View Full Version : Why are my tubes closing themselves?
Benzin1973
05-21-16, 09:19 AM
Hello all!
I allways open my torpedo tubes before i fire, and it has allways work as expected. However since a few days ago, i open them and then they close themselves! e.g.
Target is getting close to 5º, i intent to fire tubes 1 & 2, so i select tube 1, press "Q" and i can hear the door opening, then i do the same for tube 2 (i can also hear the door opening). Then when i fire, i have to WAIT for the tubes to open! as they have apparently closed themselves. :/\\!!
This is annoying to no end.
I notice it only seems to happen when i attempt to open multiple tubes. And not every time. I have tried pressing "Q" multiple times for each tube, waiting more (or less) between switching tubes, etc. no go.
Is this a known bug? is there any solution?
Im using GWX3.0
thanks in advance
bstanko6
05-21-16, 09:31 AM
It's an old glitch. Been around awhile. If you open a tube, select another tube, then go back to the tube you first opened, it will close automatically. You have to go into your configuration files and change it. I really cannot recall where it's at. But, if you change these files, and later on use a mid that changes any file later, it wipes it clean and will close tubes again.
Sailor Steve
05-21-16, 10:34 AM
Open one tube and the one that's already opened closes again? It's always been that way. The only way to open multiple tubes at once is to select 'Salvo' or manually flip the switches from the WE position or the conning tower.
I always fire one at a time anyway, since historically even with a salvo they fired 8-10 seconds apart so they wouldn't interfere with each other.
Mittelwaechter
05-21-16, 10:42 AM
Open the tubes in 3d - Weapons Officer or Inside Conning Tower - and then switch between open tubes in TDC screen.
They stay open until you close them, dive below 25 (?) meters or switch on a "Not-TDC" screen.
You may want to keep the finger off the trigger (here the tube door) until you really want to shoot?
Fahnenbohn
05-21-16, 11:08 AM
To avoid this, follow this method : if you want to fire 2 and 4, then open first the last tube, here tube 4, then click on tube 2 and open it : tube 4 will remain open. So you can fire tube 2, and when clicking on tube 4, it's already open !
Von Due
05-21-16, 11:14 AM
Good posts above. I'll add my way of doing it.
I decide which tubes I want ready.
Switch to salvo and find the salvo config that matches my plan.
Open tubes.
Switch to single launch.
All intended tubes are now open and ready for single launches.
Another thing is, with GWX3 and some mods, I can no longer click on any of the tube door switches. The cursor changes colour as if they were clickable but nothing happens. This goes for the switches at the W.E. station and conning tower alike.
Benzin1973
05-21-16, 04:58 PM
What i cant understand is why it started happening now, i have allways opened my tubes the same way, and it dint happen before.
I will try the methods you suggested.
As some of you suggested, I guess the obvious way to fire more than one simultaneously would be to use the salvo feature! There are two reasons i dont use it:
1 - There is some diabolical bug in my brain that makes me allways forget to set the spread angle, so i end up watching my torpedoes pass in front and behing the ship :/\\!!
2 - Firing one at a time, i get twice the morbid pleasure of pressing the Fire button. :D
I guess it would be best to post a sticky on my monitor, or get a tatoo that says "set the spread angle!" And start using salvos LOL
BTW, i notice some people give tought to wich tubes they are going to fire, i usually just select 1&2. Is there a reason i should fire the tubes in a particular order (e.g. 2 & 4 or 1 & 3, etc)?
Thanks for your replies guys
Mittelwaechter
05-21-16, 05:27 PM
I don't like the fan shot just because I have the impression to suffer a premature detonation of one eel more than often.
Shoot any sequence of tubes, there is no rule to follow.
But you may want to consider the speed settings of the loaded torpedos - in repeated single mode as especially in the fan shot mode.
Von Due
05-21-16, 05:29 PM
Reason I am selective about tubes is simply a matter of what kind of eels I have loaded. Typically I will have 2 air and 2 electric loaded at any given time, or alternatively a 3-1 config.
Which one(s) I choose depends on range, weather, time of day/light, etc beside type of target. For destroyers I use electric almost exclusively, for merchants and less maneuverable warships I prefer the reliability of the air torps.
As for salvo/single, I almost never use salvo mode when fireing. I only use salvo to open the selected doors before going back to single shots. Main reason for using single shots, for me, is I can then aim more precicely at different parts of the ship for greater chance of a quick sinking.
anggono
05-22-16, 10:03 PM
To avoid this, follow this method : if you want to fire 2 and 4, then open first the last tube, here tube 4, then click on tube 2 and open it : tube 4 will remain open. So you can fire tube 2, and when clicking on tube 4, it's already open !
Well, I guess this explain why I never had problems with tubes closing themselves. I always open them ('Q") from back to front, tube 4, 3, 2, and 1. Then firing sequence from tube 1 to tube 4.
Benzin1973
05-24-16, 09:20 AM
I tried opening them last to first (e.g. 3 to 1), but they still close themselves :hmmm:
oh well, i guess its not a big deal. Ill just open/fire one at a time, or ill use salvos.
anggono
05-24-16, 08:35 PM
I tried opening them last to first (e.g. 3 to 1), but they still close themselves :hmmm:
oh well, i guess its not a big deal. Ill just open/fire one at a time, or ill use salvos.
Ok, perhaps to be precise this is what I do:
First I go to F6 (attack chart) then click on tube 4, Q, then tube 3, Q, tube 2, Q, tube 1, Q
Then I go to Periscope station, raise periscope and commence attack.
I hate delay caused by torpedo door opening as it normally caused missed shot.
Hope it helps.
Mittelwaechter
05-24-16, 08:53 PM
I just loaded an old career to check it.
On the TDC screen you can open the tubes by selecting tube 1 and pressing Q, switching over to tube 2 and pressing Q again etc. - and all tubes stay open and you can switch between the open tubes as you wish - they stay open.
You can check it with F12.
If you jump to the attack scope/UZO/Obs Scope screen and switch the indicated/highlighted tube - you close all tubes exept the chosen one.
A screen mod (periscope/TDC) may have unknown effects.
Benzin1973
05-25-16, 06:06 AM
I was opening the tubes from the periscope/uzo, and they continued to close themselves, even if i opened them from last to first. Somehow i dint try opening them from the TDC.
I tried opening them on the TDC as you guys suggested, and it worked! this time my tubes stayed open. :woot:
It shouldnt be a problem to open them from the tdc. nowadays i enter target data directly into the TDC anyway (no notepad), so i will continue to open them there, right after the last range input.
thanks guys!
bstanko6
05-25-16, 12:47 PM
I was playing with this last night.
1) selecting salvo keeps them open. Even if you deselect salvo and select individual tubes.
2) opening tubes from weapons officer station(TDC) keeps them open
3) opening tubes from attack periscope(conning tower view 3D) keeps them open.
The best way to think about it is this, any input you give at the periscope, look at it as a verbal order to your crewmen since in real life you would not have a TDC in front of you while looking through the scope. So when you select individual tubes from the scope, you are asking for that tube only at that moment. Going to the weapons station means you are physically opening all tubes you want. So they will not close.
Hi,
to avoid this problem I have added the attack map's tube selector (circular dial) to the UZO/Peri screen and disabled the tube buttons on the UZO/Peri screens. When using this dial the tubes do not close. There might be some GUI mods out there which do/offer the same :06:
Best, LGN1
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