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thegrindre
02-19-15, 06:10 PM
I flunked sub school so I thought I'd just start a career to see what happens in this game.
Just got my first kill. YeeHaa :yeah: I
A small Japanese gun boat. I'm playin' on super easy and saw my first green triangle. :up:
I took the shot at 2,000 out and sunk it with one torpedo. :up:

I'm a happy camper. :haha:

:)

Pigboatcook
02-19-15, 06:39 PM
Congratulations. There is a keg of beer waiting for you back in port courtesy of Admiral Lockwood. You'll always remember your first KO. More good hunting to you.:up:

merc4ulfate
02-19-15, 06:40 PM
Way to go skipper.

razark
02-19-15, 06:42 PM
Congrats!
Now do it again. And again, and again...

Hey folks! I found the guy that's buying the next round!

fireftr18
02-19-15, 07:45 PM
Good job. :salute:

Webster
02-19-15, 08:31 PM
congrats :up:

one quick tip, gun boats and sub chasers and sometimes even destroyers are very shallow draft boats so make sure to set torps as shallow as they can go to avoid missing but being too deep.

also if you hit a destroyer or any ship right on the tip of the bow it does absolutely no damage plus a glancing angle the torp will bounce off and not explode so if you ever are doing a head on shot so keep this in mind.

Sniper297
02-19-15, 10:45 PM
For me 2000 yards is max range desperation shot when I can't get closer. 500-1000 yards is ideal range. Exception is when shooting multiple ships in a convoy, for that I might go as high as 3000 yards at big slow moving freighters, starting with the farthest first, allowing 20 seconds per 500 yards at each closer target - the idea being to make all the hits within a few seconds of each other so they don't have time to react. Perfect setup is when I have the closest ship at 500 yards with a 90 degree track, furthest at 2500-3000 yards, firing across the track of the convoy. Depending on how big the convoy is and if the lead escort is out of position I might center the sub dead ahead and fire alternately from the bow and stern tubes, accepting a large gyro angle (up to 45 degrees) in trade for hitting multiple targets with a single attack.

Shooting at maneuverable warships of course is a different animal, for that I'd rather be lucky than good. Even so closer is better, higher percentage of hits when they have less time to dodge. :up:

Zeus_Faber
02-19-15, 11:04 PM
Congrats on your first sinking!

Ron

thegrindre
02-19-15, 11:14 PM
Just sunk two more little ships. Fishing boats, really. I was told there were merchants ahead so I chased 'em down and was a little disappointed at both of them. I let my deck gunners have a little night target practice and sunk 'em both. :yeah:

Thanks for the support, guys. :salute:

:)

TorpX
02-20-15, 12:38 AM
Just got my first kill. YeeHaa :yeah:
I'm a happy camper. :haha:

:)

Careful!

It can be habit-forming. :03:

Sailor Steve
02-20-15, 02:51 AM
Congratulations! :sunny:

You'll always remember your first KO.
I don't, but my first kill was in the original Silent Service, and that was almost thirty years ago. Because of that I don't remember my first SH3 kill, which was almost ten years ago, or my first in SH4, almost seven years ago. It all kind of fades into the mixture of so many games played over so many sessions.

On the other hand maybe it's because I've gotten old and don't remember anything. :dead:

CptChacal
02-20-15, 04:07 PM
Silent Service on the Commodore 64 exactly 30 years ago.
Right after I finished reading "Clear the bridge!".
I was using graph paper, ruler, angle finder, points.
I had a National geographic map of the southern Pacific Under glass on my desk, and used erasable markers for plotting course.

Good times.

thegrindre
02-20-15, 06:34 PM
Habit forming is right!!! Been playin' for about 12 hours now. My butt is sore.
I went toe to toe with a Japanese cruiser. Got rammed three times, took on some real damage, but you should see the other guy. :har: My deck gun took 'em down. :up: But, a few of my men are hurt (they are highlighted in red). Are they dead? How do I tell? How do I fix them? Is there a doctor on board? Am I in big trouble? :-? (Wow, that's a lot of questions, huh? :D )

Hey, I keep sinking ships but am told to continue to patrol Hanshu Island and maintain radio silence for 2 hours.
How long will I have to keep patrolling this area? Anybody know?

Here's my latest save. Lookie at those 6 kills. :yeah: :up: :D

http://www.subsim.com/radioroom/picture.php?albumid=942&pictureid=8084

Harvs
02-24-15, 05:22 AM
Hi all, I like to fire between 700 and 1000, I find anything under 500 my torps just bounce off the ship, very annoying after getting 3 good hits.

dlsa
02-24-15, 06:59 AM
Silent service on the ZX spectrum. started in 1987, never stopped since the good old days where my imagination added to the gameplay what the game lacked.


Silent Service on the Commodore 64 exactly 30 years ago.
Right after I finished reading "Clear the bridge!".
I was using graph paper, ruler, angle finder, points.
I had a National geographic map of the southern Pacific Under glass on my desk, and used erasable markers for plotting course.

Good times.

Sailor Steve
02-24-15, 11:12 AM
I went toe to toe with a Japanese cruiser. Got rammed three times, took on some real damage, but you should see the other guy. :har: My deck gun took 'em down. :up:
You sank a cruiser with your deck gun? What level are you playing on?

You: One 5" gun.
Him: At the very least four 6" guns.
You: Designed to sink.
Him: Designed not to sink.
You: 1200 tons or so.
Him: 5000 tons minimum.

One ramming by any warship should sink you. In real life even a destroyer would easily turn you into a non-diving gunboat. More likely he would sink you easily. Submarines are not made for gun duels with other warships.

Hi all, I like to fire between 700 and 1000, I find anything under 500 my torps just bounce off the ship, very annoying after getting 3 good hits.
Torpedoes have a minimum arming distance so they won't accidentally explode right after leaving the tube. It's not usually 500 yards, but you should always try to be on the safe side. Sounds like you're doing it right.

thegrindre
02-24-15, 03:41 PM
You sank a cruiser with your deck gun? What level are you playing on?

You: One 5" gun.
Him: At the very least four 6" guns.
You: Designed to sink.
Him: Designed not to sink.
You: 1200 tons or so.
Him: 5000 tons minimum.

One ramming by any warship should sink you. In real life even a destroyer would easily turn you into a non-diving gunboat. More likely he would sink you easily. Submarines are not made for gun duels with other warships.

Well, realism was set to zero (0). :D It was my first time at sea aside from sub school. :-?
Gee, I was kinda proud of myself at accomplishing the win. :-?

:)

Crannogman
02-24-15, 04:19 PM
I thought damage was constant across all difficulty levels

Sailor Steve
02-24-15, 06:09 PM
Well, realism was set to zero (0). :D It was my first time at sea aside from sub school. :-?
Gee, I was kinda proud of myself at accomplishing the win. :-?
Please forgive me. On the one hand I sometimes forget that everybody starts somewhere. There's nothing wrong with having the realism set for anything you like and playing the way you want. Many years ago there were people who boasted about how many tons they sank, racking up scores that would have made the real kaleuns green with envy. There was even a "Million Tons" club going for awhile.

What to you was pure excitement at a cool part of the game I took as bragging. My mistake, and I apologize. :sunny:

Admiral Halsey
02-24-15, 06:35 PM
I remember my first first kill quite clear because it was me. Had a torp circle run on me and nail my sub right in the conning tower. As I slipped down into the deep with water flooding everywhere I cursed out my torpedoman who apparently thought that I wanted the darn thing to circle back around and reload in the rear tubes.

razark
02-24-15, 06:44 PM
You sank a cruiser with your deck gun?
Back when the game first came out, I took on a battleship with my S-boat. He was dead in the water from my torpedoes, so I surfaced right next to him. I guess his guns couldn't elevate low enough to hit me. I managed to knock his bridge off before I ran out of ammo.

I've taken on destroyers with the deck gun in desperation. Even a medium sized merchant with any armament is a bad risk.

Admiral Halsey
02-24-15, 07:28 PM
Back when the game first came out, I took on a battleship with my S-boat. He was dead in the water from my torpedoes, so I surfaced right next to him. I guess his guns couldn't elevate low enough to hit me. I managed to knock his bridge off before I ran out of ammo.

I've taken on destroyers with the deck gun in desperation. Even a medium sized merchant with any armament is a bad risk.
That's the trick when attacking a ship with anything larger then an AA gun. You have to get in close enough so the gun can't depress and tear your sub to shreds.

Torplexed
02-24-15, 09:13 PM
Please forgive me. On the one hand I sometimes forget that everybody starts somewhere. There's nothing wrong with having the realism set for anything you like and playing the way you want. Many years ago there were people who boasted about how many tons they sank, racking up scores that would have made the real kaleuns green with envy. There was even a "Million Tons" club going for awhile.

What to you was pure excitement at a cool part of the game I took as bragging. My mistake, and I apologize. :sunny:

Sometimes context is everything. :D From one of the more ancient files of Mad Magazine...

http://pyxis.homestead.com/Six-Japs-Captured.jpg

TorpX
02-25-15, 12:00 AM
:har:

Warren Peace
02-26-15, 01:39 AM
:har:






This...so much this. I'm laughing so hard my co-worker poked her head around the corner to make sure I was okay...

Oh god, the tears!

OP: Congrats on the kills, keep it up! However, in the future, those Sanpans (the little fishing boats) are not to be torpedoed or shot at. COMSUBPAC has long-standing orders that any Sanpan sighted should be rammed, this is a punishment for getting a Captain's hopes up with false merchant sightings.