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alpha_1
05-07-15, 06:23 AM
Hi All;

In real life, the German Uboat service's short wave 'burst' transmissions, used for locating their uboats were encoded fast burst transmissions that were being read by the British and Americans. In a lot of instances the information was too old to be of much value by the time the Allies decoded it. In others, it was a huge advantage. Milch cows and supply ships in particular suffered terribly because of this issue.

I'm wondering if the game handles this situation or not. I always feel that I should send a quick message every few days so Bdu knows where I am. Since the game doesn't include the ability to manually send these'bursts' doesn't necessarily mean that the AI doesn't include them. Alternatively, are the messages I send meant to portray these 'bursts'? I'm wondering if the game assumes that Bdu already knows where I am and the messages I'm sending are superfluous.

Does any of this affect gameplay?

Cheers,:hmmm:

RConch
05-07-15, 07:59 AM
I don't think so. However, the old adage was "He who speaks less, lives longest.":salute:

alpha_1
05-07-15, 11:09 AM
Time will tell on this patrol. This is my first patrol in September '39 and there weren't many, if any hunter/killer groups around back then, so they're supposedly not out looking for me. Most of the task forces I run into are (my guess) heading out to escort duty somewhere.

Good advice, thanks. I usually forget to transmit, then Bdu goes nuts with messages and I send something off. I DO send contact reports when I can, though I don't know that they do much good in the game.

Cheers.:lost:

maillemaker
05-07-15, 12:56 PM
I never got the impression through years of playing SH3 that radioing BDU had any impact on game play.

Very, very rarely, like once or twice, I had some air support show up, but it may have just been luck.

Now with the h.sie mod you can supposedly get wolfpack support.

I don't think the enemy responds to your radio transmissions at all in SH3.

Steve

Marcello
05-07-15, 01:27 PM
Hi All;

In real life, the German Uboat service's short wave 'burst' transmissions, used for locating their uboats were encoded fast burst transmissions that were being read by the British and Americans. In a lot of instances the information was too old to be of much value by the time the Allies decoded it. In others, it was a huge advantage. Milch cows and supply ships in particular suffered terribly because of this issue.

I'm wondering if the game handles this situation or not. I always feel that I should send a quick message every few days so Bdu knows where I am. Since the game doesn't include the ability to manually send these'bursts' doesn't necessarily mean that the AI doesn't include them. Alternatively, are the messages I send meant to portray these 'bursts'? I'm wondering if the game assumes that Bdu already knows where I am and the messages I'm sending are superfluous.

Does any of this affect gameplay?

Cheers,:hmmm:

If you are referring to the Kurier burst system it came late in the war and saw limited use. Previous radio traffic would be conventional in duration, though codes etc. were eventually used to cut down transmission time.

alpha_1
05-07-15, 01:38 PM
Good info guys, thanks very much.:up:

UKönig
05-07-15, 10:37 PM
I never got the impression through years of playing SH3 that radioing BDU had any impact on game play.

Very, very rarely, like once or twice, I had some air support show up, but it may have just been luck.

Now with the h.sie mod you can supposedly get wolfpack support.

I don't think the enemy responds to your radio transmissions at all in SH3.

Steve

I'm not sure about that. On several occasions I have sent radio messages to HQ and only a short while after that (while waiting for a reply), I was attacked by aircraft, who seemed to know exactly where I was. I use the radio sparingly now because of it (or if I am bored and trying to provoke a response)

Of course the game doesn't -but maybe should- let you tune in on the 600 meter bandwidth to monitor international radio traffic. The enemy captains would call out a code S.S.S. alerting for U-boats in the area, and that would be a good way to determine if your stealthy approach had failed...