Rosencrantz
07-28-16, 04:41 PM
I have a dream... to play a decent subsim before retirement. No, I'm not talking about talking with some virtual moron with a mental age between 0 and 1 and who is called exec or IWO, nor do I want to shoot the cook in an attempt to be a successful commanding officer. A subsim calling for those actions I would call descent, not decent. Descent from high quality subsims to totally something else. To simssubs?
But maybe it's just me who is getting old and outdated? A man with a wife, children, friends and foes. A lot of people to talk with. Sometimes even too many. A man with a real life - no need for AI zombies to talk with. A man who would like to see 4 engines and 2 auxiliaries in a fleet boat - not 2.
There is 7.4 billion people in this planet, but we can't get our subsim's fuel usage algorithm right? A sub running 6 knt does not use more fuel per BHP than a sub running at 11 knt. That has been an unsolved problem in SHIV since date of release. Get the basics right.
What I really miss from DW is the radar able to light up land masses also. I will probably never forget the strange feeling when I got my first radar in SHIV and I realised I still could not pick the ********** Oahu up with my set. That's something I'd call an imerrsion spoiler - not my crew with only a very limited vocabulary. Once again, get the basics right.
Where are the subsims heading in the future? At the moment it looks like my dream won't come true. Sure, UBI and others have read their Command at Sea, Naval institue Press. Quote from page 3, Fifth edition: "To achieve success in command, the captain must work through those whom he or she leads..." Right. In my books that belongs into something called RL, real life. I'm not against morale or fatigue factors in simulations. But still nowadays trends raises a question: will future subsims be called simssubs?
Greetings,
Rosie
But maybe it's just me who is getting old and outdated? A man with a wife, children, friends and foes. A lot of people to talk with. Sometimes even too many. A man with a real life - no need for AI zombies to talk with. A man who would like to see 4 engines and 2 auxiliaries in a fleet boat - not 2.
There is 7.4 billion people in this planet, but we can't get our subsim's fuel usage algorithm right? A sub running 6 knt does not use more fuel per BHP than a sub running at 11 knt. That has been an unsolved problem in SHIV since date of release. Get the basics right.
What I really miss from DW is the radar able to light up land masses also. I will probably never forget the strange feeling when I got my first radar in SHIV and I realised I still could not pick the ********** Oahu up with my set. That's something I'd call an imerrsion spoiler - not my crew with only a very limited vocabulary. Once again, get the basics right.
Where are the subsims heading in the future? At the moment it looks like my dream won't come true. Sure, UBI and others have read their Command at Sea, Naval institue Press. Quote from page 3, Fifth edition: "To achieve success in command, the captain must work through those whom he or she leads..." Right. In my books that belongs into something called RL, real life. I'm not against morale or fatigue factors in simulations. But still nowadays trends raises a question: will future subsims be called simssubs?
Greetings,
Rosie