View Full Version : Sobers Mega-Mod?
steinbeck
04-14-15, 04:11 PM
I D/Ld 'Sobers Mega=M0od from the Bonus's. Is that the order in which to install the mods and are they to be installed?
There is no indication at all for a new person, for this set of mods.
Is that all that's needed, just to install and go play? :hmmm:
kevinsue
04-14-15, 06:02 PM
I D/Ld 'Sobers Mega=M0od from the Bonus's. Is that the order in which to install the mods and are they to be installed?
There is no indication at all for a new person, for this set of mods.
Is that all that's needed, just to install and go play? :hmmm:
Please go to Sobers Megamod thread here http://www.subsim.com/radioroom/showthread.php?t=192374 and read very carefully. This will walk you through exactly how to install the mod and make a couple of manual edits to config files.
In the first section of the thread, it says "Before downloading any mods download sobers MEP file
http://www.subsim.com/radioroom/downloads.php?do=file&id=3492
Then go to the mod enabler (jsgme) and click on Tasks/Load mod profile and it will tell
you what mods you need to download"
JSGME uses the MEP file to automatically install the 90 or so mods in the correct sequence. I would also suggest removing the "Dead is dead" mod as this will end your campaign if you get killed and you will have to restart from the beginning.
Also check out "THEBURBSTER" thread here http://www.subsim.com/radioroom/showthread.php?t=211804 as this thread contains a wealth of information and tutorials :up:
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