TorpX
05-25-15, 07:41 PM
This is to announce the release of my SH4 mechanical system rules.
It is in the SH4 gameplay area of downloads HERE (http://www.subsim.com/radioroom/downloads.php?do=file&id=4692).
I designed this for SH4, but really, it should work just as well for SH3, and maybe others.
Now, at last, you will have a use for those polyhedral dice that have been gathering dust since your D&D days. :)
The idea was inspired by the Ted Healy System, but is more elaborate. I've been using it, and adding to it, bit by bit. Anyway, I think it is about as good as it is going to get, so here it is.
I was going to try to post it, but the post editor likes to savage my formatting, so I put it in a rtf document and uploaded it here.
All interested parties are invited to comment. :ping:
- TorpX
It is in the SH4 gameplay area of downloads HERE (http://www.subsim.com/radioroom/downloads.php?do=file&id=4692).
I designed this for SH4, but really, it should work just as well for SH3, and maybe others.
Now, at last, you will have a use for those polyhedral dice that have been gathering dust since your D&D days. :)
The idea was inspired by the Ted Healy System, but is more elaborate. I've been using it, and adding to it, bit by bit. Anyway, I think it is about as good as it is going to get, so here it is.
I was going to try to post it, but the post editor likes to savage my formatting, so I put it in a rtf document and uploaded it here.
All interested parties are invited to comment. :ping:
- TorpX