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thegrindre
02-10-15, 08:55 AM
Whoopee. :up: I just received my SH4 Gold Edition in the mail a little bit ago. I installed it then fired it up... wow, there is a lot to learn in this sim. :-?

Is this a good place to ask questions?
:)

Crannogman
02-10-15, 09:16 AM
Whoopee. :up: I just received my SH4 Gold Edition in the mail a little bit ago. I installed it then fired it up... wow, there is a lot to learn in this sim. :-?

Is this a good place to ask questions?
:)

Welcome! I doubt there's anyplace better to ask

merc4ulfate
02-10-15, 10:34 AM
Welcome and congratulation.

razark
02-10-15, 07:02 PM
I just received my SH4 Gold Edition in the mail a little bit ago. I installed it then fired it up...
Welcome to the club. Next step is to figure out what mods you want to use to make it the best experience you can.

Is this a good place to ask questions?
This is the only place I know of.
Aside from posting questions, there's a ton of information in the stickied threads up top. Read through those. There's some on the game, and some on the actual war. You can also read other members' patrol reports, and possibly learn some more in there. There's a reason the patrol reports were distributed to the fleet during the war. (Those reports can be found online, too.) And don't forget that the forum has a search function. You might find that you aren't the first to ask most of the questions you might think of.


Now, don't just stand there on the pier chatting! Get out there and sink some ships! :salute:

fitzcarraldo
02-10-15, 07:14 PM
Welcome aboard and:

SINK'EM ALL!!!!

Regards.

Fitzcarraldo :salute:

Zeus_Faber
02-10-15, 08:14 PM
Welcome! I'm kind of new here, too.

Ron

fireftr18
02-10-15, 09:02 PM
Welcome aboard thegrindre! :salute:

New victims, I mean, skippers are always welcome.
Don't be afraid to ask a question, we're all glad to help.

Now join the rest of the newbies polishing the props.

razark
02-10-15, 09:27 PM
Now join the rest of the newbies polishing the props.
Should we be nice and stop them first?

ReallyDedPoet
02-10-15, 09:43 PM
Welcome to SUBSIM :-)

TorpX
02-11-15, 12:00 AM
Should we be nice and stop them first?

:har:



***



Make sure you get a copy of JSGME installed. You'll need that.

fireftr18
02-11-15, 11:09 PM
Should we be nice and stop them first?

Stop them??:06:

TorpX
02-11-15, 11:41 PM
Stop them??:06:

Stop the props/screws - so Zeus_Faber could polish them.

I thought is was pretty funny.

thegrindre
02-12-15, 03:22 AM
I thought it was funny, too. I chuckled at the joke. :haha:

:)

Webster
02-12-15, 12:27 PM
I strongly suggest you start by creating a backup copy of the games "data" folder and burn it to a cd so you can fix any game corruptions that always seam to happen when using mods with a game or creating your own mods.

next download and install the jsgme utility that is used to safely install mods to the game.

after that you are ready to start playing but first you should install my GFO mod which is 90% still the stock game but it has added fixes for game issues and adds a lot of extra game content to the game as well as some things to correct game "visuals" or eye candy issues with the way things look.

play the game like that for a month or so until you get good at it then decide if you want mods for increasing difficulty (TMO / RFB) or adding realistic battle scenes and removing the random shipping you run into all the time (RSRDC) plus there are endless small mods for individual taste that change a lot of little things in the game since we all like different things with our game, some want it to be more fun and some want it more realistic.

welcome to the community and enjoy the game

any questions you have just ask and we will guide you as best we can.

in the sig under my posts click on "my mods" where you find a list of my mods that many love to use so look it over and click on anything of interest and you can see what it does.

thegrindre
02-12-15, 01:50 PM
Thanks Webster. I've done a lot of looking at your stuff but don't understand it all yet.
I will ask when I want/need something.

Right now I'm running the 'vanilla' version and am in Sub School. I need to learn more about operating a submarine before I add any enhancements (mods) to the game. :-?

Thanks again, sir, and to everybody else that's tossed in some input. :up:
:salute:

Webster
02-12-15, 08:04 PM
Thanks Webster. I've done a lot of looking at your stuff but don't understand it all yet.
I will ask when I want/need something.

Right now I'm running the 'vanilla' version and am in Sub School. I need to learn more about operating a submarine before I add any enhancements (mods) to the game. :-?

Thanks again, sir, and to everybody else that's tossed in some input. :up:
:salute:

well I strongly suggest you use my GFO mod to learn the game, its more of a game fix then it is a mod so you are still playing the vanilla stock game, just with a few changes to correct things. it doesn't change difficulty or gameplay.

I suggest you start learning by keeping duds turned off until you get the hang of things so you don't keep thinking you are missing. sometimes most of your torps may not explode with duds turned on and it may have nothing to do with the angle, however if it hits the ship at more then a 45 angle it can cause them not to hit the warhead trigger and bounce off failing to explode. also my GFO mod fixes many ships underwater draft heights that mean they dont sit in the water correctly causing torps to go right under them and miss.

thegrindre
02-12-15, 09:12 PM
Yes, I have downloaded that mod and am trying to figure out how to install it. I've been reading up on it all afternoon. :)
I just finished backing up the data file.
Thank you,
:salute:

Webster
02-12-15, 10:50 PM
Yes, I have downloaded that mod and am trying to figure out how to install it. I've been reading up on it all afternoon. :)
I just finished backing up the data file.
Thank you,
:salute:

first you install the jsgme utility, after that you umm, wait hold on let me start over here.

first download and install 7zip if you don't already have it, it is needed to open just about any mod you will download

you can find it here: http://www.7-zip.org/

then download jsgme here: http://www.subsim.com/radioroom/downloads.php?do=file&id=4333

and open the folder using 7zip to find an exe file there, place that in the C:\Program Files (x86)\Ubisoft\silent hunter 4 folder if you have windows 7, otherwise it should be something similar.

now just click the exe and it will open the files there and its ready to use.

click on the big yellow "g" and that opens the utility so I right click on it and select to "send to desktop create shortcut" so I can open it to add or change mods as desired.

now you are ready for any mods you might want so open GFO with 7zip and then copy the contents to your desktop. inside the folder is other folders and the read me that explains what the files are for and all that.

I left out some files for the mod so you should also download this mod to get those files: http://www.subsim.com/radioroom/downloads.php?do=file&id=1192 and then copy those folders to your desktop

its always best to open all your mods to your desktop first so you can check them and be sure you are putting the correct folder into jsgme or the mod will not work. so the mod folders should have a name and when you open them you should see a folder named "data" or you are using the wrong folder. now back to the instructions?:

now you should have the "Webster's GFO Mod v1.1" and the "Webster's New Orders Bar Menu for v1.5" both on your desktop.

next open jsgme by clicking on the yellow "g" icon you put on your desktop. you now see thre utility and to put mods into it you just drag them from your desktop and drop them into the left window of the utility. you will do this for both of these mods but first you need to open them and select the right folder.

with my mods the folders are all mostly named the same but without my name in front so open GFO folder and put your mouse over the "Game Fixes Only Mod v1.1" then hold the left button down as you drag it to jsgme then let off the button and it is now in jsgme. you do the same for the orders bar and it is named "New Orders Bar Menu"

if you click on these folders you see the data folder there first thing so you always know with any mod that this is the folder that needs to go in jsgme.

now both mods are in jsgme but they are not installed in the game yet so in the left pane of jsgme window click on GFO and select install, then do the same for the orders bar, in that order so the menu mod overwrites some GFO files and tell it ok when it warns you about that. its very common for mods to overwrite each other like that but always read up and ask questions to be sure it wont cause a problem such as alter how the first mod works.

that's it, both mods are installed and can be uninstalled in seconds by clicking on them and saying uninstall. that's why jsgme is such a great tool, it makes installing and uninstalling mods fool proof. when uninstalling a mod, if another mod has overwritten it jsgme will tell you the other mod must be uninstalled first before you can uninstall that mod then you can reinstall that mod if you still want it.

when you run the game you will see the GFO screen on startup and the single missions folders will have dozens of new missions and the german side will have missions and patrols that the stock game never had.

if you have any questions just PM me and if you have mod questions just go to that mods thread and see if the answers are already there or just ask your questions there. if I don't respond after a day or two send me a PM

sorry for the long winded reply but its important for someone new to the game and installing mods to understand all this

thegrindre
02-13-15, 12:06 AM
Got it. Just had to do a bit of figuring is all.

I believe that jsgme is an old version (2.1xxx). I found a much later version elsewhere.
Here's v2.6xxx
http://www.subsim.com/radioroom/showthread.php?t=204594&highlight=jsgme

Thanks a bunch, Webster. :yeah:

TorpX
02-13-15, 12:11 AM
Also, it is a good idea to use JSGME to take a "snapshot" of your game files, before you start using mods. That way, JSGME can verify the integrity of your files, when that becomes an issue.

thegrindre
02-13-15, 12:27 AM
No problem, TorpX. I always copy the whole game folder, complete, to an external hard drive. :D

Webster
02-13-15, 01:17 PM
also a good tip to make the game load faster is to open the data folder and find "movies" and inside open the intro folder and delete the two video files there and that skips the logo videos when the game starts up, saves about 10 seconds load time

thegrindre
02-13-15, 06:43 PM
also a good tip to make the game load faster is to open the data folder and find "movies" and inside open the intro folder and delete the two video files there and that skips the logo videos when the game starts up, saves about 10 seconds load time
Thank you, Sir. :salute: That was going to be one of my next questions. :up:

:)

thegrindre
02-16-15, 06:04 AM
Hi all,
I'm playing Realism on zero right now while I learn how the sim works. I haven't got a clue how to plot a course yet.

I've got a question, how do you get that little triangle in the cross hairs to turn green? I've seen it yellow, orange and red but never green.

Thanks,

:)

fitzcarraldo
02-16-15, 08:07 AM
Hi all,
I'm playing Realism on zero right now while I learn how the sim works. I haven't got a clue how to plot a course yet.

I've got a question, how do you get that little triangle in the cross hairs to turn green? I've seen it yellow, orange and red but never green.

Thanks,

:)

The triangle turns green automatically when you have a good target solution. For that, put your sub with the "zero grades" mark in the periscope (up in the lens) when see a target ship. Yellow is a not so good solution. Red is a bad solution. All these in automatic targeting, of course.

Regards.

Fitzcarraldo :salute:

thegrindre
02-16-15, 09:49 AM
OK, so how do you get a good target solution to make the triangle green?
That's what I'm asking. How do you do it? What do you do to get it green?

:)

Webster
02-16-15, 10:04 AM
Hi all,
I'm playing Realism on zero right now while I learn how the sim works. I haven't got a clue how to plot a course yet.

I've got a question, how do you get that little triangle in the cross hairs to turn green? I've seen it yellow, orange and red but never green.

Thanks,

:)

forgive me if you already know this but just to clarify, just a few tips on learning that take a little getting used to.

getting ready for your shot:
red means no firing solution, your torpedo will miss the target so don't shoot. orange means not the best firing solution, but your torpedo will still hit the target but I found if you are near the edges of the orange turning to red then your torpedo will miss even though it shows orange. so basically avoid shooting at targets between 80-100 or 260-280 degrees on your periscope markings since these are on the very edge of the torpedos turning range. (to be more accurate, for front tubes that's 80-90 and 260-270 and for rear tubes that's 90-100 and 270-280) these numbers are not as it relates to you but to the direction the bow of your ship is pointed so a quick turn can bring an "iffy" target into a more solidly orange target and get you a hit. I haven't noticed it yellow (but my eyes aren't the best) but anything other then a red triangle and the game is saying you "should" be able to hit the target. green means you should get a certain definite hit if the ship holds its course.

oh, and don't forget to open the torpedo doors first a few seconds before you fire (the letter "Q" on your keyboard) this delay in not opening the doors first often moves your targeted point of impact from the center of the ship to the rear of the ship and causes hits to the back end of ships or even to miss them completely with even the slightest course change by the ship.

torpedos:
the max range on torpedos vary but for most the max range to expect is 5000m and anything over that it runs out of power and just harmlessly falls to the bottom of the ocean. I never shoot at anything moving that is over 3000m if I want a good chance of it not changing course before the torp gets there and if they know I am there I don't shoot at anything more then 1500m away because they keep changing course and my torpedos will just be wasted.

torpedos don't arm themselves unless they can go a distance of somewhere between 350-400m so never target a ship closer then 450m away or it bounces off, because the warhead safety is still on.

if a ship is coming in your direction, it is constantly reducing the distance between you so in these situations, shoot with a little extra minimum distance allowed between you. lets say for example, a fast ship like a destroyer is coming right at you and you fire at 600m, well by the time the torpedo launches the distance may be 550m and by the time it reaches the ship the ship is only 450m away because e it closed that distance. well your right in the area to wonder if it had time to arm or will it bounce off.

course plotting tips:
when plotting a course, avoid any white areas you see on the map, its often a sign of land in that area. you cant always avoid white areas so always go back and double check your path of travel by zooming in to see if there are any small islands you cant see unless zoomed in close in order for it to show. its common mistake not to notice a small island you might run aground on and you can only see these really small tiny islands when the map is zoomed in close.


when you have time for some reading look at this link for answers to most any questions about the game http://www.subsim.com/radioroom/showthread.php?t=108931

thegrindre
02-16-15, 11:58 AM
Thanks, Webster, you're always a great help. :yeah:

My question is, how do I get the little triangle to turn green? What do I have to do to get it to turn?

Thanks,

:)

HertogJan
02-16-15, 12:20 PM
The triangle turns green when you get a good fire solution.

Be ahead of the target at a distance between 1000yrds and 1500yrds (can be closer but this is a good starting point) from its heading/ course, as the target gets closer to you the triangle will go from red to yellow then green.. when its green press the fire button.

DO NOT forget to open the tube doors otherwise you'll miss

thegrindre
02-16-15, 01:24 PM
OK, for now... I guess I'm not understanding something...

Here's another question. How do I get supplies? I came up from Perl and am sitting in Midway and I'm out of torpedoes. How do I activate the taking on of torpedoes and ammunition and anything else the ship needs?

http://www.subsim.com/radioroom/picture.php?albumid=942&pictureid=8086

razark
02-16-15, 02:18 PM
How do I get supplies? How do I activate the taking on of torpedoes and ammunition and anything else the ship needs?

See that anchor icon in the upper right corner? Click that.

That will pop up a window with some option. One of them should be "Rearm/Refuel". Select that. When your patrol is over, you'll do the same thing in your home port, but select "End Patrol".

By the way, you don't need to sail all the way into the harbor. Once you get within a few miles, that icon will appear. It save a lot of time and trouble of actually getting into port.


Edit:
Just noticed your location. Have you ever visited the Arkansas Inland Maritime Museum? They've got the USS Razorback there. If you're enjoying SH4, you should definitely make a trip to visit an actual WWII Fleet Boat.

thegrindre
02-16-15, 03:22 PM
Edit:
Just noticed your location. Have you ever visited the Arkansas Inland Maritime Museum? They've got the USS Razorback there. If you're enjoying SH4, you should definitely make a trip to visit an actual WWII Fleet Boat.

No I haven't. I'll go check it out.

Thanks for the help.

:)

thegrindre
02-21-15, 01:13 PM
Hi all,
Listen, I'm missing 3 crew members. There are 3 empty slots and I was wondering how to fill them? Don't I need everybody on board to have a 'perfect' operating U boat?
I did refit in Midway but it didn't fill these 3 slots. :wah:

Thanks

:)

Crannogman
02-21-15, 02:23 PM
Hi all,
Listen, I'm missing 3 crew members. There are 3 empty slots and I was wondering how to fill them? Don't I need everybody on board to have a 'perfect' operating U boat?
I did refit in Midway but it didn't fill these 3 slots. :wah:

Thanks

:)

You need to be in port (patrol ended) to put in new crew. When inport and looking at your crew page, you'll note that there are more guys on the left that you can adopt into your crew.
There are several doctrines for crew slots, and it depends upon your mods etc. Crewmen in the Watch and Deck/AA gun slots can be injured by external events (eg nearby explosions) even when your sub is underwater. For this reason, my gunners hang out on the damage control team whenever I'm not actively using their guns. Some mods also have extra berthing to "stow" your Watch crew when submerged.

thegrindre
02-21-15, 03:44 PM
OK, got it. Thanks, John. :up:

Next question is, what activates my next move?
I'm sitting off the coast next to that gold star and am supposed to send a supply raft to shore. How do I activate it?

http://www.subsim.com/radioroom/picture.php?albumid=942&pictureid=8082

Thanks.

:)

Pigboatcook
02-21-15, 03:54 PM
Go up to the bridge. Be within 2500 yards of the objective at all stop and you'll get a icon up in the top right to launch boat.

Webster
02-21-15, 04:12 PM
Hi all,
Listen, I'm missing 3 crew members. There are 3 empty slots and I was wondering how to fill them? Don't I need everybody on board to have a 'perfect' operating U boat?
I did refit in Midway but it didn't fill these 3 slots. :wah:

Thanks

:)

oh, that reminds me of one more FYI

when refitting and empty or almost empty boat they don't fill the empty torpedo tubes, they only fill the reserve torpedos slots so refit, click to fill each empty tube then refit again to get the remaining 6 more torpedos added to your boat or you may find yourself back at sea with only half a torpedo load onboard

thegrindre
02-21-15, 04:44 PM
Thanks, Webster. :haha: I stumbled upon that one all by myself just by accident. :salute:

Go up to the bridge. Be within 2500 yards of the objective at all stop and you'll get a icon up in the top right to launch boat.
Tried that 3 times all in 3 different locations but still can't seem to get it to trigger.
I've also run-a-ground all 3 times trying to get close enough.
How do I know when I'm 2500 out???
What am I doing wrong? :wah:

:)

razark
02-21-15, 05:22 PM
Tried that 3 times all in 3 different locations but still can't seem to get it to trigger.
I've also run-a-ground all 3 times trying to get close enough.
How do I know when I'm 2500 out???
What am I doing wrong?
Try going to periscope depth, and then surface. That may trigger the "launch boat" prompt. Watch yourself in shallow water, though.

You can measure distance in several ways. There's a scale in the upper left corner of the screen. You can also use the ruler tool or the compass tool in the lower left to get the distance. From your screenshot, it looks like you should be within range.


This game can be a bit buggy at times.
I just finished a patrol off the coast of Japan. Sank me some ships, completed five or six mission objectives, took some damage, and had a gunner killed by an unknown attacker.

Sailing to dock at Pearl, game crashes. Reload save. Dock at Pearl. Six missions incomplete, and I am credited with sinking a total of 0 ships. The good news is that my gunner is now feeling a lot better and has resumed his duties. I'm not sure exactly what ComSubPac would say if he knew we were employing the undead.

thegrindre
02-21-15, 07:26 PM
OK, tried most everything suggested here plus a dozen other ideas of my own but still no activation.
Here's the latest map shot. I'm now 2500 out using the ruler for measurements but still nothing.
What's up here?

BTW, thanks, Razark. :salute:

http://www.subsim.com/radioroom/picture.php?albumid=942&pictureid=8083

Torplexed
02-21-15, 08:39 PM
Try sailing parallel to the coast as close as you can to the objective icon. Not directly at it.

thegrindre
02-21-15, 11:45 PM
BINGO! I think that did it, Torplexed. :up: I started to vary my approach with a zig zag type of maneuver. Then it happened. It popped into view. :yeah:
I now understand a little more about this sim. :D

Thanks.

:)

HertogJan
02-22-15, 05:28 AM
I was looking at your sig and noticed you have 4gg of ram, older 32bit games don't use more than 2gg of ram which leaves 2gg unused.

You could try the large address aware tool found here:
http://www.techpowerup.com/forums/threads/large-address-aware.112556/

Or the 4gg patcher found here:
http://www.ntcore.com/4gb_patch.php

Also, and I don't know if you have lots of frame rate drops while playing you might want to try this tool:
http://www.kegetys.fi/category/gaming/modarchive/

Scroll down a bit and you'll find it (D3D antilag v1.01)


Good hunting!

Webster
02-22-15, 10:23 AM
I was looking at your sig and noticed you have 4gg of ram, older 32bit games don't use more than 2gg of ram which leaves 2gg unused.

You could try the large address aware tool found here:
http://www.techpowerup.com/forums/threads/large-address-aware.112556/

Or the 4gg patcher found here:
http://www.ntcore.com/4gb_patch.php

Also, and I don't know if you have lots of frame rate drops while playing you might want to try this tool:
http://www.kegetys.fi/category/gaming/modarchive/

Scroll down a bit and you'll find it (D3D antilag v1.01)


Good hunting!

i don't think he is having any video issues with the game, although ....

thegrindre if you haven't already discovered this, it would be a good idea to keep your event camera turned off in the game options as it will slow thinks down a lot and can cause slow fps issues when a system has an old video card like that. it made a world of difference when I had my old q6600 and evga gt8800 with 4gb ram

Sniper297
02-22-15, 11:50 AM
With the liferaft missions I flood down to decks awash and creep in at slow speed to 1000 yards off the beach (measured with the protractor) then stop, order back 1/3rd, and surface to launch the boat. Flooded down while moving toward the beach is insurance, if I do run aground I can order rudder amidships, back slow, and blow the tanks to get off.

As for crewman you gotta drag them across and drop them into slots, and there are ways to get a better starting crew;

http://www.subsim.com/radioroom/showthread.php?t=211675

thegrindre
02-22-15, 12:04 PM
My rig runs fine and as smooth as glass. No crashes, lock ups, no stutters or jerks.
It's always been a great PC. :yeah:

Thanks, Sniper. :salute:

:)

HertogJan
02-22-15, 06:46 PM
My rig runs fine and as smooth as glass. No crashes, lock ups, no stutters or jerks.
It's always been a great PC. :yeah:

Thanks, Sniper. :salute:

:)

Good rig! :up:

thegrindre
02-25-15, 09:04 PM
Hi all, it's me again, :D
After refitting in Perl and adding those three missing crew members, I'm off again to sink more Japanese ships. :yeah:
I need to learn to use the plotting tools, though... :-?
Is there a good tutorial out there somewhere?

Thanks :salute:

http://www.subsim.com/radioroom/picture.php?albumid=942&pictureid=8091

TorpX
02-26-15, 12:10 AM
I need to learn to use the plotting tools, though... :-?
Is there a good tutorial out there somewhere?



The plotting tools are pretty straightforward. A persons actual plotting will be tailored according to how he plays; realism options, level of difficulty, and personal taste.

Below is a example of a plot in a USN training manual.

In the little chart at the top you have the time, bearing, range, and AoB. To the left is the sub's own speed and own course. In the body of the plot next to the target positions (in the rectangle), are estimated courses and speeds obtained.

Our plotting tools can mark spots, measure distances and angles, but we cannot make notations for time, speed, or the like. These we must write down (being careful to associate time, bearing, range, Aob, etc. with a specific mark on the plot) on paper.

Note that the positions, ranges, Aob estimates, and speeds are not precisely known, but are refined as more observations are made, and the plot is 'faired'. (Meaning apparent deviations/inconsistencies are ironed out.)

http://i1130.photobucket.com/albums/m526/TorpX/Misc/stadimeterplot_zps7e234d29.png


So, a good plot should have all the information shown above, on the in-game plot itself and on paper.

thegrindre
02-26-15, 01:19 AM
:haha: Thanks TorpX but you are assuming far far too much. You assume I know a little something about this stuff... Well, you're wrong. I didn't understand a word you wrote. Sorry.
What I should have said was, is there a tutorial for a 6th grader explaining everything involved?
You assumed that I knew something but I haven't a clue what this means, time, bearing, range, and AoB
Sorry, guys, I know nothing about this stuff. :wah:
I'm kinda having fun targeting a ship to torpedo it but I still can't get the green triangle to stay green. At about 6000 to 9000 I get a nice green triangle but the closer I get to a ship, the yellower it gets. I get no green below 6000.
I don't understand it. :-?

:)

Warren Peace
02-26-15, 02:28 AM
:haha: Thanks TorpX but you are assuming far far too much. You assume I know a little something about this stuff... Well, you're wrong. I didn't understand a word you wrote. Sorry.
What I should have said was, is there a tutorial for a 6th grader explaining everything involved?
You assumed that I knew something but I haven't a clue what this means,
Sorry, guys, I know nothing about this stuff. :wah:
I'm kinda having fun targeting a ship to torpedo it but I still can't get the green triangle to stay green. At about 6000 to 9000 I get a nice green triangle but the closer I get to a ship, the yellower it gets. I get no green below 6000.
I don't understand it. :-?

:)

RockinRobbins has a really good NavMap tutorial here:

https://www.youtube.com/watch?v=Z_XOYLy0nSE

He also created an auto-targeting tutorial video here:

https://www.youtube.com/watch?v=xy92uIw4wUc

thegrindre
02-26-15, 04:03 AM
Actually, these helped quite a bit. :yeah:
Still got a lot to learn, yet. :salute:

Thanks, Warren Peace. Great name, BTW. :up:

:)

Warren Peace
02-26-15, 04:29 AM
Actually, these helped quite a bit. :yeah:
Still got a lot to learn, yet. :salute:

Thanks, Warren Peace. Great name, BTW. :up:

:)

Happy to be of service.

When you're ready to start moving up on the realism settings, this sticky was a MASSIVE help when I started out.

http://www.subsim.com/radioroom/showthread.php?t=146795

Starting out, I'd highly recommend Legion's Noob Guide (The first and still very, very good), and eventually the TDC/PK guide from Werner (when you're ready to start manual targeting).

Good hunting.

thegrindre
02-26-15, 04:54 AM
@ HertogJan
Thanks a bunch!!! :yeah: :up: :salute:

Thanks, Warren Peace. I will look into it. :up:

:)

thegrindre
02-26-15, 05:05 AM
RockinRobbins has a really good NavMap tutorial here:

https://www.youtube.com/watch?v=Z_XOYLy0nSE

He also created an auto-targeting tutorial video here:

https://www.youtube.com/watch?v=xy92uIw4wUc
OK, now where's the tutorial on how to use these tools? In other words, how does one plot a course to sink a ship?

Thanks

:)

Warren Peace
02-26-15, 05:50 AM
http://www.subsim.com/radioroom/showthread.php?t=88961

Not a video, but very well written. First post explains how to use the map tools to plot an intercept course. Was written for SHIII, so the units are different (KM instead of yards, etc..), but the basic premise still works.

thegrindre
02-26-15, 05:56 AM
OK, got it. :up:

Many thanks, guys. :salute:

Boy this sim is nothing more then a waiting game, eh?

:)

captcrane
02-26-15, 08:30 AM
This can be a very difficult game to learn. When you spot a ship try the zoom on your map so you can orient yourself to your target. Also remember the slanted anchor icon on your map. Go there so you can get things like radar. You will be finding ships left and right. Happy Hunting

HertogJan
02-26-15, 05:18 PM
This can be a very difficult game to learn. When you spot a ship try the zoom on your map so you can orient yourself to your target. Also remember the slanted anchor icon on your map. Go there so you can get things like radar. You will be finding ships left and right. Happy Hunting

That almost sounds like going to a Mall...

:hmmm: Whats the sign gonna be... "Bring your Renown everything is at half price!!!!" :rotfl2:

thegrindre
02-26-15, 05:20 PM
This can be a very difficult game to learn. When you spot a ship try the zoom on your map so you can orient yourself to your target. Also remember the slanted anchor icon on your map. Go there so you can get things like radar. You will be finding ships left and right. Happy Hunting
It sure is. Especially if you know nothing about it. I know nothing about submarines. I thought it might be fun to play so I bought it from ebay for $12. I like WW II games. Men of War is my favorite.
It's been an up hill battle ever since. I'm slowly catching on, though. :up:

Thanks

:)

cdrsubron7
02-26-15, 05:30 PM
It sure is. Especially if you know nothing about it. I know nothing about submarines. I thought it might be fun to play so I bought it from ebay for $12. I like WW II games. Men of War is my favorite.
It's been an up hill battle ever since. I'm slowly catching on, though. :up:

Thanks

:)

Happy to hear that you're getting the hang of the game. That's one of the reason this forum exists. There are so many great people here that are willing to help out new players, that's what makes Subsim such a great forum. Believe me, once you've got the basics of the game down it can become quite addicting. I know it was for me. :salute:

TorpX
02-27-15, 12:47 AM
:haha: Thanks TorpX but you are assuming far far too much. You assume I know a little something about this stuff... Well, you're wrong. I didn't understand a word you wrote. Sorry.


Ok, well, the hardest thing for beginners is usually the concept of 'Angle off the Bow'; often abbreviated Aob, or AoB. Once you understand that, the other things become less difficult.

thegrindre
02-27-15, 01:03 AM
HertogJan and Warren Peace knew what I needed. Simple, easy to follow instructions for a 6th grader noob. :haha: I really appreciate it, too. :up:
Mine eyes have been opened. :)
Thanks, guys.

@ TorpX. Don't get me wrong, you have also been a big help to me with some other questions I had.
Thank you, sir. :salute:

:agree: these forums have helped me immensely and contain a real fine bunch of fellows with all the help given out. :yeah:

Thanks again, all.

:)

thegrindre
03-16-15, 09:25 PM
Well, I've caught on a bit to this sub sim with all the help I've gotten around here.
I've been out 4 times and I've received 4 medals, some of my men have been promoted and with medals and I just received a new submarine. :rock: :yeah:
I'm playing REALISM at 45 but still using auto-targeting. :o

Most of all, I'm having fun... are you?

Thanks everybody for all the help. :up:

:)

HertogJan
03-17-15, 03:33 AM
Hell yeah... I'm having fun with this game :yeah:

45% Realism is very good for someone who never played this sim... you'll increase to higher levels in no time.
I myself play at 88% cause I have free cam, use stabilized view and contacts on... never gotten to the point of learning this game without contacts on.


Good hunting.

TorpX
03-17-15, 09:34 PM
Learning new skills, and putting them to use makes this a different sort of game; not the typical fps deal. :yep:

thegrindre
03-19-15, 08:04 PM
My latest progress report.
I'm up to 51% Realism, now. Although I'm still using auto targeting.
This is my 6th time out, I think... :o

Look at all these kills and the tonnage. WOW! I'm surprising myself. I'm avoiding the enemy pretty well by diving below that thermal layer and running silent then just plain running away. :haha:
I'm catchin' on to things... :up:

http://www.subsim.com/radioroom/picture.php?albumid=942&pictureid=8138

thegrindre
03-20-15, 03:18 PM
This particular career (above post) is over. I ran out of fuel then discharged the batteries down to a trickle while running at periscope depth, (they won't discharge completely and you can travel at 1/2 knot but it'll take months or even longer to get back to port even under TC.). I then stayed underwater too long and the C02 killed everybody, hence... Game Over.

OK, learned something from all that. It's now time to back up a bit and take control from an earlier save. :D

I'm having fun... are you? :haha:

:)

TorpX
03-23-15, 01:14 AM
I would just put "YourSubHere is overdue and presumed lost..." in the USN war diary. No need to go into embarrassing details. :)

thegrindre
03-23-15, 01:52 AM
:haha: There was nothing embarrassing about it. I was unable to get back home or to any base on a 1/2 tank of fuel. The game beat me.

:)

thegrindre
04-25-15, 08:17 PM
Well I believe I've caught on fairly well. I've been able to chase down and sink ships with auto targeting.
I tried TMO but found it a bit to daunting for me.
I tried RFB but didn't like the prolonged sinking process and the numerous torpedoes you have to use to sink a ship... if it even sinks.
I just want to play the game and sink a few ships and have some fun.
I believe my issue is that these big mods are for the hard core players out there. I don't really care for all this rigid realism.
So, I've gone back to GFO. It's a much easier and funner game to play, IMHO.

Thanks all. :rock:

GFO

:)

Sniper297
04-25-15, 10:11 PM
Try this;

http://www.subsim.com/radioroom/downloads.php?do=file&id=4358

Secret supply bases closer to the action, never run out of fuel again.

thegrindre
04-25-15, 10:19 PM
Try this;

http://www.subsim.com/radioroom/downloads.php?do=file&id=4358

Secret supply bases closer to the action, never run out of fuel again.
Jim, I'm running SH4 Gold. That's version 1.5. Your stuff is for v1.4. I haven't been able to get your stuff to work in v1.5 without issues.

Sniper297
04-26-15, 05:45 PM
That's odd, never heard any bug reports before. If you install with JGSME and somethine crashes, possibly there's a conflict with the secondary file -

\Data\UPCData\UPCCampaignData\Flotillas.upc

Is primarily for Asiatic careers, changes the home base after the fall of Java from Australia to Phantom 42. If you're playing a Pearl career you don't have any use for it, in fact if you don't mind the long trip to and from Australia with the Asiatic career you could do without it too. Possibly 1.5 makes some changes/additions to the flotilla HQs, so if there's a conflict there the solution is to delete the \UPCData folder from the mod before activating. That will still give you the two secret resupply bases, just no option to use Phantom 42 as a home base.