View Full Version : Silent Hunter 5 Some Helpful Information To Overcome Troubled Times
THEBERBSTER
01-23-15, 01:39 PM
Do not be concerned if you have the Tonnage Bar problem where it is not filling as it is not essential.
Bonus Points are awarded for the Tonnage sunk that you then see when the next Patrol starts.
Ships sunk inside your Patrol area should be added to the Tonnage Bar those outside are not.
Check that the Captain's Log (Hat) has recorded the sinking correctly.
This should be something like 1939-12-11 (Year Month Day).
If you see 0000-00-00 then you have a game corruption and you need to delete all your Autosave In Game saves and then you use the last Autosave In Base to start the Patrol again.
If the same situation arises again then you will need to start a New Campaign.
Missions are date controlled and come on and drop off the Navigation Map automatically regardless of your situation.
It is not necessary to select any Missions from the Flotilla Leader or Request Missions from the Navigation Map.
The Campaign Icon showing on the Navigation Map will tell, and show you, all you need to know.
You can end a Patrol each time you have to return to your base to re-supply.
Start the same Mission again through the Flotilla Leader.
You will notice each time you do this you will be able to distribute your earned Bonus Points from the last Patrol.
If you prefer to distribute all your Bonus Points in one go then there is a mod called ‘Free Abilities’ that allows you to do this.
Previous Patrol records are kept in the Captain’s Log (Hat)
kevinsue
01-23-15, 08:31 PM
Hello All,
I am currently doing the "Happy Times" campaign, SW Approaches in OHII v2.5 and my tonnage bar is working.
I'm only new at this so I'm not 100% sure if this could be where the anomalies with the tonnage bar are originating from but I have noticed a few things with the campaign files.
Here is the original campaign.cfg from the bunker save pertaining to my current mission:
[Campaign.CampObj.MacroObj 2.PersObj 1]
PersObjType=0
Name=Sink_100.000_tons_inside_the_British_coastal_ waters
Description=Campaign.CampObj.MacroObj 2.PersObj 1.Description
RelatedMapLocations=Line_BCW
IsCompleted=false
[Campaign.CampObj.MacroObj 2.PersObj 1.Amount]
IsTonnage=true
Tonnage=100000
NumOfShips=10000
[Campaign.CampObj.MacroObj 2.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0
As you can see, the [Campaign.CampObj.MacroObj 2.PersObj 1.Amount] requires you to sink 100000 tons and 10000 ships!
The next section, [Campaign.CampObj.MacroObj 2.PersObj 1.CrtAmount] which is where your actual tally of tonnage and ships sunk is recorded, the "IsTonnage" is marked as "false", so therefore to complete this mission, all you need to do is sink 10000 ships!!!
Not sure how good your eyesight would have to be to see individual ships added when after you've sunk your 1000th ship, it will fill 10% of your score bar!!
I have corrected the above part of the campaign.cfg to as below and my tonnage/tally bar is filling quite nicely.
[Campaign.CampObj.MacroObj 2.PersObj 1.Amount]
IsTonnage=true
Tonnage=100000
NumOfShips=0
[Campaign.CampObj.MacroObj 2.PersObj 1.CrtAmount]
IsTonnage=true
Tonnage=0
NumOfShips=0
Also within this campaign, another mission specifies that to complete the mission, you need to sink 5 Oil tankers. I have not yet tried this mission to see if only tankers register on the tonnage bar and not merchants.
[Campaign.CampObj.MacroObj 3]
ObjectiveID=HT_Strategic_Supplies
Name=Campaign.CampObj.MacroObj 3.Name
MapZone=Strategic_Supplies
ValuePointsProvided=2
FurtherInfo=Campaign.CampObj.MacroObj 3.FurtherInfo
StartDate=19400601
EndDate=19410301
IsCompleted=false
IsFailed=false
IsUnlocked=false
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ War Supplies
[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_5_oil_tankers
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_SS,Line_Great_Circle
IsCompleted=false
[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=5
The mission below should work "out of the box" because there are no contradictions or specific targets ( not sure about tankers) in the objectives....
[Campaign.CampObj.MacroObj 3.PersObj 2]
PersObjType=0
Name=Sink_10_cargo_supply_ships
Description=Campaign.CampObj.MacroObj 3.PersObj 2.Description
RelatedMapLocations=Area_SS,Line_Great_Circle
IsCompleted=false
[Campaign.CampObj.MacroObj 3.PersObj 2.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=10
[Campaign.CampObj.MacroObj 3.PersObj 2.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0
It would be interesting to see if these campaign anomalies are also present in the stock version.
I cannot imagine that this would not be contributing towards the tonnage bar problems that people are experiencing.
As I said at the start, my knowledge of the intricacies of SH5 is extremely limited to say the least, so maybe one the the Silent Hunter "Guru's" can have a look at this and see if it's moving in the right direction.:06:
Regards...Kev*
THEBERBSTER
01-24-15, 04:38 AM
Hi Kev
Your first example is the stock tonnage required of 100,000 tons from British Coastal Waters.
This is reduced when you have OHII.
The number of ships showing is 10,000.
Until 100,,000 tons are sunk it does not know how many ships it will take to do that.
The Stratgic Supplies is all in the name meaning Tankers.
In the Operation Drumboat Missions it is called Tanker Alley.
In 2 of the examples you show it is based on the number of ships sunk that fills the tonnage bar.
While you correctly show that cfg files can be changed if you feel you need to do that.
As already explained the game is date driven so the next patrol will not appear until the start date regardless of whether the tonnagae bar is filled or not.
Peter
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