View Full Version : CIV VI
Platapus
09-18-16, 05:21 PM
Just saw on Steam that CIV 6 is coming out.
<rubbing hands> Hope it is good.
The idea of districts is interesting and I am looking forward to reading more about them.
I hope they re-introduce the concept of a colony. I liked that.
In any case, I will add this to my CIV library. I always seem to get my money's worth with the CIV games... I even grew to like CIV 5. :D
Threadfin
09-19-16, 10:23 AM
Looking forward to this one as well. Lord knows how many hundreds or thousands of hours I've sunk in to the Civ series. I actually preferred Civ V over IV, mainly due to the 1UPT combat, which many old timers didn't.
I'll remain skeptically optimistic about Civ VI. Many great game franchises have been ruined by bad design choices. But I think it will be good. We'll know soon enough won't we?
Betonov
09-19-16, 10:59 AM
The impresion I got from the info on CivVI is that they're continuing what they started with CivV, but listened to complaints and wishes of the community.
Platapus
09-19-16, 05:05 PM
There has to be some compromise between a Stack of Doom (which I hated) and one unit per tile. From what little I can find out about Civ6 they are trying to address this.
But correlation between hex size and unit was never a Civ strong suit.
Betonov
09-23-16, 01:47 PM
https://www.youtube.com/watch?v=pIS_6yoz__s
Civ VI gets the casus belli system of Europa Universalis and Victoria games.
-By declaring an unjustified war you gain warmonger points
-Wars with CB give low or none warmonger points
-in ancient times you won't have CBs but also no warmongering points
There has to be some compromise between a Stack of Doom (which I hated) and one unit per tile. From what little I can find out about Civ6 they are trying to address this.
But correlation between hex size and unit was never a Civ strong suit.
Call to Power had some interesting combat mechanics that should be looked at in more depth...actually, to be honest a lot of what CTP did could do with being looked at, it was a good game.
Threadfin
10-06-16, 11:12 AM
https://www.youtube.com/watch?v=pIS_6yoz__s
Civ VI gets the casus belli system of Europa Universalis and Victoria games.
-By declaring an unjustified war you gain warmonger points
-Wars with CB give low or none warmonger points
-in ancient times you won't have CBs but also no warmongering points
That's interesting. EU IV is one of my all-time most played games. Little things like this can be good if implemented in the right way. It will surely be far more simple than the CB system in EU IV, which has dozens of different CBs (trade, conquest, independence, holy war, colonialism, reconquest, restore union, disloyal subject and on and on)
Anything that puts more strategy in to strategy games is fine by me. I enjoy struggling over the opportunity cost involved in making a decision. And the more decisions that the player needs to make the better as far as I'm concerned. It's one of the things that appeals so much to me about EU IV.
Betonov
10-06-16, 11:49 AM
Anything that puts more strategy in to strategy games is fine by me. I enjoy struggling over the opportunity cost involved in making a decision. And the more decisions that the player needs to make the better as far as I'm concerned. It's one of the things that appeals so much to me about EU IV.
CBs itself are hard to screw up.
My main concern is how the AI will respond to warmongering points. I'd love to see coalitions formed against a warmongering empire and some sort of distance mechanic, so some far flung empire doesn't decide to declare war despite having no tech to reach me. That distance mechanics should change with eras to represent how the world is ''smaller'' in the modern age.
CBs are going to be just a gimmick if the AI will make stupid decisions on them.
Betonov
10-07-16, 03:38 PM
Sean Bean does the voice work :D
Threadfin
10-24-16, 09:33 AM
Anyone get it yet? Impressions? I'm deep in a game of EU IV, attempting to one-up Napoleon, so haven't gotten to it.
Platapus
10-24-16, 04:34 PM
I read that cities don't have the automatic defensive attack that they have in Civ5. That will affect some early game strategies.
Threadfin
10-26-16, 07:34 AM
Yeah, parking an archer in each city was usually sufficient to defend it well, when combined with the city's defense How many Civs are there? I'll have to pick this one up sometime soon.
Platapus
10-26-16, 11:47 AM
That's too bad. There were many times when my defensive units reduced an attacker down to 1-2 hp and the natural defensive fire from the city was enough to finish them off without having to wait for the next turn.
It was also nice that it had a range of two independent of LOS, but I guess that was an exploit. :D
HunterICX
10-27-16, 03:58 AM
Game sucks......
my time :wah:
but will quit the game after one more turn, I promise!
---
Haven't really gotten a game in later periods but so far I am enjoying it and I like how the game has a sense of humor like when I send my trade delegations to Spain:
http://i.imgur.com/BKjxG4J.jpg?1
:haha:
I like the city district system and the revised civic policies system which where fairly generic and boring in Civ V.
Platapus
10-27-16, 04:29 PM
Sid Meier made his career on "just one more turn, I promise." :up:
These are the only games where I actually lie to myself and then feel guilty afterwards. :03:
HunterICX
10-28-16, 04:38 AM
These are the only games where I actually lie to myself and then feel guilty afterwards. :03:
Ow yes and do it again the next day :damn:
Onkel Neal
10-28-16, 05:39 PM
https://www.wired.com/2016/10/civilization-vi-review/
Platapus
01-01-17, 02:57 PM
I bought myself Civ6 for Christmas. So far, I feel about going from Civ5 to Civ6 the same way I felt about going from Civ4 to Civ5. It is different and therefore I hate it. :D
But as I learned to like Civ5, I am sure I will learn to love Civ6.
Make no mistake, it is a different game. All the strategies I honed in Civ5 don't apply, or worse apply but differently to Civ6.
Unfortunately, the tutorial does a great job if you have never played Civ before, but not so good at showing just the differences between civ5 and civ6, despite that ability to select just that as an advisor.
But so far no bugs nor crashes, which is unheard of these days.
I think it will work out and I am glad I purchased it.
Platapus
01-01-17, 06:38 PM
Found one omission. Took me a while, as I thought I was missing something. But alert (Sleep until alerted by a nearby enemy) Does not work. That's a pretty important oversight that I am sure will be fixed with the patch.
But until then, keep an eye on your cities, your troops sure won't. :03:
Platapus
05-19-22, 04:34 PM
Five years later and I am still playing the crap out of Civ6 and the DLC. I have just a few mods.
It took me a while, as it takes me a while for every new Civ game, but I have learned to love it. There are some changes I would like to see in CIV 7....if there is ever a Civ 7 :O:
Threadfin
05-20-22, 07:15 AM
I like it too. And I like Civ 5 as well. A year ago I played both games to compare and summed it up like this
Civ 6 is the better game. It's more robust, fleshed out, looks better, has much more depth in layers, and has a number of QoL improvements that enhance the experience. But it is let down by the AI. The AI in Civ 6 does a good job for the most part with city building and empire expansion, and it is very competitive on things like suzerainty, religion and wonders. But, at least at King and Emperor, it fails to present a reasonable challenge in terms of hostile aggression and warfare.
It was strikingly obvious while playing Civ 5, how the AI went to war, and took cities, killed other civs, maintained a standing army (and navy). I get very little of this in Civ 6. I still have yet to have war declared on me by anyone. And that's no good.
So that was how I assessed it. Civ 6 is better in most every way, except for how the AI conducts itself in regards to military and aggressive expansion. Civ 6 is in a great place for peaceful or isolationist runs. But if you want the AI to present a reasonable challenge from a military point of view it's disappointing.
I put my thoughts about Civ 6 in to a thread over at SimHQ
https://simhq.com/forum/ubbthreads.php/topics/4562655/civ-6#Post4562655
Platapus
05-23-22, 05:06 PM
I certainly do not miss the Stacks of Doom from 5. :nope:
I do wish they would incorporate colonies (from 4, I think) Those were a nice tough and could lead to some nice battles.
I wish someone would make a mod to allow both an art museum and an Archeologist museum in the same city.
Currently Sweden is my favorite Civ to play. But then I always try for Cultural or Diplomatic victories.
Threadfin
05-23-22, 06:37 PM
I certainly do not miss the Stacks of Doom from 5.
That was Civ IV but I think that's what you meant. Civ V is 1UPT.
Platapus
05-25-22, 04:50 PM
I do tend on getting my Civ versions confused as I played each of them a lot.
I should have watched this more often
https://www.youtube.com/watch?v=L7GkX4h-TP8
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