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View Full Version : Sh5 Deck Gun crew.


pinner2010
11-26-16, 03:01 AM
:Kaleun_Salute: Hi Gentlemen.
Quickie:- The deck gun crew repeatedly evaporates below decks as soon as water appears over the deck, leaving you without a gun crew in the midst of an engagement.
Any solution for this?

:Kaleun_Cheers:

vdr1981
11-26-16, 06:04 AM
You can try this mod (http://www.mediafire.com/file/u0g02vauuogakt1/DeckGun+Friendly+Waves_for+TWoS+1.06.rar), but still, don't expect smooth deck gun engagement in rough seas...

kevinsue
11-26-16, 07:09 AM
:Kaleun_Salute: Hi Gentlemen.
Quickie:- The deck gun crew repeatedly evaporates below decks as soon as water appears over the deck, leaving you without a gun crew in the midst of an engagement.
Any solution for this?

:Kaleun_Cheers:

The Amalgamated Artillery Operators Union (AAOU) members chuck a hissy fit and walk off the job if salt water splashes on their boots. :yep:

http://i68.tinypic.com/2a9vh43.jpg

THEBERBSTER
11-26-16, 07:47 AM
Hi Graham
Good to see that you are still hanging on in there my friend.
I am afraid they keep nipping of to change there socks.
There is an SH3 fix to keep crew on deck above a certain wind speed but not for SH5.
Peter

Aktungbby
11-26-16, 01:08 PM
IN SHV do your own shooting with decks-awash-7 meters max! Learn to time shots on the roll! it saves ammo, is more fun and crew B damned:Kaleun_Thumbs_Up: then use [SHIFT-H] to teleport rapidly, skipping reclimbing the ladder, back to the bridge to quickly crash-dive as necessary. Your decks awash( riding 'heavy') will assist greatly in the dive time!:up: Make certain the con-tower hatch is open before descending to man your deck gun-saves critical time if suddenly under fire and forced to dive... I never use the crew in deck gunnery. Do give the gunner his improvement points though to improve load times.

pinner2010
11-26-16, 05:07 PM
:Kaleun_Thumbs_Up: Many thanks excellent Captains and Lords of Admiralty/ Kreigsmarine.

Vecko, thanks, giving this a try.

Kevinsue, blasted unions!

Berbie, always good to hear from you. I will try to get SH3 on.

Aktungbby, very interesting point you make,Sir. I will try this also.

Many thanks gents. Please keep well.

Ancient Mariner 2.:Kaleun_Applaud:

kevinsue
11-26-16, 05:23 PM
IN SHV do your own shooting with decks-awash-7 meters max! Learn to time shots on the roll! it saves ammo, is more fun and crew B damned:Kaleun_Thumbs_Up: then use [SHIFT-H] to teleport rapidly, skipping reclimbing the ladder, back to the bridge to quickly crash-dive as necessary. Your decks awash( riding 'heavy') will assist greatly in the dive time!:up: Make certain the con-tower hatch is open before descending to man your deck gun-saves critical time if suddenly under fire and forced to dive... I never use the crew in deck gunnery. Do give the gunner his improvement points though to improve load times.

Wow! I've never been able to rotate or elevate the deck gun without the gun crew being there when firing it myself. I have on the rare occasion managed to damage or sink an unarmed ship in inclement weather by manoeuvring at very close range relative to where the crew left the deck gun pointing, and then timing the firing with the roll of the boat to get the correct elevation. Desperate measures! :D There is a Time delay tab in the OFEV that puts a delay between the surfaced/submerged state of the boat but I've never found the right setting to keep the deck or flack gun crews at their posts in rough seas!

http://i63.tinypic.com/dzh15i.jpg

pinner2010
11-26-16, 07:12 PM
:Kaleun_Wink: Looking into it. Report back.

vdr1981
11-26-16, 07:18 PM
There is a Time delay tab in the OFEV that puts a delay between the surfaced/submerged state of the boat but I've never found the right setting to keep the deck or flack gun crews at their posts in rough seas!


I don't think that option do the job as intended, unfortunately...:hmmm: I hope I'm wrong ...

pinner2010
11-26-16, 10:42 PM
I'll still give it a try.