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View Full Version : GWX: enabling/disabling other mods procedure(s)


lolballz
06-21-16, 01:37 AM
Just to be sure, is there a specific version of SH3 Commander and JSGME that I should be using with GWX3? I can't seem to find evidence that the mods I've enabled are actually working. At the moment, I've just enabled enhanced damage effects, open hatch mod, and WB's VIIA. However, I can't seem to find the VIIA when trying to create a career with SH3C.

Wreford-Brown
06-23-16, 06:09 PM
Just to be sure, is there a specific version of SH3 Commander and JSGME that I should be using with GWX3? I can't seem to find evidence that the mods I've enabled are actually working. At the moment, I've just enabled enhanced damage effects, open hatch mod, and WB's VIIA. However, I can't seem to find the VIIA when trying to create a career with SH3C.

VIIA won't show up in SH3C as it adjusts the VIIB to act like a VIIA. The only way to see whether VIIA is working is to load the game and go to the torpedo screen - you'll have only 11 torpedoes and only one in the rear tube.