View Full Version : Live Crew Game
Pirate Roberts
03-12-16, 02:10 PM
Has anyone ever tried playing SH as a live crew operating one sub single player. I think three people might work, one operating the game one as a live navigator (using an off game chart like the Mobo or just paper charts) and one as commander (commander doesnt operate anything but gets input from the navigator and operator and strategises the attack). I imagine this could work and be quite a different experiance especially when it comes to tactical data collection from game to real chart. Has anyone tried this?
bstanko6
03-12-16, 03:22 PM
Funny you bring that up. I use to play flight simulator and use to have 4 monitors to setup different plane instruments while flying at the same time. It would be awesome to have a periscope monitor along with the TDC.
HerpicleOmnicron5
03-12-16, 06:02 PM
Has anyone ever tried playing SH as a live crew operating one sub single player. I think three people might work, one operating the game one as a live navigator (using an off game chart like the Mobo or just paper charts) and one as commander (commander doesnt operate anything but gets input from the navigator and operator and strategises the attack). I imagine this could work and be quite a different experiance especially when it comes to tactical data collection from game to real chart. Has anyone tried this?
I'd love to do something like that. I can run the game and stream it, so if others can get the charts I can do all the input.
Pirate Roberts
03-12-16, 06:06 PM
Yes that's cool though what i was meaning was more multiple people playing on one computer. Its more or less sh platform independent. Whoever is operating the pc game can use whatever interface mods and hardware they are familiar likewise the navigator could use whatever charting tools, whether physical or electronic and the comander, well the tactics are really about the least platform dependent of all. It just requires that 2 or three subsimmers actually get together to play the game. Now that I'm thinking of it SH might be unique among PC wargames in that there really are crew differentiatable tasks that can be subdivided during one game instance. Anyone in Seattle want to try this?
HerpicleOmnicron5
03-12-16, 06:24 PM
Now that I'm thinking of it SH might be unique among PC wargames in that there really are crew differentiatable tasks that can be subdivided during one game instance. Anyone in Seattle want to try this?
That sounds more like you want a game like Artemis Starship Bridge Simulator.
Pirate Roberts
03-12-16, 09:03 PM
Herpicle...
sort of but I'm thinking of liminting the scope so we dont need any new HW/SW development just go with what we have.
It would be a bit like artemus but I think the difference is for a WW2 sub a lot of the fun is all in the vocal communication between observers, navigator and commander in this respect its almost completely vocal. I run the game myself on no map contacts and I think how much more fun would it be to be communicating bearing, range AOB vocally between a real crew instead of hastily scribbling it myself only to have to then manually transfer to my own charts.
I'm interested in the steaming idea, I'd like to see how that works in practice, how would you set up the communication?
siege00
03-12-16, 09:37 PM
Unfortunately a road block for the streaming thing is that most (if not all) steams have a mandatory delay factor of anywhere from 20 seconds to a minute. Guess that could be worked around though procedurally. Kinda like drone pilots...
HerpicleOmnicron5
03-13-16, 05:40 AM
Unfortunately a road block for the streaming thing is that most (if not all) steams have a mandatory delay factor of anywhere from 20 seconds to a minute. Guess that could be worked around though procedurally. Kinda like drone pilots...
Hitbox has, at most, a 5 second delay.
Communication can be done easily through Mumble or Skype, charts can be done via many sites such as even Roll20.
sublynx
03-13-16, 05:46 AM
All you need is sound. Using a Kriegsmarine Attack Disc or a maneuvering board only takes the info on bearings, and ranges if available. The commander would give the task, andwould then give the bearings through Skype for example and the navigator would tell the solution after using the maneuvering board or a whizzwheel.
A very interesting idea. Not for me at this point of time, but stil a very clever idea. With a LAN network you could have at least a separate navigator/weapons officer// hydrophone operator/commander. Perhaps even two teams to simulate different watches :)
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