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View Full Version : In GWX, does flooding of enemy ships occur with high TC?


RoflCopter4
08-30-15, 05:23 PM
Since ships in this mod generally sink by flooding, and flooding probably requires physics calculations, will the flooding occur (and by extension will ships sink) when the TC is set to higher than 32x? A few ships I've torpedoed have refused to sink even after hours and hours of waiting at say 64x, and I don't know if I'm completely wasting my time setting the TC that high.

Andrakis
08-31-15, 10:23 AM
I've noticed this as well. It seems to take an inordinate amount of time. Maybe that is just the reduced sinking speed in GWX?

CTU_Clay
08-31-15, 10:38 AM
Maybe another fish in their belly will speed things up? :hmmm:

20000 Leagues
08-31-15, 11:01 AM
I've run into that a few times. Flooding times vary greatly depending on the damage zones of the target ship. It is possible to hit the ship with an eel, but not enough damage to sink it. Sometimes it takes days for a ship to sink. So if you sit there with the TC at 64, it can still seem like it isn't sinking. Generally, if it takes more than a few hours, I feed it again.

Zosimus
08-31-15, 01:54 PM
Salvo everything and don't shoot at anything under 8,000 tons.

Jimbuna
08-31-15, 02:08 PM
In answer to your original question....YES.

RoflCopter4
08-31-15, 10:23 PM
Thanks. I hoped the ships in question would sink but they just didn't seem to want to. One of them (an ore carrier) was burning for a good 14 hours (fire seems to do nothing I suppose) and was listing a good 30 degrees but just would not drown. The other was a medium cargo and I got it to go under after shooting it a bit with my AA gun. I gave up with the ore carrier and just fed it another torpedo.

The ore carriers are big enough that I could see them taking two torpedoes but not so for medium cargo. In fact, medium cargo is quickly becoming something of an arch nemesis. The tough bastards just don't die.

Rambler241
09-01-15, 04:04 AM
Zosimus advised:...don't shoot at anything under 8,000 tons.
That's a new definition of "unrestricted submarine warfare" I was unaware of.

Kip336
09-01-15, 05:38 AM
After hitting an ore carrier with a torpedo, I generally manage to finish it off with some deck gun fire below the water.

I'm not sure how flooding is modeled, but I like to think that shooting a few holes on the waterline will help flood the higher decks, so it tips over faster.

also, make sure to only attack one side to help capsizing. It you shoot holes in both sides, itll stay more balanced and needs more flooding to sink.

GT182
09-02-15, 09:36 PM
I haven't run SH3 in a few years but I remember hitting ships and sometimes they'd break in two. Does this happen at all with this mod? Side note.... the deck gun wasn't needed to finish a ship off and send it to the bottom.

I'm working on getting SH3 back up and running this Fall...... hopefully.

Pepe le Moko
09-02-15, 10:20 PM
Don't be too greedy with your eels.
It is tempting to husband them sparingly to maximize tonnage sunk, but really if it isn't sinking after 10-15 minutes, I just shoot another torpedo and get done with it.

scott_c2911
09-03-15, 08:41 AM
In response to the last question; Ive managed to crack loads of different ships in half with GWX 3.0 installed

GT182
09-03-15, 07:04 PM
In response to the last question; Ive managed to crack loads of different ships in half with GWX 3.0 installed

Same here. But also modded SH3 without GWX. I've not run GWX Gold so no idea if it's the same as the other two.

Andrakis
09-04-15, 11:43 AM
Thanks. I hoped the ships in question would sink but they just didn't seem to want to. One of them (an ore carrier) was burning for a good 14 hours (fire seems to do nothing I suppose) and was listing a good 30 degrees but just would not drown. The other was a medium cargo and I got it to go under after shooting it a bit with my AA gun. I gave up with the ore carrier and just fed it another torpedo.

The ore carriers are big enough that I could see them taking two torpedoes but not so for medium cargo. In fact, medium cargo is quickly becoming something of an arch nemesis. The tough bastards just don't die.

I've noticed this with the fire as well, which is too bad. I tried to outlast a destroyer that ate a torpedo and kept coming... thinking it would burn up.

Zosimus
09-04-15, 01:09 PM
Thanks. I hoped the ships in question would sink but they just didn't seem to want to. One of them (an ore carrier) was burning for a good 14 hours (fire seems to do nothing I suppose) and was listing a good 30 degrees but just would not drown. The other was a medium cargo and I got it to go under after shooting it a bit with my AA gun. I gave up with the ore carrier and just fed it another torpedo.

The ore carriers are big enough that I could see them taking two torpedoes but not so for medium cargo. In fact, medium cargo is quickly becoming something of an arch nemesis. The tough bastards just don't die.
I agree. Medium cargo ships take too many torpedoes to kill to be worth the effort. Don't shoot at them. It's far easier to salvo a nice whaling ship worth 12,000 tons and send it to the bottom for 6,000 tons an eel than to hit a medium cargo ship with one eel and lurk around for hours waiting for the weather to clear up enough to use the deck gun or waiting for it to finally go under.

Aks
09-06-15, 06:40 AM
There are many words are written, but i think it is very simple to answer autor's question. All you need - just save after hitting the ship. Then check the time when she is going down (on TC 32 for example). Then load the save and check this time on another TC.