scubamatt
11-10-15, 01:12 PM
OK, I know which skills and specializations have the most effect for the other crew compartments, but I don't have any information on the Crew Berthing compartment.
That is the compartment with the lowest overall efficiency (probably because they aren't 'doing' much) and it does seem to change a little, but I can't sort out which skills seem to have the most effect.
The rest of my crew is well organized, and efficiency is very high in all other areas of the boat, but this compartment is averaging 0.45. If I can bump their efficiency up, I'd feel better about things because (as I understand it) each compartment works on its own damage/flooding, in addition to the DC team.
To be honest, this compartment is filled with all of the leftovers and hand me downs from other departments, as I sorted everyone out. its all junior enlisted with relatively low skills. I could beach them all, and fill the compartment with my DC team, but I (habitually) carry a full DC team in their own assigned spaces - the only 'empty' crew slots I have are the deck gun and AA gun slots, which I fill as needed.
Any ideas/suggestions?
I'm running TMO/RSRD and SHv1.5, if it matters.
That is the compartment with the lowest overall efficiency (probably because they aren't 'doing' much) and it does seem to change a little, but I can't sort out which skills seem to have the most effect.
The rest of my crew is well organized, and efficiency is very high in all other areas of the boat, but this compartment is averaging 0.45. If I can bump their efficiency up, I'd feel better about things because (as I understand it) each compartment works on its own damage/flooding, in addition to the DC team.
To be honest, this compartment is filled with all of the leftovers and hand me downs from other departments, as I sorted everyone out. its all junior enlisted with relatively low skills. I could beach them all, and fill the compartment with my DC team, but I (habitually) carry a full DC team in their own assigned spaces - the only 'empty' crew slots I have are the deck gun and AA gun slots, which I fill as needed.
Any ideas/suggestions?
I'm running TMO/RSRD and SHv1.5, if it matters.