, 04:51 AM
If my memory serves me right, I think there was something very similar for SH2, like the above mod the DD's couldn't kill you and aircraft attack the same.

I think there should be something like this mod but not as severe that you could implement if say you were new to the sim and a bit like me returning after a long spell away, then after the player got more skilled then it could be knocked down a notch or two till eventually the player was full sub commander.

Webster
12-15-16, 09:57 AM
Well, that's kinda the point of the mod. It's for someone who just wants to sit down and find stuff and blow it up. Not my style either. But it is what it is, as they say. :)
It is definitely defective, though.

I suspect the problem to be that it was made for an earlier version of the game, maybe v1.3 or v1.4 before the v1.5 we all use today.

there was another mod back then made by mush martin called uber boat I think, or something like that, and with that mod you could take on a task force while you were surfaced and sink the whole lot and survive (or maybe my memory exaggerates a little) but he got so much grief from "certain" members that he removed the mod and wouldn't even discuss it anymore which was a shame because even though some hate mods like that, sometimes its fun to play "God mode" and just blow stuff up like crazy.

if you like the mod then try this, open the files in the mod and make a list of all the files so you can create duplicate copies of those same unmodded game files from your game so you can then mod them to make changes to the same correlating files from your game. this way you will make a v1.5 compatible version of the mod the way the original modder had intended it to work and then if you decide to share the mod simply give full credit to him with an explanation of what you did to make it work for todays game

you would need to know some modding to do this because you need to open all the files in S3D and winmerge for checking the text files to see which values get changed and make the same changes to the current "up to date" game file used today, but it will not be hard and just takes time and the patience to do it.

Col7777
12-15-16, 04:19 PM
I remember seeing something about the Uber Boat Mod, I will admit I looked for it but as you say it got removed, I fancied a bit of a blast.

I also do Flight sim and some simmers who like everything as real as can be shun fictional aircraft repaints, but if they don't like them then don't use them and leave those that do to download them, after all the mod and/or fictional stuff isn't going on their PC is it?

TheGreatElector
12-15-16, 05:08 PM
I remember this mod lol

Deputy
12-15-16, 06:58 PM
A few days ago I saw a mod that made the boat almost invincible. Unfortunately, I forgot the name of it and the location. I went through every mod again and still can't find it. :(

Webster
12-15-16, 08:04 PM
I have a few mods that are mild "cheats" but try not to get "extreme" with them

I have torpedo and gun mods that allow you to take liberties with reality to make the game more fun but not go overboard with it

fithah4
12-15-16, 10:52 PM
Killer Submarine Mod
http://www.subsim.com/radioroom/downloads.php?do=file&id=1331
I remember seeing this mod also somewhere else and I think Neon Deon also worked on this mod. But do't hold me to it..........

Ok digging further in my old files...
SH 4 ver 1.4 Silent Fire V1.4.2 JSGME Edition
http://www.fileplanet.com/186597/180000/fileinfo/Silent-Fire-v1.4.2-(JSGME-Edition)

SH 4 ver 1.5 Silent Fire V.1.5.1 JSGME Edition
http://www.fileplanet.com/186571/180000/fileinfo/Silent-Hunter-4:-Wolves-of-the-Pacific---Silent-Fire-v1.5.1-(JSGME-Edition)

SH 4 ver 1.5 Silent Fire V.1.5.2
http://www.fileplanet.com/187067/180000/fileinfo/Silent-Hunter-4:-Wolves-of-the-Pacific----Silent-Fire-v1.5.2

Fith

Deputy
12-16-16, 12:21 AM
Killer Submarine Mod
http://www.subsim.com/radioroom/downloads.php?do=file&id=1331
I remember seeing this mod also somewhere else and I think Neon Deon also worked on this mod. But do't hold me to it..........

Ok digging further in my old files...
SH 4 ver 1.4 Silent Fire V1.4.2 JSGME Edition
http://www.fileplanet.com/186597/180000/fileinfo/Silent-Fire-v1.4.2-(JSGME-Edition)

SH 4 ver 1.5 Silent Fire V.1.5.1 JSGME Edition
http://www.fileplanet.com/186571/180000/fileinfo/Silent-Hunter-4:-Wolves-of-the-Pacific---Silent-Fire-v1.5.1-(JSGME-Edition)

SH 4 ver 1.5 Silent Fire V.1.5.2
http://www.fileplanet.com/187067/180000/fileinfo/Silent-Hunter-4:-Wolves-of-the-Pacific----Silent-Fire-v1.5.2

Fith

Cool Fith!

However, I haven't had any luck with the Silent Fire mods. I have 1.5.2 and it crashes the game. Not sure exactly why. Maybe it's not for version 1.5. I dunno.
But I will definitely give Killer Submarine Mod a try :up:


Uh-oh...that Uber Mod is only for SH4 ver 1.4. Bummer :( Check out the comments on the link.

Deputy
12-16-16, 01:13 AM
I suspect the problem to be that it was made for an earlier version of the game, maybe v1.3 or v1.4 before the v1.5 we all use today.

there was another mod back then made by mush martin called uber boat I think, or something like that, and with that mod you could take on a task force while you were surfaced and sink the whole lot and survive (or maybe my memory exaggerates a little) but he got so much grief from "certain" members that he removed the mod and wouldn't even discuss it anymore which was a shame because even though some hate mods like that, sometimes its fun to play "God mode" and just blow stuff up like crazy.

if you like the mod then try this, open the files in the mod and make a list of all the files so you can create duplicate copies of those same unmodded game files from your game so you can then mod them to make changes to the same correlating files from your game. this way you will make a v1.5 compatible version of the mod the way the original modder had intended it to work and then if you decide to share the mod simply give full credit to him with an explanation of what you did to make it work for todays game

you would need to know some modding to do this because you need to open all the files in S3D and winmerge for checking the text files to see which values get changed and make the same changes to the current "up to date" game file used today, but it will not be hard and just takes time and the patience to do it.

Well I removed the original Zones.cfg and dropped in the one from Silent Fire. They looked pretty identical except for the tremendously large boosts it got. All it seemed to do was default to the original Zones.cfg damage model.
Certainly didn't make the ship indestructible or even slightly less vulnerable.

Deputy
12-16-16, 02:58 AM
Got the "German Ultra Subs". Wow! Loving that one! :up:

Col7777
12-16-16, 02:35 PM
I think I may have not installed it right, I downloaded the 'Killer Sub' mod, as soon as I surfaced I was toast.
I selected a single mission and chose the Balao sub, I just fancied a blast but the only ships I sank was when I was submerged, I got 3 of them.

Col7777
12-17-16, 07:04 AM
I tried the 'Silent Fire' mod last night, that was fun, completed 3 single missions and downed a good few ships.:yeah:

Deputy
12-17-16, 10:34 AM
I tried the 'Silent Fire' mod last night, that was fun, completed 3 single missions and downed a good few ships.:yeah:

Dang! You actually got it to work?!?!?!?!?!

Please give exact details on how you installed it. Would be greatly appreciated. Also what version did you use for 1.5?

Col7777
12-17-16, 01:22 PM
Hi Dep, all I did was copy the 1.5 to the Mods folder and activated if with JSGME, then selected a single mission.
I was using it again today, I know it's not reality but it's good fun, I was sinking DD's Carriers, Cruisers and Battleships lol.

I became a vicious hunter. :arrgh!:

Deputy
12-17-16, 03:34 PM
Hi Dep, all I did was copy the 1.5 to the Mods folder and activated if with JSGME, then selected a single mission.
I was using it again today, I know it's not reality but it's good fun, I was sinking DD's Carriers, Cruisers and Battleships lol.

I became a vicious hunter. :arrgh!:


Hi Col:
I've got "GermanUltraSubs_v1.0" loaded and it probably does pretty much the same thing as Silent Fire. It works for US and German subs. So wild...I can surface and wipe out a whole convoy or fleet with just my deck gun. :haha:
Torps don't seem to be as effective, though. But I have a choice of every type of upgrade available. Guns, Electrical, and Torps. So I am still experimenting with everything and probably haven't done the right thing to use them. I still wish there was a mod that allowed you to give promotions and medals. One that lets you mod careers. They had it for SH3, but I don't know of one for SH4. No doubt there is a file somewhere that can be changed. I just don't know which one it is.

Col7777
12-17-16, 03:43 PM
Hi Dep, I've not surfaced to fight yet with 'Silent Fire' but I did try something after I sank the last DD, I surfaced and tried to use the AA guns to shoot at the survivors, naughty but I had to try.
Any way again I may be doing something wrong but I could only tell the crew to use the guns and they wouldn't fire on the survivors lol, not sure how I can take command of them.

As for modding this sim I'm fairly new to it, I use to play about with files with SH2 years ago but went on the flight sim, so only just recently returned to this, I'm very rusty.

Deputy
12-17-16, 11:01 PM
Col: I'll let you know if I find anything out. I posted a thread asking forum members if they had any idea how to change things. I've been playing World of Warships lately. Just got SH4 and I like it a lot.

Deputy
12-20-16, 12:42 PM
Col: What version of SH4 are you using? :confused:

Col7777
12-20-16, 05:55 PM
Well I looked in the file 'support' and the readme says it's v1.5 with German addons plus other ships and aircraft, I wasn't sure which version I had till I just looked lol.

In the box is some bonus material like historical map of the Pacific theater, an naval recognition guide plus a manual with in depth reference material.

Deputy
12-21-16, 12:15 AM
Well I looked in the file 'support' and the readme says it's v1.5 with German addons plus other ships and aircraft, I wasn't sure which version I had till I just looked lol.

In the box is some bonus material like historical map of the Pacific theater, an naval recognition guide plus a manual with in depth reference material.

Yep. 1.5 is the newest version. And those goodies in the box are nice to have.
Lots of folks ended up with the jewelbox version that had pretty much nothing.

Col7777
12-22-16, 01:16 PM
Well my young grandson is staying tonight so I'm going to let him play on SH using the cheat mode, at least he won't get toasted right away and it will be fun for him (I hope) lol.

Another good reason to have it.

Deputy
12-22-16, 02:40 PM
Well my young grandson is staying tonight so I'm going to let him play on SH using the cheat mode, at least he won't get toasted right away and it will be fun for him (I hope) lol.

Another good reason to have it.

Very cool! :up:

Col7777
12-23-16, 09:45 AM
I got the game playing and sat beside him, I guided him through what was what etc, he was enjoying it at first blowing up a few ships then all of a sudden he said, "I'm bored with this, can we shoot something else?"
I told him this is mainly it so he asked to watch a movie instead lol.

Then this morning he wanted to watch a movie but part way through he said, "Can we sink some more ships again," so I fired up the game and this time he was on it for a couple of hours.
He got stuck a few times so I had to put him back in play, he is 8 yrs old by the way. :up:

Deputy
12-23-16, 09:58 AM
That is really great Col. :salute:

Thrudgelmirator
06-14-18, 09:11 PM
any got new cheat or mod menu for this year?

Deputy
06-14-18, 10:25 PM
Think most of them are already released. Game has been around for a long time. :03:

Aktungbby
06-15-18, 10:59 AM
Thrudgelmirator!:Kaleun_Salute:

THEBERBSTER
06-15-18, 01:06 PM
A Warm Welcome To The Subsim Community > Thrudgelmirator
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
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Thrudgelmirator
06-15-18, 10:02 PM
Think most of them are already released. Game has been around for a long time. :03:

All i need is mod menu with cheats, teleport, and speed for my uss balao.

Thrudgelmirator
06-18-18, 08:16 PM
any got a new mod menu for anything?

Red Devil
07-06-18, 05:58 PM
In sh4 dont use cheat mods, not worth it, I do use mods, but only game changers