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Nemo66
03-13-15, 12:23 PM
Hi mates!

As i see it waterbombs have always the same destructive range in SH3, no matter how deep they explode. In real life physics this should be different, right? Just because of sheer water pressure the effective range of a WaBos destruction power should be smaller in deeper depths. In WW2 allies constructed heavy waterbombs for that reason, called "Torpex" if i remember right. :hmm2:

I would like to know, if somebody knows the real physical numbers about it, i imagine that a WaBo just looses effectivity the deeper it explodes in a linear way. That means double depth-half effect. But maybe i am wrong and it changes not linear but progressively? Like double depth-4 times less effective. Also i would like to know, if there is a maximum depth for WaBo effectivity, in other words, if there is a depth where a WaBo explosion theoretically does no harm at all or does not even really explode anymore, due to high water pressure. If there is a mod that deals with this please alert me too, mates!

UKönig
03-13-15, 01:45 PM
In 1939 to about 1942, the average depth charge, or wasserbom was loaded with 500 lbs of high explosive dropped to about 152 meters or 498 feet. If you can stay safely below 170 meters, they will never hit you.
By 1942 to the end, there is no safe depth. You must run. And you die, tired.

Mittelwaechter
03-13-15, 01:51 PM
http://www.navweaps.com/Weapons/WAMBR_ASW.htm

http://www.navweaps.com/Weapons/WAMUS_ASW.htm

:)

CCIP
03-13-15, 10:40 PM
There is a difference in effectiveness by depth (which SH3 doesn't model), but it isn't progressive in the way you describe - the differences of damage radius by depth are actually pretty small in the U-boat's operating range, probably not by 4 times as you describe but more like 1/4 at best for the fatal radius.

You have to also keep in mind that a depth charge actually has multiple effects that do damage, not just blast radius, and they're not all equally affected by depth. The higher water pressure actually magnifies some of the concussive effects for example. And you also have to keep in mind that any minor hull deformation or breach is going to be a lot more dangerous and damaging at depth.

So in short, depth charges are not in any major way less effective based on depth. The main limitation on their effectiveness at depth is accuracy (caused by longer sink times).

Anyway, to make the long story short - unless someone finds a workaround (sort of like h.sie with his .exe fixes), the problem is that SH3 doesn't really model anything about the water physics, and depth charges are just a basic area of effect calculation.

Nemo66
03-14-15, 10:04 AM
THX to all mates, i will make good use of your informations and do some personal research on that issue.



@ Bl!tzKr!eg

YESS MATE, we ARE talking about depth charges...sorry, my translation obviously was "germanized" a bit :D

I think that's the reason i couldn't find related threads :/\\!!

Nemo66
03-14-15, 08:43 PM
@ BL!TZ


Yeah, good infos, but it's like always with the submarine stuff: The more answers you get the more questions arise!