View Full Version : What mod is left to add after WoS?
mirage3000
07-02-15, 08:30 AM
Hi!
Since I've installed complete WoS mod, I was wondering if any of you have some interesting suggestions what else could be installed on top of WoS that in the same time doesn't have any conflict with it? :hmmm: What is there that you really like that is not already incorporated in this mod?
P.S.
By the way, big thanks to the subsim community that turned this sim into something wonderful and extraordinary. I'm really enjoying it. I hope that I will have my small contribution to it very soon. :salute:
vdr1981
07-02-15, 12:40 PM
You wont find much of those I'm afraid except maybe a few graphics tweaks or similar.
However there are few mods that I really like but I just couldn't add them because they will destabilize the game significantly. Mostly, those are mods which adds something to already existing 3D models, like TDW AI sub crew, sub flags, sub smoke exhaust or mods which change large number of sim files(like RPM/speed hydrophone mod).
All of these mods will work fine with unmodded or light modded game but not with something like WoS.
What we've got here is not simple mod conflict , it is direct consequence of major lack of official game patches which should "repair" broken game engine IMO...
THEBERBSTER
07-02-15, 02:00 PM
Hi Mirage
TWOS already contains over 100 mods.
Because vecko has tweaked different elements of the game it is very stable and that is great credit to him that at last we have a SH5 game now worth playing.
Could you imagine trying to install over 100 mods in JSGME and knowing what order to put them in.
I personally cannot see what advantage there is in adding additional mods that are untried with TWOS that is likely to end in frustration and failure.
We have seen consistent improvements and enhancements to TWOS in its short history.
I am sure vecko is constantly probing away to give TWOS additional enhancements for all of us to enjoy in the months to come.
Peter
mirage3000
07-02-15, 02:09 PM
Thanks for the reply guys and for the all effort that you're giving to make this game better. :salute:
Riekopo
07-24-15, 08:37 AM
I would like to know this too. There seem to be better radio mods and I don't like how dark the water is in Wolves of Steel.
THEBERBSTER
07-24-15, 09:30 AM
Post #170 How To Improve Underwater Visibility (http://www.subsim.com/radioroom/showpost.php?p=2267185&postcount=170)
My mods list
The Wolves of Steel 1.04
The Wolves of Steel 1.04 - Real Navigation_by TheDarkWright
The Wolves of Steel - 16x9 Resolution Patch
DeckGun Friendly Waves_Test
DeckKannon
sobers 7A_B deck crew moved for Shaefer SH5
sobers OH2.5 Kiel Lite mod V4 SH5
Clock by Shmal
Change days in bunker
one ship, one torpedo v1.00
gap - HD 1 deg Scope Bearing v 1.0
Critical hits v 1.2
The Wolves of Steel - Wind & Smoke addon
Peter
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