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CDM
02-05-15, 07:38 AM
Has anyone finally fixed the bad weather problem with SH3 yet? :hmmm: I mean really fix it. Tried Stop the Rain & RealWeatherFix. Neither one gets rid of the 15MPH winds. I'm a deck gun fan :arrgh!: but don't get much of a chance to use it. Rough seas 75% of the time? Jeeeez. :/\\!! I have SH3 DVD so I guess it has the latest patch. :ahoy: Thanks all!:salute:
CDM

BigWalleye
02-05-15, 08:00 AM
Has anyone finally fixed the bad weather problem with SH3 yet? :hmmm: I mean really fix it. Tried Stop the Rain & RealWeatherFix. Neither one gets rid of the 15MPH winds. I'm a deck gun fan :arrgh!: but don't get much of a chance to use it. Rough seas 75% of the time? Jeeeez. :/\\!! I have SH3 DVD so I guess it has the latest patch. :ahoy: Thanks all!:salute:
CDM

Short answer: Yes.

From the file ReadMe_StieblerEnvSim.txt, which is included with V16B1_Stiebler4C:


Stiebler EnvSim.Act

Two versions are available:
The NYGM upgrade NYGM3_6E contains a version dated 24/11/2011, which can be used with ANY SH3 installation.
The Stiebler4C_Addon_for_V16B1 hard code installation contains a superior version, dated 12/11/2014, which can be used ONLY with the Hsie hard-code fix first installed.
Both versions reduce greatly the continuous 'foggy storms' that blight stock SH3 owing to a bug in the original code. The bug has been fixed.
Both versions are offered as an alternative to the H.sie envsim.act, supplied with his hard-code fix, which instead stops the storms randomly.

Stiebler.

I've used two of the 3 methods Stiebler mentions - h.sie's patch with h.sie's envsim.act and h.sie's patch with Stiebler's envsim.act - and both work. I haven't tried the envsim.act dated 11/24/2011, but it doesn't require h.sie's patch and would be the easiest to install quickly. If Stiebler recommends it, it most likely works well also.

Of course, this IS the ATO. In winter months, rough seas 75% of the time might not be too inappropriate.:)

Good luck and good hunting!

Zosimus
02-05-15, 08:59 AM
I would have to say no. I have Stiebler's weather fix, and the most common wind speed is still 15 m/s.

BigWalleye
02-05-15, 09:10 AM
I would have to say no. I have Stiebler's weather fix, and the most common wind speed is still 15 m/s.

Really? That differs markedly from my own experience. Are you sure you have both Stiebler's and h.sie's patches installed properly?

EDIT: Most recent patrol - started new career after installing NYGM3.6F and other mods. Use h.sie's and Stiebler's patches with h.sie's Weather Fix option active, and envsim.act dated 11/12/2014.

September-October 1939

Wilhelmshaven-OB Channel-AM23-IB North Sea-Wilhelmshaven

At sea - 40 days
On station (Grid AM) - 24 days
Wind >10 m/s - <8 days
Wind 15 m/s - 2 days

Storm conditions (wind >10 m/s, rain, low vis) Sept 12 through Sept 17. Subsided to clear, 10 m/s on Sept 18. Sept 19 into Sept 20, clear, wind 11 m/s.

IMO, reasonable weather for early Fall in the Northwest Approaches.

sublynx
02-05-15, 10:14 AM
Could there be variation in how the fix works in different systems? I have had many days of exactly the same weather, and am now trying to implement a weather that would change a little bit every four - eight hours.

Zosimus
02-05-15, 12:59 PM
Well, I can't guarantee that it's correctly installed. All I can say is I put it in and activated it with JSGME. It's not uncommon to go a week or more with 15 m/s weather, then it will drop to 4 m/s and in another day it will be back to 15 m/s for another week or three.

I just spend most of my time under water and pop up for a bit of air before going down again. Long days of horrible weather off the coast of Spain.

CDM
02-05-15, 04:32 PM
........does GWX 3.0 address these(this) problems too?:06:

BigWalleye
02-05-15, 05:28 PM
........does GWX 3.0 address these(this) problems too?:06:

h.sie's and Stiebler's patches can be used with GWX3.0.

CDM
02-05-15, 07:24 PM
My bad. :88) What I meant was do I need these patches if I get GWX 3.0 :doh: :06:

BigWalleye
02-05-15, 07:32 PM
My bad. :88) What I meant was do I need these patches if I get GWX 3.0 :doh: :06:


You betcha!

Raptor
02-05-15, 07:56 PM
To use the deck gun in any weather, open the sub type .cfg file, locate the line for Storm Conditions. Change Storm Conditions=7,0.1; to =30,30.1 to allow use of deck gun in any weather conditions. This also allows the flak guns to be used as well. Not very realistic, but it works.



c:/ProgramFiles/Ubisoft/SilentHunterIII/Data/Submarine/NSS_Uboat7b.cfg

default:
StormConditions=7,0.1;max wind speed [m/s], max rain intensity [0,1]

changed to:
StormConditions=30,30.1;max wind speed [m/s], max rain intensity [0,1]

flag4
02-06-15, 01:02 PM
Has anyone finally fixed the bad weather problem with SH3 yet? :hmmm: I mean really fix it. Tried Stop the Rain & RealWeatherFix. Neither one gets rid of the 15MPH winds. I'm a deck gun fan :arrgh!: but don't get much of a chance to use it. Rough seas 75% of the time? Jeeeez. :/\\!! I have SH3 DVD so I guess it has the latest patch. :ahoy: Thanks all!:salute:
CDM

...the North Atlantic?

CDM
02-07-15, 10:47 AM
It works well, tyvm, Raptor! :woot:;) :Kaleun_Salivating:

Aktungbby
02-07-15, 11:19 AM
CDM:Kaleun_Salute:

utops
02-07-15, 12:34 PM
Im using h.sie weather fix patch and no problem with weather. Sometimes it changes 8 times through 24 hrs because, weather conditions update after 3 hours. Try it.

sublynx
02-07-15, 12:41 PM
That sounds great. Stiebler's patch has a weather fix as well. Have you used that, Utops, or have you always played h.sie's fix?

utops
02-07-15, 01:01 PM
Only h.sie hard code fixes patch because it works for me like it should. Maybe in next career i
add up stieblers fix as well.

As for weather fix it not always update weather condition, after 3 hours of game time. But in example in november 1940 grid DH i've got stormy weather and after 3 h it was still rough, but i was able to reload torpedos and after next 3 hr storm is back in full power 3 h later water was calm but heavy dark clouds remain.

sublynx
02-07-15, 01:28 PM
That sounds the kind of weather I would love to have. I guess I should opt for h.sie's weather. Stiebler's patch gives an option to choose h.sie's weather instead of Stiebler's own weather patch.

BigWalleye
02-07-15, 03:00 PM
That sounds the kind of weather I would love to have. I guess I should opt for h.sie's weather. Stiebler's patch gives an option to choose h.sie's weather instead of Stiebler's own weather patch.

Stiebler's patch does not have a weather fix. Only H.sie's patcher V16B1 has a patch to fix the weather. h.sie's patch is meant to be used in conjunction with a modified envsim.act file (dated 2/18/2012) which h.sie supplies in his V16B1-patch-kit. Stiebler provides a different version of envsim.act (dated 11/12/2014) also intended to be used only in conjucntion with h.sie's Weather Fix patch. I use Stiebler's version and it works fine. I have used h.sie's version also, although Stiebler says the newer version is superior.

There is a third version of envsim.act (dated 11/24/2011) which Stiebler included in NYGM 3.6E. According to Stiebler, this version can be used without h.sie's patch. It is intended to work with any SH3 setup. I haven't tried it.

sublynx
02-07-15, 03:30 PM
I wonder if I have a glitch in my system. With Stiebler's envsim.act I get at least 2 - 4 days of the weather staying the same. I don't seem to get the 15 m/s storms all the time, though. I now took Stiebler's envsim.act out of my system to experiment with h.sie's envsim.act.

sublynx
02-07-15, 03:56 PM
No help. The same thing with h.sie's envsim.act too. Not even a slightest change in the weather for two and half days of test cruising.

I've tried to change the weather change frequency myself. This is one thing I've changed:

[Mission]
Title=NYGM3.5A
MissionType=0
MissionDataType=1
Year=1938
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=0
Clouds=0
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=0
WindSpeed=5.000000
WindRand=1
WeatherRndInterval=2
;Fog=1
;FogRand=1
;Clouds=1
;CloudsRand=1
;Precip=1
;PrecipRand=1
;WindHeading=0
;WindSpeed=5.000000
;WindRand=1
;WeatherRndInterval=7
SeaType=0
Briefing=

Does anybody know if my values are all wrong here?

Admiral Halsey
02-07-15, 09:22 PM
I know it doesn't solve the weather problem but this mod by Jimbuna should solve the not being able to use deck guns in heavy weather problem. http://www.subsim.com/radioroom/downloads.php?do=file&id=32

BigWalleye
02-07-15, 09:22 PM
I wonder if I have a glitch in my system. With Stiebler's envsim.act I get at least 2 - 4 days of the weather staying the same. I don't seem to get the 15 m/s storms all the time, though. I now took Stiebler's envsim.act out of my system to experiment with h.sie's envsim.act.

A couple of considerations:

The SH3 weather model just doesn't permit short term fluctuations, like a one-hour rain squall. If you are getting 2-4 day periods of the same weather with good variation between the periods, that's probably as good as you can expect. If you have 1 or 2 4-day periods of bad weather in a 30-40 patrol, that's not bad.

But the weather in SH3, in spite of all the impressive graphics, is really not all that bad. The worst weather possible is 15 m/s, about a 30 knot wind. That's a 7 on the Beaufort scale, what the World Meteorological Organization calls a Near Gale. Not a full Gale (Force 8) and a long way from a Storm (Force 10), which has winds of 55 knots. Wave heights should be 4 m, not enough (I think) to completely submerge the turm. Four days of Force 7 winds in the winter North Atlantic? Yeah, okay.

One big problem is that stock SH3 says that storm conditions start at 7 m/s. That's 13 knots, Force 4, a Moderate Breeze! I have never had the pleasure of trying to man a deck gun under those conditions., but I've worked a 35 foot sailboat in Force 4, and never once was I in fear for my life.

NYGM at least raises the storm conditions to 11 m/s. That's still only Force 5, a Fresh Breeze. On a low-freeboard submarine that might be a tad dangerous, but it's hardly beyond human capability.

So raise the storm level to 11 m/s (or higher) and go after them. You're just not going to get a lot of clear, calm, sunny days in the North Atlantic.

sublynx
02-08-15, 01:24 AM
I see. It might be I already have the best I can get. What I would like to see, is as realistic weather as possible. Instead of 15 m/s wind for 48 hours a change from 14 to 15 to 17 to 13 to 15 m/s, back and forth during that48 hours. I don't mind bad weather. What I hate is the the monotonousness of the weather. There's not even the slightest change in wind direction for tens of hours.

sublynx
02-08-15, 07:03 AM
Having made some quick experiments today it seems I can't get any responses from the system if I change scene.dat.

However changing envsim.act had a positive change. When trying h.sie's Weather Fix Yoriyn Edition I had one weather change in 48 hours of x1024-x2048 TC.

The biggest change I was able to achieve by editing the campaignxxxx.mis files.

FogRand=1
Clouds=0
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=5
WindSpeed=5.000000
WindRand=1
WeatherRndInterval=2

These values brought several weather changes in 48 hours. I've yet to try this setup in a x128 TC patrol, though. It could be that these values don't work in a real test.

If someone else wants to fiddle with their setups, here's the rest of the testing info that has an effect on weather:

- NYGM
- h.sie v16b
- Stiebler 4C (and its envsim.act)
- campaign patrol
- testing area Bay of Biscay
- TC 1024 - 2048 used (not sure if this has an effect)

I'll keep a war diary on my next patrol, and will check weather every four hours. I'll release the war diary in the Tell us what... thread, and you can then read yourselves about the experiment. I'm not too hopeful, as weather has always been one of SH3's biggest flaws. (If one reads the KTB's of the real U-boats the weather is always a little bit different every time they record it to the KTB - and I for one would love to have real storms, but apparently the game engine can't take it.)

Sailor Steve
02-08-15, 08:55 AM
One big problem is that stock SH3 says that storm conditions start at 7 m/s. That's 13 knots, Force 4, a Moderate Breeze! I have never had the pleasure of trying to man a deck gun under those conditions., but I've worked a 35 foot sailboat in Force 4, and never once was I in fear for my life.
That's the main reason I use SH3 Commander's version of the old Big Waves Mod. Depending on the time of year waves can appear to be twice as high as they are in the stock storm conditions. In my hand-written log I factor that in and get conditions that can seem like a real storm. :sunny:

BigWalleye
02-08-15, 11:45 AM
Having made some quick experiments today it seems I can't get any responses from the system if I change scene.dat.

However changing envsim.act had a positive change. When trying h.sie's Weather Fix Yoriyn Edition I had one weather change in 48 hours of x1024-x2048 TC.

The biggest change I was able to achieve by editing the campaignxxxx.mis files.

FogRand=1
Clouds=0
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=5
WindSpeed=5.000000
WindRand=1
WeatherRndInterval=2

These values brought several weather changes in 48 hours. I've yet to try this setup in a x128 TC patrol, though. It could be that these values don't work in a real test.

If someone else wants to fiddle with their setups, here's the rest of the testing info that has an effect on weather:

- NYGM
- h.sie v16b
- Stiebler 4C (and its envsim.act)
- campaign patrol
- testing area Bay of Biscay
- TC 1024 - 2048 used (not sure if this has an effect)

I'll keep a war diary on my next patrol, and will check weather every four hours. I'll release the war diary in the Tell us what... thread, and you can then read yourselves about the experiment. I'm not too hopeful, as weather has always been one of SH3's biggest flaws. (If one reads the KTB's of the real U-boats the weather is always a little bit different every time they record it to the KTB - and I for one would love to have real storms, but apparently the game engine can't take it.)

If it works at high TC, then intuitively I'd expect it to work as well or better at lower values. I'll be eager to see how your test turns out.

It's been said on this forum that weather change is tested every 3 hours. If you make an observation every 4 hours, you will be out of sync and could potentially miss a lot of changes. Maybe every 3 or 6?

Good luck. I hope your approach works.

sublynx
02-08-15, 12:45 PM
Doesn't look too good. I just had about 4 days of totally constant weather. When I finish this patrol I'll try the Yoriyn envsim.act during a full patrol.

CDM
02-08-15, 11:31 PM
I will! :up: Do you have the link to where this patch is? I'll try finding it myself but send it anyway in case I get lost :oops:


Im using h.sie weather fix patch and no problem with weather. Sometimes it changes 8 times through 24 hrs because, weather conditions update after 3 hours. Try it.

sublynx
02-16-15, 03:13 PM
From one extremity to another: Yoriyn weather fix changes the weather too much. The wind keeps rotating clockwise, maybe in a day all 360 degrees, and the weather goes from 0 to 15 m/s winds and back in a day or two. The weather is different every time I have a look at it.

sublynx
02-28-15, 06:00 PM
Weather Fix Forte keeps the weather for a couple of days, then changes, but it does seem to keep coming back to the storm condition. I think I like Stiebler4C weather best. I might still try Weather Fix Yoriyn by changing the campaign files striving for minor changes, but it is beginning to look like Stiebler weather being as good as it can get.

Nemo66
02-28-15, 08:07 PM
Hey mates,

i use a small mod called "bad_weather_guns" i downloaded here couple o' years ago, but i could not find it in the download section anymore. It doesn't change the weather at all i think, but allows me to man the guns and reload deck torpedos at an given weather. This not really realistic, i know, but a lot better than default.
The big disadvantage is, that my crew never wears their raincots, not even if it's raining cats and dogs...so they get a cold and i have to order gallons of hot tea for them! :stare:
As i have it in my mind (that may be wrong), default storm conditions start with wind 6, so wind 5 is the last where the crew can still man guns and reload deck torps.
I imagine the mod just changes that to highest level 15, that's why they don't even realize that there is a storm.
My weather is ok for me, it's not the same every day but still doesn't change from hour to hour as described for some weather mods.
I would like to change storm conditions in my mod to wind 11 or 12, so the whole thing would become more realistic again but i have no idea how.
To keep it realistic for now, i don't allow myself to reload deck Torpedos from wind 11 on, but i am a bad boy too and shoot (and hit) with my gun even in the craziest hurricane :arrgh!:

What really would be nice was a "MAN OVERBOARD" scenario :o in the game when you push your crew too far...so that you loose your gunners and have to try to pick 'em up again, but with small chances to find them only. So you could man the gun at all weather situations, but always with a staggering risk of loosing some men. In SH 1 there was a pilot saving mission where you had to find shot down pilots (badly resembled by the commonly hated red triangle) in the battle for midway or coral sea, don't remember exactly. This was nice somehow, and i would love to see things like that in a subsim again.

sublynx
03-01-15, 01:12 AM
One can find all weather guns mod from here. (NYGM allows deck gun usage in 11 M/S winds.)

http://www.subsim.com/radioroom/downloads.php?do=file&id=391

I haven't played SH4, but they apparently have pilot rescue missions.

One thing to break the monotonousness of SH3's orders is to pick a real life u-boat and then follow the orders that were given to it in real life. The orders can be partly (usually vaguely) reconstructed from BdU's war diary and from U-boatnet's individual boat histories. That is how I once got the orders to mine Bristol channel. I had to navigate to a depth of 25 meters right under the coastal defenses. Another time I had to carry a saboteur team to the North African coast. All done in my imagination of course, but it is a game anyways :)

Sailor Steve
03-01-15, 11:14 AM
monotonousness
Did you know they actually have a word for that? It's called 'monotony'. :O:

sublynx
03-01-15, 11:46 AM
Monotony... I like that! it's alot simpler and I guess more understandable too...