K-61
10-03-15, 05:33 PM
Stayed up until near 2AM last night, with the notebook PC in bed with the lights off, wife sleeping next to me so being as quiet as I could, reading up on the many changes to the game and community since I last played GWX Gold several years ago.
Today, my trip out of town for the day was called off, so I have spent hours perusing the forum and links. Though GWX Gold was my favourite mod of all time, I admit to be being highly intrigued by the latest version of Living Silent Hunter 3. My gut is telling me this is the super mod to go with. Just reading through the documents I am seeing things that are putting an extra beat into my heart:
Interrupted surface torpedo reloads make the boat unable to dive. Wow, that is so cool. I used to play by own house rules that I was not allowed to reload in rough weather, and if interrupted, I "cut away" the torpedo and considered it a loss. Now the mod has a routine built in to simulate the process. Very creative!
Another realism feature that appeals is the uncertainty in the range estimations of your crew. I like the imprecision that implies and it say from what I am reading that it will figure into targeting. I am assuming this will make auto-targeting no longer 100%, especially at growing range? If so, hats off, again.
As I type this I am downloading the massive mod, but I am not worried as I have a high speed fiber optic connection. Right now my display shows 62% download with less than 14 minutes to go. How much we have improved since my first internet connection with a 33.6 dialup modem.
I am getting very worked up as I am downloading and reading up on the many changes. To quote Ebenezer Scrooge: "I am as giddy as a schoolchild" with anticipation.
Today, my trip out of town for the day was called off, so I have spent hours perusing the forum and links. Though GWX Gold was my favourite mod of all time, I admit to be being highly intrigued by the latest version of Living Silent Hunter 3. My gut is telling me this is the super mod to go with. Just reading through the documents I am seeing things that are putting an extra beat into my heart:
Interrupted surface torpedo reloads make the boat unable to dive. Wow, that is so cool. I used to play by own house rules that I was not allowed to reload in rough weather, and if interrupted, I "cut away" the torpedo and considered it a loss. Now the mod has a routine built in to simulate the process. Very creative!
Another realism feature that appeals is the uncertainty in the range estimations of your crew. I like the imprecision that implies and it say from what I am reading that it will figure into targeting. I am assuming this will make auto-targeting no longer 100%, especially at growing range? If so, hats off, again.
As I type this I am downloading the massive mod, but I am not worried as I have a high speed fiber optic connection. Right now my display shows 62% download with less than 14 minutes to go. How much we have improved since my first internet connection with a 33.6 dialup modem.
I am getting very worked up as I am downloading and reading up on the many changes. To quote Ebenezer Scrooge: "I am as giddy as a schoolchild" with anticipation.