View Full Version : d3d9 and F11
Fader_Berg
10-24-15, 09:05 AM
Hi.
I've got a problem using F11 and d3d9.dll. Nothing happens when I press F11 and want to go to the flak gun. Does anyone recon this problem, and is there something to do about it?
sublynx
10-24-15, 11:58 AM
If you use a type II, the FlaK gun might actually be at the deck gun's place (F10). I haven't used a type II for at least a year, so I could be wrong.
Fader_Berg
10-24-15, 12:28 PM
If you use a type II, the FlaK gun might actually be at the deck gun's place (F10). I haven't used a type II for at least a year, so I could be wrong.
Na. It works when not using d3d9.
I think it has something to do with a compromise made in order to enable widescreen resolution. You could try using a key mapper utility, available for download on SubSim to remap your flak gun key to something of your choice.
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