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jakethescot
02-23-16, 08:39 AM
I've searched for, but can't find, the turn ratios for ships. I can be within 2500m of a ship, have my torpedo speed set to fast and upon seeing the bubbles, the ship turns hard to port or starboard and the torpedo misses. My question is; did ships, even the larger cargo and merchants, in real life turn that tight and that fast?

Sailor Steve
02-23-16, 08:43 AM
Merchants not so much. A ship has a different set of problems than a car or a plane, and ships turn tighter the faster they go. At 30 knots an Iowa class battleship could actually out-turn a Fletcher class destroyer.

At the kind of speed a convoy is moving the ships should barely be able to turn at all.

jakethescot
02-23-16, 08:49 AM
Thanks, Steve. Can this be adjusted in game?

Pisces
02-23-16, 01:18 PM
I've searched for, but can't find, the turn ratios for ships. I can be within 2500m of a ship, have my torpedo speed set to fast and upon seeing the bubbles, the ship turns hard ....

...Can this be adjusted in game?Yes, attack at night!

ivanov.ruslan
02-23-16, 03:59 PM
Or less lifting periscope also help... Usually when spoted me before I sunk

jakethescot
02-23-16, 05:01 PM
Either way, they turn too fast. Are there any files that can be adjusted so ships have the correct turn ratio?

Pisces
02-23-16, 05:30 PM
There are or is a mod that fixes ship acceleration physics. Not sure if it does turning also. But I can't remember the name of it. Or what it is compatible to. And I may even be mixing up SH3 with SH4.

Hambone307
02-24-16, 12:04 AM
There is a mod for sh4 that changes ship physics to a more realistic level. Not sure if there is one for sh3.

Tycho
02-24-16, 03:30 AM
For ships accelerating and decelerating you may use: THOMSEN PARAMETERS APP - by Stiebler (http://www.subsim.com/radioroom/showthread.php?t=204399)

For turn ratio you need to work with the different drag coefficients in ships .sim files.

jakethescot
02-24-16, 08:07 AM
Thanks for all the replies. Looks like my best option is to not let them see me or the bubbles. :salute:

T.Von Hogan
02-24-16, 11:43 AM
I've searched for, but can't find, the turn ratios for ships. I can be within 2500m of a ship, have my torpedo speed set to fast and upon seeing the bubbles, the ship turns hard to port or starboard and the torpedo misses. My question is; did ships, even the larger cargo and merchants, in real life turn that tight and that fast?

Pretty much any ship ever made can turn quick enough to get out of the way of a steam powered torpedo fired from nearly a mile and a half away (2500m = 1.42 miles )

Andrakis
02-26-16, 12:54 PM
Pretty much any ship ever made can turn quick enough to get out of the way of a steam powered torpedo fired from nearly a mile and a half away (2500m = 1.42 miles )

The hard part about turning away from a torpedo a mile and a half out is seeing it in the first place, bubbles be damned!