View Full Version : Grey Wolf Hunter of the North Atlantic
agathosdaimon
11-14-16, 10:47 PM
Okay I thought I would give this rather simple old sub game a go. It kind of looks like Command Aces of the Deep but with alot of the details and depth of gameplay stripped away
despite this though, is anyone else here familiar with it enough to answer this query - do the destroyers in the game just have 100% perfect 360 degree vision ? because if i even just pop u the periscope instantly i am being shot it by destroyers and then they just come over and depth charge me. is there a tactic i am missing here?
Onkel Neal
11-20-16, 06:48 PM
Not sure, I don't recall the DDs being that omnipotent when I played this. I wish I had my retro machine set up so I could test it out and get back with some useful info for you.
propbeanie
11-22-16, 01:46 PM
If that's an older DOS-based or Win95 game, you may have to slow it down in the "emulator", and how you do that depends on how you're running it. If you're in Windows, try the Compatibility Mode settings. I don't remember DosBox settings at all, but DFend reloaded has a whole configuration section GUI that makes it relative easy to tweak a session's settings.
agathosdaimon
11-23-16, 11:42 PM
heya, thats a good idea, i dont think i have played around with the speedfor dosbox for this one, i had thought it was running okay as the movies were playing a normal speed, but come to think of it, in game the waves are lapping pretty fast.
propbeanie
11-24-16, 10:40 AM
I forget which one I was trying to run a while back, but I'd have it on the 486 dx2-66 machine many moons ago, back in the DOS 6 & Win31 days, and it was fast then. When i ran it on an Athlon Thunderbird a few years ago, you'd shoot your torpedo and before you could get the 2nd one sighted in even, you'd be having the impact from the first... like a missile instead of a torp...:o
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.