View Full Version : Early War - Merchants with Veteran crews?
Question says it all.
Just started playing SH4 after a long break - with TMO. Been playing a lot of SH5 so I'm kind of used to blind merchants.
Its my second war patrol - early March 1942. So far I've sunk two merchants for a combined total of 12000 tons. Quite happy with that considering no map contacts on.
However - the problem I've had is that I've been had my persicope spotted by both of them - from 2500+ yards or so - in pretty difficult conditions to spot periscopes - this most recent one it was dawn and I was in the dark with the sun rising behind the merchant. I should have been invisible but it spotted me and started zigzagging. I rather rashly surfaced and went at it with the deckgun - but 4 of my gunners were killed by their machine guns before I sank her.
Is that spotting behaviour normal for TMO? Should I be a lot more disciplined with my scope at those distances? I had it down - was listening on hydro until it crossed where I wanted to shoot from - just raised the scope to confirm it was still on the same course and instantly she saw me.
cdrsubron7
07-18-16, 02:34 PM
Question says it all.
Just started playing SH4 after a long break - with TMO. Been playing a lot of SH5 so I'm kind of used to blind merchants.
Its my second war patrol - early March 1942. So far I've sunk two merchants for a combined total of 12000 tons. Quite happy with that considering no map contacts on.
However - the problem I've had is that I've been had my persicope spotted by both of them - from 2500+ yards or so - in pretty difficult conditions to spot periscopes - this most recent one it was dawn and I was in the dark with the sun rising behind the merchant. I should have been invisible but it spotted me and started zigzagging. I rather rashly surfaced and went at it with the deckgun - but 4 of my gunners were killed by their machine guns before I sank her.
Is that spotting behaviour normal for TMO? Should I be a lot more disciplined with my scope at those distances? I had it down - was listening on hydro until it crossed where I wanted to shoot from - just raised the scope to confirm it was still on the same course and instantly she saw me.
You'll find all things in TMO with the bar raised. This was Ducimus's vision. You'll think that the Japanese whether merchant or naval vessel are physic most of the time. That's the way TMO is. :yep:
Should I be a lot more disciplined with my scope at those distances?
Probably, a good idea. :up:
Rockin Robbins
07-18-16, 03:18 PM
Tat, never forget that TMO is not a historical accuracy mod. It is a difficulty mod.
Yeah thanks for that guys. It certainly made it more difficult - but I just felt it was a bit silly that I got spotted by two merchants from the distance and in the conditions I did. Understanding its to make the game more difficult I accept it.
Tonnage levels are still way too high so bringing them down a bit is ok by me. It means I'll have to learn to play a bit more patiently I suppose.
max-peck
07-25-16, 03:18 PM
Yeah thanks for that guys. It certainly made it more difficult - but I just felt it was a bit silly that I got spotted by two merchants from the distance and in the conditions I did. Understanding its to make the game more difficult I accept it.
Tonnage levels are still way too high so bringing them down a bit is ok by me. It means I'll have to learn to play a bit more patiently I suppose.
Just a another thing to mention
As well as periscope exposure another thing that can get you spotted is if your conning tower broaches
In rough weather (7ms winds to 15ms winds) the waves are so high that when you are in a trough your conning tower is very visible for a few seconds
Maybe they saw this?
Armistead
07-28-16, 07:04 PM
Been awhile since I've played. As far as crew ratings, seems they rank from poor to elite, with TMO using a lot of Vets. However, most merchants are ranked competent, all of them as far as I know, with the Veteran settings used for many escorts. It's possible you were heard on passive sonar or you just left your scope up too long. I can't remember the keys that control the scope manually, not the ones that move it up and down, but the ones you can control the scope movements... I used those so when I had to raise the scope, I just broke water enough and lowered it just under the water line for my next quick look without it going totally up and down.
mikesn9
07-29-16, 06:18 AM
'page up', 'page down' move scope up and down slowly.
I use that too, especially in calm weather.
Cybermat47
07-29-16, 06:20 AM
Damn eastern magic :nope:
Gray Lensman
07-29-16, 08:34 AM
'page up', 'page down' move scope up and down slowly.
I use that too, especially in calm weather.
This reminds me, I've been meaning to ask, is there a way to move the "night" scope up and down slowly also?
propbeanie
07-29-16, 09:34 AM
<Insert> and <Delete> keys are used in stock, and a lot of mods. I don't remember about TMO though...
Rockin Robbins
07-29-16, 09:52 AM
<Insert> and <Delete> keys are used in stock, and a lot of mods. I don't remember about TMO though...
It's the same.
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