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mirage3000
07-07-15, 04:41 AM
Hi guys!

Can anyone share the experience on how to be more efficient in this two situations:

1. The quickest way to stop the submarine. I apply full back and when the speed approaches 0, I apply full stop and that is completly ok, but the thing is that I almost always miss that particular moment when I should apply full stop and then submarine starts going backwards a little bit (1 knot or so) so then I apply forward and so on...

2. The quickest way to asume new course without moving forward (rotation around axis). I use slow ahead (1) with ordering new course but it seems to me that maybe there is some quicker way to do this. Sometimes I really want to quickly rotate my sub without moving forward and position it for 90 degree attack so I don't miss the "window" for clean hit.

Thanks!

vdr1981
07-07-15, 08:50 AM
Hi guys!

Can anyone share the experience on how to be more efficient in this two situations:

1. The quickest way to stop the submarine. I apply full back and when the speed approaches 0, I apply full stop and that is completly ok, but the thing is that I almost always miss that particular moment when I should apply full stop and then submarine starts going backwards a little bit (1 knot or so) so then I apply forward and so on...
Basically that's it but maybe you should also watch engine RPM gauge while applying emer. backward... You can also manually use ruder and dive planes controls to add more drag to the sub...


2. The quickest way to asume new course without moving forward (rotation around axis). I use slow ahead (1) with ordering new course but it seems to me that maybe there is some quicker way to do this. Sometimes I really want to quickly rotate my sub without moving forward and position it for 90 degree attack so I don't miss the "window" for clean hit.

Thanks!
Hmmm, you can't turn without forward motion...

mirage3000
07-07-15, 08:56 AM
Basically that's it but maybe you should also watch engine RPM gauge while applying emer. backward... You can also manually use ruder and dive planes controls to add more drag to the sub...


Hmmm, you can't turn without forward motion...

Considering second question, I've probbably by accident put emphasis on not moving forward, I was just interested in technique of turning the nose quicker than I'm currently doing (shutting down one engine... if it's possible?)

vdr1981
07-07-15, 09:07 AM
Considering second question, I've probbably by accident put emphasis on not moving forward, I was just interested in technique of turning the nose quicker than I'm currently doing (shutting down one engine... if it's possible?)

Heh, I knew you'll try to use independent shafts controls to turn faster but I must disappoint you...It's not going to work...
The quickest way to turn your sub nose is to apply left/rigth full rudder(shift+left/right arrow key) and full speed ahead/backward...:yep: