Log in

View Full Version : No holes on ships


Niume
09-26-15, 09:33 AM
Hello does anyone know a mod that will fix missing cannon shells holes or torpedoes like torpedoe hitting a ship and no hole is it possibal to fix it :arrgh!:

Rockin Robbins
09-26-15, 09:42 AM
You have to realize that visible damage is pure eyecandy. It has nothing to do with anything. Therefore you will sink ships which have no visible holes. Your sub can have big holes showing in it and you can still submerge just fine.

What you see has very little, if anything, to do with what the game model of the damage is. There is no fix. It's the nature of all video games. And a personal problem. We believe we should believe what we see when very often the truth is very different from what we see.

SH4 is a great trainer for that fact of life. A wise man questions what he sees and investigates whether his eyes are telling him the truth.

Niume
09-27-15, 12:48 AM
NO i know what you still gonna sink ship i want like to see like i want a merchant full of holes :D

Aktungbby
09-27-15, 01:54 AM
Niume!:Kaleun_Salute:

Fish40
09-27-15, 04:23 AM
:yep:IIRC, the game shows only a very limited number of shell/torpedo damage. After that, you could blow a hundred holes in her, and only a handful will show. As RR said the damage graphics have nothing to do with the actual damage, it just looks nice!

Webster
09-27-15, 11:05 AM
NO i know what you still gonna sink ship i want like to see like i want a merchant full of holes :D

the answer to your question is that many ships in the game have incomplete files so things are missing. in some cases a section of the ship has no damage zone to record damage so you may hit the bow or stern and may or may not see any visual damage but as far as the game works, it doesn't record the ship has damage in any way.

fixing this requires digging deep into each and every ship one at a time to fix this and in some cases its not missing the file entries for it but it may have a borked file that simply doesn't work right and in those cases you would have to recreate a new control file for that ship which takes very advanced mod skills ands a knowledge of computer code writing.

so short answer, yes you can fix some of that stuff but not all of it and lots of the stuff that could be fixed would take many hours of modding and testing all for a brief few seconds of eye candy so most look at it and decide its not worth all that effort