View Full Version : New WWII Naval Simulator
Navigator857
05-01-16, 02:23 PM
Has anyone heard anything in regards to a possible new WW2 Naval Simulator (Ship or Sub), not a tactical game? With todays NewGen graphics and computer upgrades I'd thought someone would come out with a new Surface Ship and/or Submarine simulation game. Other than "Sailing Ships" we've had nothing. Is this our destiny? Is there future hope, (Buying out the license to Silent Hunter and putting out a Silent Hunter VI) perhaps? Just curious. Love playing SH4 with all the mods but would love nextgen graphics. Safe seas to all.
Jack :arrgh!:
cdrsubron7
05-01-16, 08:47 PM
Has anyone heard anything in regards to a possible new WW2 Naval Simulator (Ship or Sub), not a tactical game? With todays NewGen graphics and computer upgrades I'd thought someone would come out with a new Surface Ship and/or Submarine simulation game. Other than "Sailing Ships" we've had nothing. Is this our destiny? Is there future hope, (Buying out the license to Silent Hunter and putting out a Silent Hunter VI) perhaps? Just curious. Love playing SH4 with all the mods but would love nextgen graphics. Safe seas to all.
Jack :arrgh!:
You know I used to think the same thoughts when I was playing SH1. With the game play of SH1 and present day graphics what a game we would have. Then SH4 came along and since SH4 is almost 10 years old now, I guess it's inevitable that similar thoughts would come to the fore. :up:
Rest assured if some company does announce a new sub simulator the news will be announced here at Subsim very soon. :D
A game with last graphics needs a big developer, and a lot resources.
Nowadays big developers are focused on producing arcade stuff for people who want to switch the brain off the second the switch their computer on (at least those who have a brain to begin with), or are just focused in making things with pretty graphics but no depth into it.
And then there's those who want to make a fortune by using historical stuff to justify games that could as well be using sandcrawlers off tatooine (World of Tanks, WoWS, War Thunder) in order to exploit the historical/simulation theme while being on the polar oposite of being either historical or simulations.
There are very few developers working on simulations out there, and those who are focus on the air part (Eagle Dynamics' DCS). Hopefully in the future we'll get a developer doing that stuff for warships, but doesn't seem to be happening anytime soon. Meanwhile in the next few months we'll have 4 new battlefields, 7 new craps...sorry...calls of duties, 12 new assassins creeds, etc, all of them identical to the previous one except for 2 or three things because those games sell by the millions, as the hordes of zombie gamers who crave for games for the braindead rather than for brains grow as each second goes by.
TL/DR: Nope. No naval simulators taking advantage of new gen technologies in sight.
nsomnia
05-02-16, 07:39 PM
In work by me and four other part time guys. Its a less than indie project but I'm finally taking it serious. Download it and take the first few days of prototyping out for a spin (it gimbal locks 90 degrees, fixed in the upcoming update as well as AI and torpedoes [straight running for now])
Cold war 1946-1991 focusing on early cold war nuclear.
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