Stafroty
04-07-16, 04:08 AM
Hi, im bit wondering there the size the of "world" in this sim, i mean, ship that is 6 km away is half way behind the horizon which is completelly unrealistic thing..
Second thing is that optics in game "magnifies" almost as much as how things would look like in real life with eyeball :)
I have GWX mod installed and ships kinda Jump on my face from the horizon.
First i have problem to solve its distance(doin all manually) because waterline is hidden behind the horizon,, secondly it just comes out from there, from horizon. Pause key is a must to use to be able to have all things done properly before target zooms past you cause of view problems.
Also, its funny that AI can spot sub almost at same distance as can sub spot that ship..
This doesnt take in account the height difference at all between two vessels, OR does take account the fact that submarine isnt emitting smoke like steamers etc big ships TOP of their exhaust.. Which is the first sign in the horizon that there is a ship=contact.
Now you gotta come really close to ship before its seen as a contact.
I wonder that why there is so good eyes on crews of ships that they are able to see 20cm thick "stick" that is meter high on a sea against the sea(not horizon) that is a periscope.. they spot it really well and fast, like they are expectin it to appear there and whole crew + some extra is out there looking at subs direction with high power optics whole time :)
Reaction on ship after sub is seen is fast as well, there is no hazzletime, explanation time, ton of coal is showeled to engine boilers in few seconds to give power to engines D:
is funny
Second thing is that optics in game "magnifies" almost as much as how things would look like in real life with eyeball :)
I have GWX mod installed and ships kinda Jump on my face from the horizon.
First i have problem to solve its distance(doin all manually) because waterline is hidden behind the horizon,, secondly it just comes out from there, from horizon. Pause key is a must to use to be able to have all things done properly before target zooms past you cause of view problems.
Also, its funny that AI can spot sub almost at same distance as can sub spot that ship..
This doesnt take in account the height difference at all between two vessels, OR does take account the fact that submarine isnt emitting smoke like steamers etc big ships TOP of their exhaust.. Which is the first sign in the horizon that there is a ship=contact.
Now you gotta come really close to ship before its seen as a contact.
I wonder that why there is so good eyes on crews of ships that they are able to see 20cm thick "stick" that is meter high on a sea against the sea(not horizon) that is a periscope.. they spot it really well and fast, like they are expectin it to appear there and whole crew + some extra is out there looking at subs direction with high power optics whole time :)
Reaction on ship after sub is seen is fast as well, there is no hazzletime, explanation time, ton of coal is showeled to engine boilers in few seconds to give power to engines D:
is funny