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Sandman_28054
05-28-15, 05:01 PM
Looking for the TMO 2.0 mod.

Help?

Sandman_28054
05-28-15, 06:09 PM
Due to a virus on my desktop, I had to reformat it. (WinXP)

After some, it's done.

I did, however, in the past save most of all I d/l here. I have a version "TriggerMaru_2".

Enabled with JSGME.

Even the manual says TMO 2.0.

However, when starting the game, ti says TMO 1.6.7.

I have SH4 Gold.

:hmm2:

james_nix
05-28-15, 06:26 PM
Did you try to download it again, or are just using your old file?

Sandman_28054
05-28-15, 06:35 PM
Can't find the d/l, so I'm using the old.

Sandman_28054
05-28-15, 07:34 PM
I am going to try TMO 2.5 in the meantime.

aanker
05-29-15, 12:42 PM
I have many old files like Captain America's HISTORICAL PROP ROTATION MOD - for Trigger Maru Overhauled 1.6.3, the old TriggerMaru_Overhaul_19, its related patches, TriggerMaru_Overhaul_2, TMO_Update_2.0_to_2.2, TriggerMaru_Overhaul_2.5, .... and their related patches.

I learn about how SH4 runs by looking at older mod files to see how they work so I can fix simple conflicts for myself. These old TMO patches 1 - 5 are good learning tools:

//patch 1 ver 1


- crew in hogans alley will now gain exp
- decreased skill requirements for special abilites from 0.7 to 0.5
- normalized renown cost for crewmen with special abilities in the barracks to 0 (post publish will be 3000 to 3500 renown)
- greatly increased crewmans chance of aquiring special ablities.


// Patch 1 ver 2
- readjusted crewmans chance of aquiring special abilities
- removed T shirt from officer uniforms.
- slightly decreased campaign performance requirements or what classifies as a good, or excellent patrol
- restored renown cost for crewman with special abilities.

// Patch 1 ver 3.
- removed adjustments made to skill requirements for special abilities that i made in version 1 of this patch.

//patch 1 ver 4
- moved 40MM availibity date from 6/43 to 2/43
- installed 40MM as default AA gun on all two platform conning towers for tambor, gar, gato, balao, and tench


// patch 1 ver 5.
- adjusted converstion chart button in navagation tab
- adjusted camera view in misc tab when doublclicked.
- added by introduction music. plays when game first loads.

Going back farther, I have other old mods for SH4 versions 2, 3, & 4 from REL_Flavored_to_taste_2.5 through the versions to TM to TMO..... lol, so if something is missing in the downloads section, I may have it.

Not to be one-sided, interested in RFB113, RFB127, RFB 1.4 etc? ha!

Also, many RSRD versions as it grew up.

As you can tell, I never delete old mods, disk space is cheap nowadays plus it seems like as soon as I delete something, I need it. Just let me know what you're looking for.

I wish I was more productive in creating useful mods for release.

Happy Hunting!

Armistead
05-30-15, 06:54 PM
I think I have TMO 1.9 with a patch to 2.0. I'll check

Sandman_28054
06-03-15, 11:44 AM
I managed to d/l TMO 2.5, but the intro screen shows "Trigger Maru 1.6.3".

Do I need a patch?

Sandman_28054
06-03-15, 02:51 PM
I may have figured it out.

Step 1. Using jsgme, disabled all mods.

Step 2. Enabled TMO 2.0 and TMO 2.0 Bata patch

Started game, behold: TMO 2.0 on load screen.

Step 3. Enabled TMO 2.5 via jsgme.

Started game, behold: TMO 2.5 on load screen.

Haven't play it yet, but I will.

With any other mods enabled, I get TMO 1.6.3.

merc4ulfate
06-12-15, 08:25 PM
Why wouldn't you simply download 2.5 and have it first in the list with the small patch after it?

Seems odd to me to run an older version and try to patch it rather then what is the latest one.