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View Full Version : How to know what time it is?


jscharpf
01-31-15, 11:38 AM
Sorry if this sounds like a stupid question, but is there any way on board my sub to indicate what time of day (local) it is? I see "base time" and I realize I'm several time zones off as I go west, but is there a way to set local or GMT time time in SH4?

Alternatively, I suppose I could find a chart online that shows time zones.. I was hoping for a clock in the game.

HertogJan
01-31-15, 11:43 AM
No there isn't... base time is what you're stuck with

Sailor Steve
01-31-15, 01:21 PM
SH3 had a Local Time function. They "fixed" it for SH4. Praise to you, jscharpf, for figuring it out. Most players (and there are a lot) just come in with "Why is the sun going down at 1300 hours?"

BigWalleye
01-31-15, 02:14 PM
SH3 had a Local Time function. They "fixed" it for SH4. Praise to you, jscharpf, for figuring it out. Most players (and there are a lot) just come in with "Why is the sun going down at 1300 hours?"

The US Naval Observatory website will provide charts of sunrise/sunset, moonrise/moonset, and beginning and end of nautical twilight for any lat/lon you specify, for each day of any calendar year you specify. And the times will be adjusted to whatever time zone you specify. So, for example, you can get a chart of sunrise/sunset times for Bungo Suido for 1943 with times shown in Honolulu Time. Copy/paste the chart to a text editor and print it out.

http://aa.usno.navy.mil/data/docs/RS_OneYear.php

I find these charts very useful.

merc4ulfate
01-31-15, 04:19 PM
Just do the math ... it isn't that hard.

I never pay attention to what time it is.

Crannogman
01-31-15, 04:56 PM
I am curious what time zone is used for the times in the mission editor; GMT?

jscharpf
01-31-15, 06:42 PM
Thanks everyone, yes I understand that I can just do the math. I used to have a printed map of the world with all of the time zones relevant to Zulu. I think it was for FSX lol..
Anyway I was just hoping the game had a way to "set" the clock. :)

No big deal.

TorpX
02-01-15, 02:46 AM
I am curious what time zone is used for the times in the mission editor; GMT?

I was wondering about this too. If AI subs were to be scripted into a campaign, it would make sense to do it according to local day/night times.

Sailor Steve
02-01-15, 08:12 AM
I am curious what time zone is used for the times in the mission editor; GMT?
I haven't played SH4 in awhile, but I'm pretty sure it's Base time, i.e. your home port.

Crannogman
02-01-15, 09:04 AM
I haven't played SH4 in awhile, but I'm pretty sure it's Base time, i.e. your home port.

But there's no base on the campaign layer

razark
02-01-15, 11:09 AM
Does anyone know what was used by the boats during the war?

Did they all use one standard (Pearl? GMT?) Did they set their clocks to the base they started from? I imagine that changing time zones would make using "local" time problematic for coordination with other units, not to mention log-keeping.

merc4ulfate
02-01-15, 03:44 PM
UTC? (http://www.navy.mil/navydata/questions/zulutime.html)

TorpX
02-02-15, 03:07 AM
I haven't played SH4 in awhile, but I'm pretty sure it's Base time, i.e. your home port.
If you say script a mission with a enemy battleship transiting between two islands at noon Dec. 24 1941, and put it into the campaign, it could be valid for any sub, from any base, no?

Or, are you saying scripted times would change according to your base?

Sailor Steve
02-02-15, 01:01 PM
I think I was saying what I remember from playing the game years ago. I have no clue how it actually works, just what I thought I remembered.

Here's one for you: In SH3 the time of day you started your patrol was randomized. In SH4 it's always exactly the same time - I think 1100 hours. Why is that?

Crannogman
02-02-15, 01:25 PM
I think I was saying what I remember from playing the game years ago. I have no clue how it actually works, just what I thought I remembered.

Here's one for you: In SH3 the time of day you started your patrol was randomized. In SH4 it's always exactly the same time - I think 1100 hours. Why is that?

I started my last patrol at midnight...

Admiral Halsey
02-02-15, 01:40 PM
I swear that if you load a game while you're in mid-patrol the game will use local time then.

aanker
02-03-15, 01:24 PM
SH4 uses base time in-game. I don't know about Mission Editor time however it would be easy to find out.

Each patrol I draw vertical lines on my chart - 15d for every hour, so I know how many hours to add or subtract from base-time depending on where I am. It only takes a few minutes to do, and is very helpful.

I draw vertical lines 7.5d each side of 180d, and every 15d E and W from those lines. The moon-rise & moon-set tables can then be used as well as the Sun tables to plan your attacks etc. There aren't the RW N/S seasonal differences, so the tables are pretty close no matter what latitude or longitude you are on.

I found this so useful I edited the Sun & Moon tables into my F1 Help file.

- Edited spelling - (if you can't spell a word more than one way, you don't know how to spell) ... lol

Happy Hunting!

Gaius Godefridus
02-11-18, 04:17 AM
I think the base time BT is the time on the naval base, so the Zone Time ZT.

Example:
1941 December 10 - base time 17-15-00
The naval base is Pearl Harbor on 21°20.7'N and 157°58.5'W and is located in the Zone Time GMT-10

Determine Greenwich Mean Time GMT and Local Mean Time LMT on naval base Pearl Harbor

Step 1 - GMT = BT + 10
BT 17-15-00 + 10 hours = 27-15-00 minus 24 = 03-15-00 GMT next day on December 11

Step 2 - LMT on naval base Pearl Harbor = GMT minus arc to time of longitude
157°58.5'W arc to time = 157.975 / 15° = 10.531667 hours
03-15-00 GMT on December 11 minus 10.531667 hours = -7.281667 + 24 = 16-43-06 LMT on December 10

Determine the Local Mean Time at the current position of the submarine

Example:

The submarine leaves Pearl Harbor 1941 December 10 at 17-15-00 base time with course 275° and speed 11kts
and is on December 12 at 17-15-00 BT on position 21°41.4'N and 167°24.2'W.

What is the Local Mean Time at this current position?

Difference between longitude naval base and current longitude submarine in arc to time
157°58.5'W minus 167°24.2'W = -9.4283333° x 4 minutes = -37.713333 minutes
17-15-00 = 17.25 x 60 = 1035 - 37.713333 = 997.28667 / 60 = 16.621444 = 16-37-17 LMT

GMT today referred as UTC is the Coordinated Universal Time based on the Greenwich Meridian
and is valid all over the world.

GMT is very important for the celestial navigation and to determine sunrise and sunset.

LMT is the Local Mean Time based on the current longitude.

I don't know if it is implemented in Silent Hunter 4, that would have to be tested.

I hope, I could help a little bit :Kaleun_Salute:

Aktungbby
02-11-18, 10:40 AM
Gaius Godefridus!:Kaleun_Salute:

Gaius Godefridus
02-11-18, 12:18 PM
Thanks Aktungbby :up:

aanker
02-11-18, 02:09 PM
........ GMT today referred as UTC is the Coordinated Universal Time based on the Greenwich Meridian
and is valid all over the world.

GMT is very important for the celestial navigation and to determine sunrise and sunset.

LMT is the Local Mean Time based on the current longitude.

I don't know if it is implemented in Silent Hunter 4, that would have to be tested.

I hope, I could help a little bit :Kaleun_Salute:
Yes I am familiar with GMT, UTC, & LMT.

When I sail out of Pearl, I use the method I described above your post and here:
I draw vertical lines 7.5d each side of 180d, and every 15d E and W from those lines. The moon-rise & moon-set tables can then be used as well as the Sun tables to plan your attacks etc. There aren't the RW N/S seasonal differences, so the tables are pretty close no matter what latitude or longitude you are on.

I found this so useful I edited the Sun & Moon tables into my F1 Help file.The resulting time zones determined from my vertical lines are close enough to plan an attack, know what time the sun & moon will rise and set, and the 1941 - 1945 moon phases are also close enough to be used.

For people who expect a planetarium - well, they won't 'get one' and will post lengthily replies telling me that basically I am an idiot for even attempting my method, however my method is is better than not having a clue of what time it is where I am. My method is not close enough for celestial navigation and SH4 itself is not close enough for celestial navigation either.

Despite the few naysayers here and there this method does work for me, I know what time it is where I am, and can plan my actions accordingly. I've shared my method and some are thankful because it works for them too, and I don't waste my time on the negative posts anymore.

For people who expect SH4 to be a precision instrument, they won't find it, but my method is close enough for a game, planning a recon, a supply drop, and an attack. I don't do arithmetic, I just know when I cross one of the lines I drew every 15d I just add or subtract an hour depending on which direction I am going to determine what time it is where I am. So simple - <sigh>

Happy Hunting!

USS Lionfish
04-01-18, 11:21 PM
Not sure if there's a way to get non-base time.

Sean C
04-02-18, 02:09 AM
I draw vertical lines 7.5d each side of 180d, and every 15d E and W from those lines.

This is how actual nautical time zones are laid out. They are unlike civil time zones in that they pay no regard to political boundaries. Each nautical time zone is exactly 15° of longitude from pole to pole and differs from GMT by a number of whole hours. Nautical time zones are typically used once a ship has left the territorial waters of a particular nation.

Here is a chart (https://www.dropbox.com/s/o0id94d5t6c1ev9/NTZ.jpg?dl=0) showing all of the nautical time zones, their phonetic names, hours offset from GMT, starting and ending longitudes, and the longitude upon which they are centered. Notice that there is no "Juliet" time zone. Note also that the "Mike" and "Yankee" time zones (+12h and -12h, respectively) are each only 7.5° wide.

aanker
04-02-18, 06:27 PM
Thank you Nathaniel B. I'd seen others but never this one.

Happy Hunting!

Sean C
04-02-18, 08:29 PM
You're welcome! That is a chart I made for my own reference and I hadn't posted it anywhere until now.

LCQ_SH
04-07-18, 10:02 AM
good question. o.o

Bilge_Rat
04-20-18, 01:09 PM
although not scientific, you can make an educated guess as to local time just by looking at the position of the sun.

actual local time is irrelevant, what you really want to know is how many hours of daylight or night you have left.

In campaigns, I just make a mental note of when the sun rises or sets each day.

I dont think single missions use "Base time".