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View Full Version : Best sub-mods for SH3


vontuco
11-19-15, 01:15 PM
Hi sailors...

I am about to begin once again a new campaign with GWX after almost
5 years..
Its quite difficult to forget how legendary this game is even after such a long time..

Since i have missed quite a few things since then,i would like to get any advises from you,about which sub-mod should i add in my new campaign..

Please share with me your opinions..

Also i would like to ask,since i begin a new game,is it possible to add any more sub-mods that will have effect in the current saved game,or do i have to begin a new career in order for them to take effect...?

Sailor Steve
11-19-15, 01:28 PM
There are hundreds of mods that go with some or all supermods. You might start here (http://www.subsim.com/radioroom/showthread.php?t=170090). Unfortunately the OP has removed all of his pictures, but most of the links are still valid and the rest of our pictures are still up.

Here (http://www.subsim.com/radioroom/showthread.php?t=221815) is a list of several people's mod combinations.

All this is just a starting point. One thing to keep in mind is that no matter what somebody else's list looks like, don't assume you can just copy it and all will work perfectly. Install each mod and test it before going on to the next. This will save you having to ask later why somebody's list doesn't work for you, and will tell you instantly of any conflicts that arise.

Please feel free to ask any more questions you may have. :sunny: