View Full Version : dive deeper then the gauge allows
fastfed
04-03-16, 10:13 PM
Running TMO and RSRD only.
600 is the deepest the gauge will allow, the D key only takes me to 300, if I try to go past that and hit D again it goes back to 300.
CapnScurvy
04-04-16, 07:05 AM
You could use 1.5_Optical Targeting Correction 031312 for RSRDCv502 (http://www.subsim.com/radioroom/downloads.php?do=file&id=4052)......it will allow a sub to dive to its death, if that's what you want. The subs (as expected, each class being different in depth tolerance) will dive to what ever depth your nerve will allow. Just keep in mind there is a point of no return......no matter what you try, the depth will not allow a stabilization of the subs decent. Your beyond the point of returning to a safe depth.....just waiting for the implosion.
How deep will you be able to go before this occurs? You may be surprised what they will take, but I'll not tell you!!
=============
Or, to manually do it without OTC.
Open each subs .cfg folder found in the Data\Submarine\NSS_SubName\ folder with Windows Note Pad. Here's the S-18's:
[Unit]
ClassName=SSS18
3DModelFileName=data/Submarine/NSS_s18/NSS_S18
HumanPlayable=YES
Interior=data/Interior/NSS_SClass/NSS_Sclass
UnitType=200
MaxSpeed=13
MaxSpeedSubmerged=9
Length=66.82
Width=6.3
RenownAwarded=130
[Salvo]
1=1,3,2,4
2=1,2,4
3=1,3,4
4=1,4
5=2,3
6=1,3
7=2,4
[Properties]
PeriscopeDepth=14.5;meters
SnorkelDepth=9.75;meters
CrashDepth=48.8;meters
MaxDepth=1000;meters <<<< Change this parameter to 1000 as shown
SurfaceDepth=5.562;meters
TorpLaunchMaxDepth=30;meters
StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1]
[EngineProperties]
AllStop=0.00
AheadSlow=0.25
AheadOneThird=0.50
AheadStandard=0.75
AheadFull=0.90
AheadFlank=1.00
BackSlow=-0.26
BackStandard=-0.40
BackFull=-0.53
BackEmergency=-0.66
"Save" your text changes before exiting. Do it to all subs, and your ready to dive beyond limitations. :salute:
Red Devil
04-04-16, 10:23 AM
there is an unlimited depth mod somewhere, but dont use it. If I screw up, then I should be 'exterminated' :/\\!!
Captain Jeff
04-04-16, 11:47 AM
I'm running RFB so I'm not sure if TMO is the same. When I use the dive command the sub will only go as deep as the test depth. In order to get below the test depth I have to click on the depth gauge. Once the dive depth is set the sub will go lower than its test depth.
Red Devil
04-04-16, 11:55 AM
I have always set depth manually, dive then move needle :help:
fireftr18
04-04-16, 08:00 PM
I don't use the "d" key for diving. I either crash dive or set the depth with the depth guage on the user controls.
I don't know about RFB, TMO has a depth guage at the helmsman station in the conning tower that goes to 600 feet. You can click on that to get that deep.
When you do get too deep (without crushing), it's difficult to maintain the depth.
CapnScurvy
04-05-16, 09:04 AM
With the stock game or any other mod used, using the change I outlined will give you unlimited decent. Make the changes to whatever mod that's last loaded thru JSGME that has the .cfg file I described to allow for its function.
A player should get to know what keyboard keys do and what was modified with them by whatever mod you use. Good mods should offer a new keyboard layout if key commands have changed from stock. Don't expect the Command Buttons along the bottom of the display to cover all possibilities of game function.....not enough room to have them listed there. And, don't expect to find a magic button within the 3D environment to do it either. It can be done, but why? A keyboard press of the "Dive" key will issue the command just as well.
Can we modify a depth gauge that's capable of doing what the modified "Dive" key will do....yep. But, putting a 1500 ft guage onto the 3D interior wouldn't be realistic for WWII subs. Stick with the 450 or 600 ft gauges and let the "Dive" command work as expected. Even though the gauges peg out at their maximum setting, the HUD interface still shows a numerical count of the depth.
Examples:
You can edit your command keys (like: Key0=0x44,C,"D") to something different using Rockin Robbins tool nowadays. I'm used to mine.
By changing MaxDepth= to 1000 like CapnScurvy said, I can hit Dive "D" and keep diving until approx 30' - 50' above my desired depth, then level off with the "A" key. As you descend, the depth will be verbalized by your diving officer like normal at 1x time. Some old mods use the SnorkelDepth= command to go deep.
If I want to go deeper than 150' when I crash dive "C", I wait until I'm submerged to at least 90' and hit "D" - also changing my speed from ahead flank speed to 1/3 slow or 'silent' depending on the circumstances.
My commands are:
S Surface
A Maintain Depth
D Dive ................ MaxDepth=
E Emergency Surface ... Blow ballast
C Crash Dive
P Periscope Depth
R Radar Depth ......... uses SnorkelDepth= (I don't play the U-Boats)
Here are the files that interact to execute your commands:
-------------------------------------------
Balao.cfg file [Properties] section:
-
[Properties]
PeriscopeDepth=18.3;meters 60 feet
SnorkelDepth=12.8;meters is 42 feet 13.72 is 45 ft 186 meters is 610 ft
CrashDepth=46;meters 150 feet
MaxDepth=1000;meters
SurfaceDepth=4.5;meters
TorpLaunchMaxDepth=61;meters was 30
StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1]
-------------------------------------------
In Menu.txt, (Data\Menu\menu.txt): these usually configure what is said in the little text box:
-
1030=Dive
1031=Surface the boat
1032=Periscope depth
1033=Radar depth
1034=Blow ballast
1035=Crash dive
-------------------------------------------
In Commands.cfg, (Data\Cfg\Commands.cfg):
-
[Cmd191]
Name=Maintain_current_depth
Ctxt=1
;Str=1029;handled from code since the string contains current distance measure unit
[Cmd192]
Name=Dive
Ctxt=1 <------- these "Ctxt=1" are a mouse click on the depth guage (here)
Str=1030
Key0=0x44,C,"D"
[Cmd193]
Name=Surface
Ctxt=1
Str=1031
Key0=0x53,C,"S"
[Cmd194]
Name=Periscope_depth
Ctxt=1
MnID=0x3F050009
Str=1032
Key0=0x50,C,"P"
[Cmd195]
Name=Snorkel_depth
Ctxt=1
Str=1033
Key0=0x52,,"R"
- - - Skip to:
[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"C"
[Cmd202]
Name=Emergency_surface
Ctxt=1
MnID=0x3F230003
Str=1034
Key0=0x45,C,"E"
Happy Hunting!
Bilge_Rat
04-05-16, 03:09 PM
as noted above, it is very easy to mod the game to dive very deep.
The only down side, as I recall, is that the red needle on the depth gauge will no longer point to test depth.
as noted above, it is very easy to mod the game to dive very deep.
The only down side, as I recall, is that the red needle on the depth gauge will no longer point to test depth.
I made my red needle transparent by making an edit to the color in menu_1024_768.ini with Websters help - his Hud tabs are transparent.
CapnScurvy
04-06-16, 08:37 AM
The only down side I've run into has been the Depth Dial needles showing the stocks Test Depth figure.....but as aanker points out, you can make them transparent within the Menu_1024_768.ini file.
Knowing the keyboard "A" key levels off the boat at whatever depth you're presently reading is important too (that's why you need to learn the keyboard layout!).
But, as I've said, don't expect to gain control of your boat easily if you started down at flank speed and but some ceiling over your head before trying to pull up. The game models the seas depth pressures very accurately. You'll find your controls become lethargic and expecting quick responses to your commands becomes unlikely. Once a certain depth is reached, even blowing the tanks won't save you.
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