celeronpm
06-02-16, 01:46 AM
Hi Everyone,
As I am building out U-boat simulator (http://www.uboatsim.com/) I am focusing on using the physx engine to its full potential, calculating all forces with real equations (hydro-static forces, drag, buoyancy, suction, slamming forces, etc...).
In my simulation, I notice that the submarine is pushed upwards when under water, until it surfaces, unless I use the dive planes and angle down. This is due to the curved forward hull (like a boat). I would like to vet that this indeed occurred in real life.
Does anyone know what the dive plane angles were usually set to when cruising under water (any technical references or accounts)?
As I am building out U-boat simulator (http://www.uboatsim.com/) I am focusing on using the physx engine to its full potential, calculating all forces with real equations (hydro-static forces, drag, buoyancy, suction, slamming forces, etc...).
In my simulation, I notice that the submarine is pushed upwards when under water, until it surfaces, unless I use the dive planes and angle down. This is due to the curved forward hull (like a boat). I would like to vet that this indeed occurred in real life.
Does anyone know what the dive plane angles were usually set to when cruising under water (any technical references or accounts)?