Jetguy06
11-12-15, 10:36 PM
Hey guys. I'm fairly new to the forums, and have been playing Silent Hunter for a while now.
I was stuck with the infamous stuck tonnage bar bug, and decided to try making sure my mods were activated in the right order.
I stumbled across this post...
http://www.subsim.com/radioroom/showthread.php?t=222425
... and started downloading mods that I didn't have. I de-activated EVERYTHING in JSGME, so I can get a new, fresh start.
The problem now is that I'm not 100% certain which mods should be activated in which order, and there are some from the list in that other post which I couldn't find. I'll post my mods list below with annotations for those mods with problems or comments.
Here is my current mods list, with comments in Green.
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Accurate German Flags
Church's SHV 1.01 Keyboard Commands v1.1
Conning Tower Compass Fix
Critical Hits 1.1 Torpedos
Critical Hits v 1.2
Damage Assessment
DynEnv v2.9 - No Underwater Impurity Patch (All other DynEnv mods were "In Moderation Queue.")
Equip_Upgrades_Fix_1_4_AFFOE_151
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Hinged Snorkel_CTD Fix
Equipment_Upgrades_Fix_v1_4_Patch_1
FX_Update_22_ByTDW_HanSolo_sobers no resetting funnel smoke V2
IRAI_0_0_3_7_ByTheDarkWraith
IRAI_0_0_4_1_ByTheDarkWraith
Iron Crosses Disabled for No Tonnage Bar_IO Strat.Map_by vdr1981
Iron Crosses Disabled for No Tonnage Bar_Stock map_by Sober
IX Boat - enable when playing MG Campaign
Manos Scopes for SH5 (For TDW's GUI)---(Couldn't find Manos Scopes-patch for resolution)
MFCM 1.2.1 OPTIONAL crash_dive workaround
MightyFine Crew Mod 1.2.1 Alt faces
MightyFine Crew Mod 1.2.1 Alt w beards
MightyFine Crew Mod 1.2.1 Stock faces
MightyFine Crew Mod 1.2.1 Stock w beards
MoraleMod
MQK
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
MRP 1.3
MRP 1.3 light
MRP 1.3+OPCF
MRP 1.3+OPCF light
NDB,NDH OM#1 - No Dialog Indicator
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_Real_Navigation
No Damn Bubbles, No Damn Halo Mod
OH II v2.5 Grid Request fix Patch SH5
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_IO Strat.Map_Magui v3.06
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_IO Strat.Map_NewUIs v7.5.0
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_NewUIs v7.5.0
OPEN HORIZONS II v2.5
OPEN HORIZONS II_full v2
R.S.D. - Reworked Submarine Damage v5.7.1 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
R.S.D. v5.7.1 - German Patch
R.S.D. v5.7.1 - Indestructible UZO Patch
R.S.D. v5.7.1 - Russian Patch
Realistic ammo amount for AA and deck guns (De-activated as-per instructions on other post, but not sure why)
Reaper7 Stadimeter Mod V1.2
SH5_7A_Conning_Fix
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Sjizzle's Charts for NewUI's part 5_23.05.2015
sobers game loading tips V8 SH5
sobers mega mod fog V6 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
TDW_IRAI_Inertia_Damage_Test
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
TDW_Ship_Inertia_1_1_0
Trevally Automated Scripts v0.6
Uniforms
Mods that couldn't be found that were not listed in green above were:
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_New_radio_messages_German
That's my entire mods list, as they appear in my MODS folder in my main SH5 directory. I'm just trying to figure out which order they need to be activated in, which ones should not be activated, how to find those pesky missing mods, etc. Any and all help is, as always, greatly appreciated!! Thanks guys!!
I was stuck with the infamous stuck tonnage bar bug, and decided to try making sure my mods were activated in the right order.
I stumbled across this post...
http://www.subsim.com/radioroom/showthread.php?t=222425
... and started downloading mods that I didn't have. I de-activated EVERYTHING in JSGME, so I can get a new, fresh start.
The problem now is that I'm not 100% certain which mods should be activated in which order, and there are some from the list in that other post which I couldn't find. I'll post my mods list below with annotations for those mods with problems or comments.
Here is my current mods list, with comments in Green.
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Accurate German Flags
Church's SHV 1.01 Keyboard Commands v1.1
Conning Tower Compass Fix
Critical Hits 1.1 Torpedos
Critical Hits v 1.2
Damage Assessment
DynEnv v2.9 - No Underwater Impurity Patch (All other DynEnv mods were "In Moderation Queue.")
Equip_Upgrades_Fix_1_4_AFFOE_151
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Hinged Snorkel_CTD Fix
Equipment_Upgrades_Fix_v1_4_Patch_1
FX_Update_22_ByTDW_HanSolo_sobers no resetting funnel smoke V2
IRAI_0_0_3_7_ByTheDarkWraith
IRAI_0_0_4_1_ByTheDarkWraith
Iron Crosses Disabled for No Tonnage Bar_IO Strat.Map_by vdr1981
Iron Crosses Disabled for No Tonnage Bar_Stock map_by Sober
IX Boat - enable when playing MG Campaign
Manos Scopes for SH5 (For TDW's GUI)---(Couldn't find Manos Scopes-patch for resolution)
MFCM 1.2.1 OPTIONAL crash_dive workaround
MightyFine Crew Mod 1.2.1 Alt faces
MightyFine Crew Mod 1.2.1 Alt w beards
MightyFine Crew Mod 1.2.1 Stock faces
MightyFine Crew Mod 1.2.1 Stock w beards
MoraleMod
MQK
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
MRP 1.3
MRP 1.3 light
MRP 1.3+OPCF
MRP 1.3+OPCF light
NDB,NDH OM#1 - No Dialog Indicator
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_Real_Navigation
No Damn Bubbles, No Damn Halo Mod
OH II v2.5 Grid Request fix Patch SH5
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_IO Strat.Map_Magui v3.06
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_IO Strat.Map_NewUIs v7.5.0
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_NewUIs v7.5.0
OPEN HORIZONS II v2.5
OPEN HORIZONS II_full v2
R.S.D. - Reworked Submarine Damage v5.7.1 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
R.S.D. v5.7.1 - German Patch
R.S.D. v5.7.1 - Indestructible UZO Patch
R.S.D. v5.7.1 - Russian Patch
Realistic ammo amount for AA and deck guns (De-activated as-per instructions on other post, but not sure why)
Reaper7 Stadimeter Mod V1.2
SH5_7A_Conning_Fix
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Sjizzle's Charts for NewUI's part 5_23.05.2015
sobers game loading tips V8 SH5
sobers mega mod fog V6 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
TDW_IRAI_Inertia_Damage_Test
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
TDW_Ship_Inertia_1_1_0
Trevally Automated Scripts v0.6
Uniforms
Mods that couldn't be found that were not listed in green above were:
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_New_radio_messages_German
That's my entire mods list, as they appear in my MODS folder in my main SH5 directory. I'm just trying to figure out which order they need to be activated in, which ones should not be activated, how to find those pesky missing mods, etc. Any and all help is, as always, greatly appreciated!! Thanks guys!!