View Full Version : I can't hit anything with torpedoes.
maillemaker
05-05-15, 07:57 PM
I have played SH3 with 100% realism for years and I can bullseye ships with manual targeting. I am not hitting anything now.
I am doing 90 degree attacks. I both a parellel run and the stopwatch to determine a speed of about 6 knots. I dialed in 90 degree port AOB (I was approaching the targets 90 degrees from the target's left) and set my gyro to 0, which resulted in a lead of about 12 degrees to starboard.
I fired well inside 1000 meters 3 times and missed, including twice with a 2-shot spread.
I'm using WoS modpack so I can't tell if I missed ahead or behind the targets as map contacts are off.
This should have been a no-brainer shot.
:/\\!!
Steve
THE_MASK
05-05-15, 09:00 PM
Say hello to realism .
http://i58.tinypic.com/353cyvs.jpg
kevinsue
05-06-15, 03:49 AM
Say hello to realism .
http://i58.tinypic.com/353cyvs.jpg
I disable all the "kiddy factor" entries so that half my torpedos aren't circle runners or duds! Then I can bag at least 2 ships with my 14 torpedos on a good day when I got my calibrated eye happening! :yep:
Sjizzle
05-06-15, 04:39 AM
I disable all the "kiddy factor" entries so that half my torpedos aren't circle runners or duds! Then I can bag at least 2 ships with my 14 torpedos on a good day when I got my calibrated eye happening! :yep:
Add this FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) mod to your list and u can enable like sober in the patcher and your torpedo wont circle anymore .... and if u disable from the game option the dude torpedo then u will not have any dude torpedo
THE_MASK
05-06-15, 04:47 AM
Over the years modders have made so many mods for SH5 . Some of them are hex edited and only work with particular mods lists . Just use WOS . Its all done for you .
vdr1981
05-06-15, 08:48 AM
I have played SH3 with 100% realism for years and I can bullseye ships with manual targeting. I am not hitting anything now.
I am doing 90 degree attacks. I both a parellel run and the stopwatch to determine a speed of about 6 knots. I dialed in 90 degree port AOB (I was approaching the targets 90 degrees from the target's left) and set my gyro to 0, which resulted in a lead of about 12 degrees to starboard.
I fired well inside 1000 meters 3 times and missed, including twice with a 2-shot spread.
I'm using WoS modpack so I can't tell if I missed ahead or behind the targets as map contacts are off.
This should have been a no-brainer shot.
:/\\!!
Steve
I fail to see the point of your post , is it bug report or you're trying to say that SH5 despite all the mods still sucks?:) If you are 100% sure that you're doing everything right, then your installation of the megamod gone really wrong...Torpedoes and aiming work great with properly enabled mod. Just take a look at TheNorseCast videos on YT, the man is hitting them from 2500 m range...
maillemaker
05-06-15, 09:37 AM
My point is that I fired off the entire boat's store of torpedoes in one attack, and only 2 hit, and both of those were duds.
It's possible I was too close and they did not arm - I am having a hard time judging distance in SH5 vs. SH3. Things appear much farther away than they are reported in SH5.
I got so pissed at having all the torpedoes miss that I tried to fire from as close a range as possible to guarantee a hit. They both did, but were reported as duds.
Steve
kevinsue
05-06-15, 05:10 PM
I disable all the "kiddy factor" entries so that half my torpedos aren't circle runners or duds! Then I can bag at least 2 ships with my 14 torpedos on a good day when I got my calibrated eye happening! :yep:
My standup comedy is as bad as my aim!!:wah:
My point is that I fired off the entire boat's store of torpedoes in one attack, and only 2 hit, and both of those were duds.
It's possible I was too close and they did not arm - I am having a hard time judging distance in SH5 vs. SH3. Things appear much farther away than they are reported in SH5.
I got so pissed at having all the torpedoes miss that I tried to fire from as close a range as possible to guarantee a hit. They both did, but were reported as duds.
Steve
On a serious note :hmmm: .... there is a tool Trevally has made to confirm that all the TDC data is correct before you fire your torpedo. You can access it through the "Automation" function of TDW's UI.
Just open Automation (two gear cogs icon), open Tutorials/Sub/TDC_Checker and start the TDC checker.
You can then close the Automation window and you will just have the small TDC_Checker window that you can drag anywhere on your screen.
Once you have dialled in all of the target data into the TDC..... Range, AOB, and Speed, lock the target using the space bar.
Use the TDC_Checker and it will confirm if you have input the correct target parameters and tell you if any are not accurate enough for a good firing solution.
NB: I just did a quick check to confirm that TDC_Checker was available in "Campaign" and it is. I could not find any handy targets close by to run a full test as I'm just about to enter the patrol area. It should be a good way to ensure that your torpedos aren't wasted through invalid target data, while trying to get a handle on manual targeting when you are a long way from resupply.:yep:
maillemaker
05-06-15, 09:52 PM
That sounds like a cool tool.
Tonight I nailed a merchant with steam torpedoes, two of them.
It was armed, darkened, sailing in convoy with another. I'm pretty sure it was Bulgarian and not French, but I sank them both anyway. Not at war with Bulgaria in 1939 but oh well they should have picked a better flag.
Steve
mobucks
05-07-15, 05:44 AM
What is this about dude torpedoes?
http://i54.photobucket.com/albums/g106/mobucks_2006/Type_95_torpedo_Oxygen_torpedo_zpswkbeswai.jpg
vdr1981
05-07-15, 09:20 AM
What is this about dude torpedoes?
http://i54.photobucket.com/albums/g106/mobucks_2006/Type_95_torpedo_Oxygen_torpedo_zpswkbeswai.jpg
:up:
finchOU
05-08-15, 03:56 PM
Yeah, Well you know, thats like....your opinion Man!
maillemaker
05-12-15, 01:43 PM
I'm getting better - I think. I'm using the Ujag stopwatch and the ship recognition manual to determine speed. I was able to hit one ship in a convoy but missed another. I suspect it is the torpedo run parameter randomization put in by the mod that is causing misses.
Steve
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