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View Full Version : Need help! Haven't played in ages... need help with mods....


Batara72
03-16-15, 07:55 AM
Hello all. I haven't played the game in ages. It seems I forgot alot. Tried playing again and it feels like something is wrong with my mods. Some might be deleted from my laptop or misplaced. I also see there are updates to mods and possibly the game? I see new mods are available too... sea floor, surface mechanics, wind and so on.... I'd like to have em all but simply got lost in the process. I also started playing the game from the beginning because something went wrong with my OHII mod. Should I delete all mods and start from scratch? PLEASE HELP!!!!

I remember spending hours and days getting things to work properly when I first started playing... the first time around. I'm 42 and my attention span is not what it used to be. :)

Is there anyone who would be so kind as to take the time to help me get my game and mods up to date? I remember reading about broken missions, specific mod install orders etc.

Looking forward to someones reply....

Batara72

Aktungbby
03-16-15, 01:10 PM
Batara72!:salute: Dreadnought! help, will arrive...I envy you: at least you have an attention span left to worry about!:D

Batara72
03-16-15, 01:39 PM
Batara72!:salute: Dreadnought! help, will arrive...I envy you: at least you have an attention span left to worry about!:D

It can't come soon enough. Lets just say the game is dancing on my last nerve.... AGAIN. I think I'm starting to remember why I stopped playing it. :)

I can't complete the North Western Aproach.... I read something about the mission being broken. No matter what I sink the progress bar stays empty. I have OHII installed but like I said, I'm not sure all my mods are working correctly or installed in the correct order or simply outdated. I tried finding help on the forum without bothering anyone for help, but I'll probably just delete the game out of frustration if I continue. Too much info..... i get lost. Call me stupid :)

Batara72
03-16-15, 05:00 PM
Here is a list of my mods:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

NewUIs_TDC_7_4_2_ByTheDarkWraith
Trevally Automated Scripts v0.6
Officers skin by Naights
NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
Krauters Automated Scripts (v5_0_0 compatible)
NewUIs_TDC_7_4_2_jimimadrids_map_tools
SH5_7A_Conning_Fix
sobers multi color mod V5
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
SeaWolf torpedo tweak
sobers storm Clouds v1 SH5
SubFlags_0_0_8_byTheDarkWraith
MFCMCCDLite
sobers Lights Cfg V5 SH5
sobers better terrain v4 SH5
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
OPEN HORIZONS II_full v2.2
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.2_by_ Trevally
TDW_Mines_Subnets_Detectable_in_hydro (OH II )
OH II Minefield map for TDWs Ui
Sobers Terrain fix for OH2 V2.2


Does anything require updating? Is the order OK? Are there any conflicting mods? Any help would be greatly appreciated.

Thanks in advance

Batara72

THEBERBSTER
03-16-15, 06:03 PM
Hi Batara

Check out my tutorial post #35 for the correct mod order

Hyperlinked Step By Step Tutorials & How To Do It > SH5 <>SH4 <>SH3
http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)

You only use 1 of these

Delete

FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

MFCMCCDLite < not compatible

Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.2_by_ Trevally
TDW_Mines_Subnets_Detectable_in_hydro (OH II )
OH II Minefield map for TDWs Ui
Sobers Terrain fix for OH2 V2.2

The above are old add-ons for early OHII versions.

You need OHII v2.5 see my tutorial Post #38 for download link

In your current list these should be at positions 1 and 2

SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch

Need any help just let me know.

Check out the mod list order first and then you will see what you are left with and also you will see mods that you need that fix things.

Are you using a steam,dvd or download?

Peter

Batara72
03-17-15, 09:22 AM
does this look better?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SubFlags_0_0_8_byTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 7. Clear Water Surface
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
DynEnv v2.9 - 12. Sounds
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers storm Clouds v1 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (without date)
Equip_Upgrades_Fix_1_4_AFFOE_151
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
EUF_UBoat_FX_v0_0_5_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v1
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
OPEN HORIZONS II v2.5
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V5 SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Krauters Automated Scripts (v5_0_0 compatible)
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Moon_light_mod V6 SH5
SeaWolf torpedo tweak
sobers better terrain v4 SH5

Batara72
03-17-15, 10:24 AM
Something is wrong again, I can't free camera through the water. When I do, I see pixels. I knew this would happen. I made things worse.