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thegrindre
03-18-15, 06:18 PM
When does this start taking effect on the crew? I mean, will everybody start dieing off at a certain percentage?
I've had it at 25% and didn't notice anything unusual.

Thanks
:)

razark
03-18-15, 06:35 PM
I've honestly never had a problem with people dieing from it. I either get sunk or escape before it becomes fatal. I think that it may be a measure of how close you are to the fatal level; in other words, when it hits 100% the crew dies.

fitzcarraldo
03-18-15, 06:57 PM
I've honestly never had a problem with people dieing from it. I either get sunk or escape before it becomes fatal. I think that it may be a measure of how close you are to the fatal level; in other words, when it hits 100% the crew dies.

Also I think it.

Regards.

Fitzcarraldo

merc4ulfate
03-18-15, 07:11 PM
It pretty much does nothing until you hit 100%. The crew either dies or you surface. I have only gotten close a few times because of escorts keeping me down.

Most times it becomes a factor when you ALT exit the game or hit that damn windows sign icon on the keyboard. You can go back to the game but your O2 level will steadily keep going downs and the CO2 goes up and up until you reload a save.

Sniper297
03-18-15, 07:46 PM
I had it reach 100% in TC once, when I ran decks awash with time compression at 2048 for a couple of days. One crewman died from suffocation before I noticed, I was able to dismiss the corpse and replace him in port, no court martial. Odd thing is the depth settings which I can't find anywhere - diesels shut off and shift to battery power around 28 to 29 feet, oxygen cuts off and CO2 starts building up about 21 to 22 feet, so running decks awash at 25 to 27 feet keeps the battery from discharging but allows CO2 to build up. Whoever programmed that apparently never gave a thought to the fact that if the diesels have air the crew does too.

Longknife
03-23-15, 06:07 PM
I ran decks awash...

Not to hijack this thread but does running with the decks awash have a tactical advantage in SH? obviously in the real world it reduces your silhouette but is their an imperical improvement in sim?

I tried it once but my electric motors kept kicking in & gave up. If it does offer an advantage I may try it again.

Aktungbby
03-23-15, 06:21 PM
Time for a crash-dive are reduced by 50 second when running 'heavy' at 5-6 meters...a real plus when beset with chronic enemy aircover.

les green01
03-23-15, 06:28 PM
im sure deck awash does as I have got spotted without using it then reload the save and got within 600 yds without the destoyers spotting me

thegrindre
03-23-15, 07:35 PM
Is there a 'decks awash' button somewhere?

:)

merc4ulfate
03-23-15, 07:52 PM
no grindre

thegrindre
03-23-15, 09:36 PM
no grindre
Thanks. Just lower your boat down in the water a few feet, eh?

:)

Aktungbby
03-23-15, 10:51 PM
Thanks. Just lower your boat down in the water a few feet, eh?

:)
Exactly! On a u-boat you can do 5 or 6 meters instead of the usual surface'd four. The boat propels more slowly but crash-dive times are considerably shortened. Works in SHII, SHV and in Aces of the Deep. At five meters it is still possible to use the deck gun in calm waters.:salute:

Sniper297
03-24-15, 12:28 AM
1. Yes, decks awash makes you less visible at medium ranges, also gets the boat under much faster when you dive. At the right depth (25 to 27 feet) it makes you much harder to see while at the same time keeping the diesels running and the batteries charged. As mentioned you can't run that way indefinitely because CO2 builds up below 21 feet.

2. Them hopeless lubbers on the diving planes make 25 to 27 feet impossible without a hack, they need repeated commands and about a week to get the blasted thing down to 25 feet, then they allow it to drift back up to 19 feet and say "close enough". :/\\!!

Because so many other mods use the same files I made a do it yourself tutorial instead of a mod.

http://www.subsim.com/radioroom/showthread.php?t=211613