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Sailor Steve
12-30-14, 04:15 PM
Any of you who have been following General Topics know by now that after years of complaining about my very old computer, I received a new one for Christmas. :D It should run SH3 with all the bells and whistles, including IABL's Merchant Fleet Mod. The first step is to install SH3, which I have just finished doing.

More to come. :sunny:

Sailor Steve
12-30-14, 06:12 PM
Step 2 was to re-install Multi-SH3 so I can keep a stock version isolated while I load GWX. I'll also be trying the other big mods, since for the first time I have a computer which should run them all.

sublynx
12-31-14, 12:42 AM
What a Christmas present :woot:

Have fun :ping:

TorpX
12-31-14, 12:56 AM
Good luck! :salute:

Kommandant_Wesser
12-31-14, 03:32 AM
yea i had the same, i had a old computer that runned sh3 and 4 and 5 but it wasnt really good at running for ex. arma 3 and this christmas i got a gaming computer and i had to reinstall all my silent hunter stuff (because of DEF fourm group)

Doolar
12-31-14, 08:15 AM
and don't forget to ... be more AGGRESSIVE ... glad to see your back at sea .

Sailor Steve
12-31-14, 10:03 AM
Try S3F (http://www.subsim.com/radioroom/showthread.php?t=212462) - which is still beta, but already eases your life and replaces many tools used before
I will, thanks. :sunny:

captcrane
12-31-14, 12:16 PM
Congrats on your Christmas Gift. Good way to start new year!

Sailor Steve
12-31-14, 11:30 PM
SH3 Commander is installed and programmed with my Loading Screens Mod. I was going to try for more tonight but I'm falling asleep in the middle of trying to work, so I guess it's bedtime.

HW3
01-01-15, 12:39 AM
Love the loading screens mod Steve.:up:

Laufen zum Ziel
01-01-15, 02:13 PM
Best of luck with getting everything set up.

Sailor Steve
01-01-15, 07:47 PM
I'm now at the point where I think I'm ready to install h.sie's Hardcode Fix mod, but I'm having some confusion. I'm asking the questions in that thread, as is appropriate.

Sailor Steve
01-01-15, 11:05 PM
Well, that one's installed, and it works properly. Now for the fun part - re-installing my mods list and trying out new ones. :sunny:

BigWalleye
01-02-15, 08:37 AM
Well, that one's installed, and it works properly. Now for the fun part - re-installing my mods list and trying out new ones. :sunny:

Steve, glad to read that you are about ready to get back to the boats. Since you haven't played SH3 in several years, I think you're going to enjoy the changes that have become available.

You need to install all other mods before you edit the menu.txt and Campaign_SCR.mis files for h.sie's patcher. Make sure that the file you edit is the file that will be copied in last by JSGME. Otherwise, you may lose functionality in that last mod. This is more important for Campaign_SCR.mis, and very important if you are also using Stiebler's patches, because Stiebler wants you to edit menu_1024_768.ini and having that file out of sync can could you grief.

IMO, the best procedure for setting up h.sie's and Stiebler's supplements is to use JSGME to activate all the mods you plan to use, then set up the h.sie and Stiebler supplemental folders, then activate those two with JSGME. If you are going to experiment with various mods, you might want to do that first, before setting up the two supplemental folders.

Good luck and good hunting!

Sailor Steve
01-02-15, 09:53 AM
IMO, the best procedure for setting up h.sie's and Stiebler's supplements is to use JSGME to activate all the mods you plan to use, then set up the h.sie and Stiebler supplemental folders, then activate those two with JSGME. If you are going to experiment with various mods, you might want to do that first, before setting up the two supplemental folders.
Thanks for that tip. I already have the h.sie supplement installed, but it's easy enough to disable it again. I haven't explored Stiebler's mod yet. I do have some experience with the menu_1024_768.ini file, so I know what to expect there.

Sailor Steve
01-02-15, 10:08 AM
This morning I installed the Wilhelmshaven Schleuse and Extra Ships mod. Everything works fine when testing with the Navigation Course, but when I tried a career it crashed. I tried taking out different mods with no luck. Then I tried launching it from SH3 Commander and it worked just fine. It looks like I'm good to go with a little adjusting.

__________________________________________________ ___________

I WOULD NOW LIKE TO TAKE THIS TIME TO GIVE SOME ADVICE OF MY OWN.

If any newer members are reading this, I want you to listen carefully. One of the most common things we see here at Subsim is the cry for help:

"My game is crashing and I don't know why!" :wah:

"How does my mod soup look?" :dead:

I'm sorry if this seems a little harsh, but there is a very easy answer to all this: Never, ever, EVER install 30 mods and try to play the game. This is asking for trouble. ALWAYS install one mod at a time, and test each one as you go. This will result in two things, both positive.

1. If a mod doesn't work with the others you will know right away, and you will know which mod caused the problem. Also, because JSGME gives you warnings when a new mod overwrites an older one, you will know right away not only which mod caused the problem, but which one it had the conflict with. Then you can come here with specifics and anyone who might have the answer will be able to help immediately without feeling like he's pulling teeth.

2. Doing this will give you a better understanding of your computer and of the programs (games and mods) involved. Then you will know what to look for the next time you have a problem and you will be able to help others. We learn by doing, not by having others do it all for us.

Are you afraid of having to completely tear out the game, clean the registry and reload everything? TOO BAD! I've been playing subsims for thirty years now, and I've been playing SH3 (obviously not regularly or I wouldn't have this thread) for the almost ten years since it was released. I've uninstalled and reinstalled the whole game more times than I can count. No, it's not fun, but it is one of the perils of fiddling with stuff you don't know anything about. Don't want that to happen? Only run stock games or stick with just the tried-and-tested supermods.

Yes, that's a bit of a rant but it's also the truth. Everybody runs into problems and we are all here to help each other, but sometimes the new player doesn't understand how many times we've seen these exact same complaints. If you follow that single piece of advice - load your mods one at a time and test them - you'll save yourself and everybody else a lot of trouble later.

BigWalleye
01-02-15, 10:15 AM
AMEN! AMEN! AMEN!

U-15
01-02-15, 03:13 PM
Excellent advice Sailor Steve, and not to be considered as harsh or as a rant at all.
I too have uninstalled, cleaned out the registry and re-installed a number of games over time.

All the issues I have had with SH3 have already been answered by a previous thread asking the same question, so no need for me to post the same problem again.
I think new SH3 players need to search these excellent forums, particularly the "stickies", before asking what has nearly always been answered before.

Can I just add to your advice that;
When installing a game that is to be modded that you create a simple installation process list, for future reference.
Mine sits in a special SH3 folder along with a copy of my JSGME exported "Activated Mods List"
That way I don't forget to install anything, or install in the wrong order.

Well I am nearly 62, so I am allowed a few senior moments :haha:

Sailor Steve
01-02-15, 03:43 PM
Well, I installed a couple of mods, then just to test I installed the GWX Enhanced Damage. I always had problems with that one on the old system, and I wanted to try it on the new one early on. I started the Torpedo Attack course, put one into the stationary freighter, surfaced, ran over and put two into the big freighter, then went after the little tanker. Two torpedoes later he was a burning wreck. I got a sinking message and...it crashed.

Maybe it will only work with the 4-Gig patch, which I uninstalled pending re-installing the h.sie fix. Maybe it just doesn't like me. I'll find out soon enough.

Also I'm getting a weird graphic glitch with lines in the water. I want to wait until I've tried a couple of my own ideas before posting a screenshot.

CaptBones
01-02-15, 04:48 PM
Well, I installed a couple of mods, then just to test I installed the GWX Enhanced Damage. I always had problems with that one on the old system, and I wanted to try it on the new one early on. I started the Torpedo Attack course, put one into the stationary freighter, surfaced, ran over and put two into the big freighter, then went after the little tanker. Two torpedoes later he was a burning wreck. I got a sinking message and...it crashed.

Maybe it will only work with the 4-Gig patch, which I uninstalled pending re-installing the h.sie fix. Maybe it just doesn't like me. I'll find out soon enough.

Also I'm getting a weird graphic glitch with lines in the water. I want to wait until I've tried a couple of my own ideas before posting a screenshot.

Just a couple of thoughts before you get into the details of what's ailing your new baby (SH3 with mods giving it the colic maybe?).

Regardless of the machine's capabilities, if you've got MFM installed it's almost guaranteed to crash SH3, at odd times and in strange, inconsistent circumstances, without the 4gb patcher (stand-alone or h.sie's supplied version will most likely solve that though).

Newer graphics cards and drivers do seem to create unusual glitches. Not knowing what brand of card you have...over on the SH4 forum is an NVIDIA tips, tricks and tweaks thread with lots of good info on how to get the best (or at least better) results from the oldies-but-goodies like SH3. Following those tips made a huge difference in the imaging on my machine...gave me good enough results to stick with SH3 and SH4 until "they" produce a worthy successor to one or the other, or both.

Anyway...good luck sorting it all out...you know there'll be plenty of help available here to assist. So, quit standing around the scuttle-butt waiting for mid-rats and get back out to sea! :arrgh!:

Sailor Steve
01-02-15, 05:39 PM
I now have the Wilhelmshaven, St Nas, Schluese and Extra Ships v.7, Community Units (and early collection of ships by modders), Ail's Das Boot Officers (which puts the movie officers into the officer slots), Ail Small Moon (because I hate that huge moon that dominates half the sky), my own Sound Mix (which includes my version of the DBSM plus a couple of later tweeks and some files by others) and Dertien's No Rank Or Badges On Crew mod. So far it tests out just fine.

Here is the graphics glitch I mentioned earlier. It's the funny lines running up the left side of the screen. They are there no matter which way I look and no matter what view I use, even the periscope.

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img2-1-2015_151635_742_zpsc2428d1f.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img2-1-2015_151635_742_zpsc2428d1f.png.html)

jreid666
01-03-15, 08:10 AM
I've had that problem aswell, never been able to find the root of it. I think it could be something to do with the graphics card. I tried all the widescreen mods ect but no luck. Hopefully someone else has an idea cos i wouldn't mind it fixed on my install!!!

Tycho
01-03-15, 08:29 AM
http://www.subsim.com/radioroom/showthread.php?t=216959

Sailor Steve
01-03-15, 11:31 AM
I don't know about anyone else, but my problem's solved. I did a huge amount of online research. This new PC has a 2-Gb super-duper Nvidia graphics card, so it should be wonderful. There was a new driver available, so I downloaded and installed it. Nothing. Then I got to reading about choosing between onboard graphics and the dedicated card. Somebody suggested disabling the onboard graphics. I tried that, and my monitor quit working! I opened the laptop to reboot the computer to see if that would bring it back, and fortunately for me the laptop's own screen was still functioning, so I was able to turn the onboard graphics back on.

Some more research led me to several sites, and one of them talked about how to make the Nvidia card the default graphics processor. It wasn't already? That's silly. You have to do it from the Nvidia Control Panel. Where's that? It took an hour of research and yet another website to even find it. Why don't they tell you these things in the User Guide that comes built into the programs? Then it got more complicated because the list on my PC doesn't look like the one the helpful guy showed. After some more looking around I finally noticed that they put a little clicky button right near the top that said "Set Default Graphics Processor". I clicked it and sure enough it gave me a choice. Yay!

So I booted up SH3 again and...PROBLEM SOLVED!

Now I can move on to the next problem. I'm sure there will be one soon enough.

CaptBones
01-03-15, 12:23 PM
User Guide?!?!?!...HAR HAR HAR! You da' funny man Steve! :har:

Manufacturers learned quite some time ago that nobody RTFM...so why bother putting anything together more than dumbed-down picture-book assembly and start-up instructions for today's consumer?

Oh well...all's well that ends well, eh? Or at least, so far, so good. Keep at it and keep smiling; we're watching your progress with baited breath. Can't wait to see what you think of all the "goodies" that you haven't been able to use before.

Sailor Steve
01-03-15, 03:17 PM
I spent a good part of last night and the past hour today installing FLB_Sales's Simfeeling 6-Dials Mod. The bad news is twofold:

1. You have to edit the menu_1024_768.ini, which is not easy and can be risky. FLB_Sale has made it a little easier by typing out all the changed files, so you can just copy and paste them, but even with that you have to change some of the file numbers. Last night I had everything work properly except the little grey box at the bottom, which holds the time-and-date figures. I knew roughly what was wrong because I've done it many times before, but it still took a lot of rereading to get it right. Today I finally discovered one misplaced item (some modders add the new listings on at the bottom rather than within the sections they belong to. The game doesn't care, because it reads the numbers at the top of the listing, but if you're adding new items and don't know that some of them are continued at the bottom you run the risk of getting into trouble. That's what happened in this case.

2. The mod completely changes the way the screen looks. The dials are quite large, making them easy to read and to click on, but all the dials and the officer bar and the time and time compression slots are now all slideouts, so there is nothing on the screen unless you want it there. I think this is wonderful, but it is totally incompatible with any GUI mod, so if you like one of those you can't use this one, and vice versa.

This is what it looks like:

The Compass. This is the one that comes with the mod. I'll be installing Hitman's accurate compass some time later.

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125011_623_zps531bf561.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125011_623_zps531bf561.png.html)

The Rudder Control.

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125018_483_zpsfdd799b9.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125018_483_zpsfdd799b9.png.html)

The Engine Control (Americans call this the Lee Helm).

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125023_233_zpse63f5753.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125023_233_zpse63f5753.png.html)

The Knot Meter.

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125028_936_zps442b9db7.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125028_936_zps442b9db7.png.html)

The Depth Gauge.

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125040_842_zps8b5902fd.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125040_842_zps8b5902fd.png.html)

The Shallow Depth Gauge.

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125035_61_zpsb9c0ff58.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125035_61_zpsb9c0ff58.png.html)

And the Time Compression and Date / Time Panel.

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125055_670_zps8015ede3.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img3-1-2015_125055_670_zps8015ede3.png.html)

Sailor Steve
01-03-15, 07:46 PM
Have now installed:

No Ranks or Medals on Crew

Clean Nav Map (No lines or tracking aids)

Assisted Plotting Mod (Removes all ships from maps but allows you to mark them one at a time. There are many ships in Kiel but the only one showing is the one I tagged, or locked the UZO onto)
http://i14.photobucket.com/albums/a325/SailorSteve/mymod17.jpg

English to German Names (Makes all the signs and labels in the various compartments German)

Conus' Historically Accurate U-Boat Emblems

Halo Not Visible Through Body (You can no longer see light shining through the crewmen

Hitman's U-505 Compass Graphics
http://a.imageshack.us/img144/4531/sh3img45201017106376.png

Pascal's Port People.
http://i14.photobucket.com/albums/a325/SailorSteve/Nurses.jpg

Das Boot Clothes

Capt Teaches SH3 Color Icons for GWX

Waterstream / Exhaust Combi-Mod for GWX3



Tested with no problems so far. Coming along nicely. :sunny:

sublynx
01-04-15, 01:50 AM
Do consider the effort of installing this compass by Leitender. It's the next step up from Hitman's excellent compass. It does demand menu work, but it is worth the trouble and more.

http://www.subsim.com/radioroom/showthread.php?p=2115209&posted=1#post2115209

Sailor Steve
01-04-15, 05:07 AM
Oh, man, I forgot all about that one! :oops:

I actually have it downloaded and stored in a folder I reserve for new mods. Once I get everything set up the way I wanted I plan to start going through that folder and seeing what I want, and organizing them all into my regular mod storage folders. I would have come across it sooner or later, but it's nice to be reminded.

Thanks for the heads-up.

Lanzfeld
01-04-15, 09:37 AM
Is that "Hitler wanna be" on the dock flipping you off?!?!?:rotfl2:

Sailor Steve
01-04-15, 02:05 PM
Is that "Hitler wanna be" on the dock flipping you off?!?!?:rotfl2:

:rotfl2:

No, that's his index (first) finger that's raised. We had a debate at the officers club last night. What it was about is not important. The fact that I won is. Like any good loser he's at the dock as we pull out, still trying to make one more point to someone who can't even hear him and hasn't noticed he's there because I'm too busy getting one last look at the pretty nurses. :O:

ninja turtle
01-04-15, 05:03 PM
Ahoy Sailor Steve

I've just finished reading this thread and wanted to mention how pleased I am that you are finally back at sea with SH3. I joined subsim only 2 years ago and during that time I have read many many helpful replies you have posted to topics; be they SH3, 4, or 5 without any prejudice of which version and with a fountain of knowledge.

I was always quite saddened that you were without a suitable pc. This thread brought a smile to my face.

Happy hunting!

:salute:

Sailor Steve
01-04-15, 06:59 PM
Ah, the joys of trying to configure things the way you want them. :damn:

Do consider the effort of installing this compass by Leitender. It's the next step up from Hitman's excellent compass.
I installed it, and it's beautiful! The inner ring even turns once every ten degrees, just like it's supposed to.

But...

It does demand menu work, but it is worth the trouble and more.
Boy, you ain't just whistlin' Dixie! I was busy admiring it, then looked around. The little grey box with the Time functions in it were gone again. So were the other dials! :wah: I looked at the menu.ini and discovered the new mod had overwritten the entire thing! I tried and tried to fix it, and when I loaded up the game I ended up with about 100 "Menu item not found" messages!

Nobody's fault, but I realize I'm going to have to set the original Menu.ini, my own (so far) and the one from Leitender's Compass side by side and compare them all, then make my own and fiddle with it until it works. When I have a working game I'll then create my own Dials and Menu folders with their own so the next time I have to start from scratch I'll have that section already set up the way I want it. I've already done that with the Commands.cfg file more than once.

I'd forgotten how much fun this is. :dead: :O:

BigWalleye
01-04-15, 08:00 PM
Steve, two tools that can help: WinMerge and h.sie's renumbering tool for menu_1024_768.ini.

Also make sure that the item id's in dials.cfg and menu.ini match up.

As to sublynx's comment: Word.

PM if there's any way I can help.

Sailor Steve
01-04-15, 08:08 PM
I always open all the different versions and compare them side by side. Sooner or later I get there. :sunny:

Sailor Steve
01-04-15, 08:21 PM
WinMerge
Okay, that is very cool! :rock: I've been so used to doing it by myself I never realized there was a tool that made it so obvious.

and h.sie's renumbering tool for menu_1024_768.ini.
I've looked at that before and for some reason I've never trusted it. It can't hurt to give it a shot on a spare file.

Also make sure that the item id's in dials.cfg and menu.ini match up.
Some advice I'll have to heed.

I think I'm going to be starting over from scratch. It will actually be easier that way.

BigWalleye
01-04-15, 09:33 PM
I've looked at that before and for some reason I've never trusted it. It can't hurt to give it a shot on a spare file.




It works. h.sie does nice work. Sanitary.

sublynx
01-05-15, 01:41 AM
WinMerge and h.sie's renumbering tool will make your task easier. Try adding Leitender's compass as the last thing on your mod list - and keep in mind that if you later add any mod that changes menu1024_768 it takes Leitender's compass off.

I wish Stiebler would add the compass to NYGM. That would save me a lot of work every time I have to build the system again...

The damn compass is such a beauty. It's like a high maintenance woman. You can't live without her, but keeping her happy is a hell on earth.

Sailor Steve
01-05-15, 02:21 AM
I have several mods that change the Menu.ini and the Commands.cfg. I long ago got into the habit of comparing both files with every mod I wanted to install. Once I had it set up exactly the way I wanted I would make a copy of the final version of each. If I had to reinstall everything I would just add all the relevant visual files and then put a copy of the two big files back into the game.

Earlier I tore out the whole version I was working on and used Multi-SH3 to start over. Rather than add any mods I played the 'Happy Times' single mission. It's been a long time since I've actually attacked anything, and it was fun. :sunny:

Sailor Steve
01-05-15, 05:03 AM
Re-installed GWX and played 'Happy Times' again. I need the practice. :dead:

Sailor Steve
01-07-15, 01:42 PM
Last night I installed GWX 3 Wilhelmshafe,St Nas, Schluese and xtra ships v7. First I checked for changes to the Menu.ini. It doesn't even have a Menu folder, so that's not a problem. Once it was installed I tried to play a mission with it. Crash! I've done some checking but can't figure out what the problem is. My alternative is to use v6 and add the LSH3 bridges that BigBoyWooly added in just for me. I would prefer the changes made to Kiel that come with v7, but I can live with the other option.

BigWalleye
01-07-15, 02:00 PM
Last night I installed GWX 3 Wilhelmshafe,St Nas, Schluese and xtra ships v7. First I checked for changes to the Menu.ini. It doesn't even have a Menu folder, so that's not a problem. Once it was installed I tried to play a mission with it. Crash! I've done some checking but can't figure out what the problem is. My alternative is to use v6 and add the LSH3 bridges that BigBoyWooly added in just for me. I would prefer the changes made to Kiel that come with v7, but I can live with the other option.

Steve, do you have some version of 4GB patch installed? You might need it for the fancy graphics of Wilhelms....

I have successfully run GWX with that mod on my machine, and it has a lower performance GPU than yours, so I'm pretty sure your hardware can handle it. I don't have GWX3 installed any more, so I can't quickly do any testing. But hopefully someone else can point you in the right direction.

Fubar2Niner
01-07-15, 02:32 PM
If I'm not mistaken ( tho I usually am ), I think Steve has the 4bg installed via SH3 Front End.

I'm only just reinstalling an OS on a new SSD else I'd check, but if it helps I do have v.7 way up near the top of my mod list. I f you can wait Steve I hope to have this bugger at least up by tomorrow, twaked updated and SH3 up and running. I can post my JSGME list then.

Best regards.

Fubar2Niner

P.S

I know it kinda seems wierd I post this after posting a plea for help. Believe me it do work tho.

Sailor Steve
01-07-15, 04:30 PM
Steve, do you have some version of 4GB patch installed? You might need it for the fancy graphics of Wilhelms....
Not at the moment.

If I'm not mistaken ( tho I usually am ), I think Steve has the 4bg installed via SH3 Front End.
I did, but it has to be activated after the h.sie patch, and I deactivated that because somebody told me activate it last.

But seriously, I was wondering if it might be that. I'll have to turn it back on to test the Schleuse v7 that way.

I'm only just reinstalling an OS on a new SSD else I'd check, but if it helps I do have v.7 way up near the top of my mod list. I f you can wait Steve I hope to have this bugger at least up by tomorrow, twaked updated and SH3 up and running. I can post my JSGME list then.
Since I wanted to have it up and running by New Years, and that obviously is not going to happen, I suppose one more day won't hurt. It's going to take a lot longer than that to get everything else installed anyway.

I adhere to the "I'll get there when I get there" philosophy anyway. :sunny:

Sailor Steve
01-07-15, 05:03 PM
Nope. Made sure the 4-Gig patch was activated and reloaded Schleuse v7. Still crashed. I'll look into it more later. Today I have a model to finish.

Sailor Steve
01-07-15, 06:31 PM
On a whim I tried again, this time with Game Booster turned on. It loaded and seems to run just fine. I'm still a little worried though. Will it run in that configuration with the Merchant Fleet Mod activated? I guess only time will tell.

BigWalleye
01-07-15, 09:01 PM
On a whim I tried again, this time with Game Booster turned on. It loaded and seems to run just fine. I'm still a little worried though. Will it run in that configuration with the Merchant Fleet Mod activated? I guess only time will tell.

I'm impressed that you can resist the temptation to just load everything up and try it Right Now.:)

Sailor Steve
01-07-15, 09:07 PM
I feel the need to try to make everything work together. I already know from experience that if it doesn't I've accomplished nothing. Meanwhile I like to drive around the harbors looking at the sights, and if I need to sink something there's always a single mission waiting for me. :sunny:

ReallyDedPoet
01-07-15, 10:57 PM
I feel the need to try to make everything work together. I already know from experience that if it doesn't I've accomplished nothing. Meanwhile I like to drive around the harbors looking at the sights, and if I need to sink something there's always a single mission waiting for me. :sunny:

I find myself doing similar things. I haven't finished many careers because of this :yep:

Fubar2Niner
01-08-15, 03:58 AM
Ditto RDP, in fact I don't think I have ever finished one !

Best regards.

Fubar2Niner

jaxa
01-08-15, 08:19 AM
Sailor Steve, try to use Schluese v6 instead of v7. I had always problems with CTD using version 7, don't know why. Version 6 is much more stable and good looking too.

Sailor Steve
01-08-15, 08:44 AM
Ditto RDP, in fact I don't think I have ever finished one !
I don't think either. Oh, that wasn't what you meant. :O:

That said, I know I've never completed a career.

Sailor Steve, try to use Schluese v6 instead of v7. I had always problems with CTD using version 7, don't know why. Version 6 is much more stable and good looking too.
I've thought about that. I looked, and v7 is more than twice the size of v6. On the other hand with v6 I'll have to install the bridge mod that BBW made just for me, whereas v7 has the correct Kiel bridges built in. Still, as you say, that may be the way to go.

HW3
01-08-15, 10:10 AM
Steve, I have used v7 in the past with no problems. I do use the 4GB patch with it. I am not using v7 right now because I am at Lorient and the changes made in St. Nazaire in v7 cause the sub pen walls in Lorient to disappear. When I sail out of Keil, or St. Nazaire, I use v7, otherwise I use v6.

Sailor Steve
01-08-15, 01:06 PM
I'm not inclined to switch back and forth. Even though v6 follows the Stock pattern of having the U-boat docks in the wrong place, I agree that I like the way it looks and feels, so I'll probably stick with v6 and use the Bridges add-on.

I've re-enabled H.sie's patch, but not the Supplement. I'm saving that for last. I intend to compare and contrast all the relevant text files as I go along. That should make it work, and I think I'll be happy with my final result.

Fubar2Niner
01-08-15, 03:49 PM
@Steve

A tad late I'm sorry, hectic day at work. Here is, as promised, my working mods list:

Generic Mod Enabler - v2.6.0.157
[H:\SilentHunterIII\MODS]

GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Merged Campaign
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Late War Sensors Snorkel Antennas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Merchant_Fleet_Mod_3
MFM3.2 displacement correction mod
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Q Ship mod GWX3.0
Kaleun's Cap
Destroyers&Corvette
A_to_I_class_mod
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
EnvSimAct_Stiebler
M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
Optional - Zoomable Free Camera
M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod
Torpedo_HAHD_1024_GWX
GWX3.0 All_Weather_Guns
M04B-MX04B
Karle's_Crash_Dive_Mod
KB's Diesel Sound Mod
J_to_Z_Class_mod
Hunt_I_to_III_mod
WB's Renown Replacement
SH3 Gramophone
Thomsen's Sound Pack V3.2cg
Aces' Multimod compatability fix v1.6 beta
Aces' Combined SH3.SDL Files v4
New Uboat Guns 1.2
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX


Hope this helps :salute:

Best regards.

Fubar2Niner

Sailor Steve
01-09-15, 09:50 PM
Well, Wilhelmshaven etc v6 works just fine, but I get another crash with the Bridges add-on. But I have to have those bridges! Maybe I'll just switch to LSH3.

First, though, I'm going to compare the files from all three versions side by side. Maybe I can figure it out. :sunny:

Sailor Steve
01-10-15, 09:12 PM
This is getting frustrating...but still entertaining. I tried the different Wilhelmshaven mods with mixed results. I finally tried loading v6 manually. It ran fine. Put in the Bridges add-on and got a crash. To fix that I had to remove the whole game and clean everything. Reloaded SH3, then GWX, then tried to run it that way. Crash. I deactivated and reactivated the 4-Gig patch. No luck. Then I made sure I had the GWX-Commander files installed. It's been so many years that I forgot all about that little wrinkle. Still no luck.

Then I remembered the Save-Game folder in My Documents. Deleted that and tried to start again, and got the message saying Commander can't function until the game has been run once. Good! That means it realizes it's a fresh install. Replayed the Navigation class, then tried a career start. All good so far.

Tomorrow I'm back to testing the Wilhelmshaven mods. I had planned on starting a career on New Years Day. Nine days later I haven't even started installing my favorite mods.

Maybe by next New Years... :sunny:

Jeff-Groves
01-10-15, 10:20 PM
Thursday, February 19th?
:03:

Sailor Steve
01-11-15, 01:35 PM
Well, I'm reaching the point where I'm pulling my hair out and screaming at the monitor. I can't get any of the Wilhelmshaven, St Naz & Schleuse versions to work. I know I've used one in the past, on the old machine, so I know it's possible. There isn't much to investigate. I set up a fresh version, load GWX, test it in Academy, Single Mission and Campaign mode, then load one of the mods. When I get to Campaign mod it crashes. Nothing fancy, nothing seems to conflict, but there it is. :dead:

sublynx
01-11-15, 01:56 PM
I've thought about buying a new computer and then perhaps be able to run LSH. It seems like it might not be as simple as I thought it would be.

Sailor Steve
01-11-15, 02:53 PM
LSH3 is the source for those bridges anyway. My next step will be to make another install and see how it runs. :sunny:

Sailor Steve
01-11-15, 06:59 PM
Okay, so I set up another Multi-SH3 routine and I opened up LSH3 v5. It started off well enough, but when I tried to start a career it loaded about 80-90%, sat for a couple of minutes, and crashed.

This is starting to wear me down. I'm certain it's something I'm missing, and I'm certain it's something fairly simple, but I just can't figure out what it is.

Fubar2Niner
01-12-15, 02:28 AM
Any error msgs Steve?

Best regards.
Fubar2Niner

Jimbuna
01-12-15, 06:00 AM
Steve, you could have an ID conflict with models from the original installation, try comparing them all, including the environmentals.

Sailor Steve
01-12-15, 10:39 AM
Any error msgs Steve?
Nothing. Just the usual "having trouble running application".

Steve, you could have an ID conflict with models from the original installation, try comparing them all, including the environmentals.
How do I do that?

I'm considering at this point dumping the entire thing, cleaning it out and starting over from scratch. It probably won't take any longer than checking everything.

Jimbuna
01-12-15, 01:35 PM
Roster and Sea folders, check those in the installation against those in the Schluese mod.

Sailor Steve
01-12-15, 01:37 PM
I'll try to remember that for next time. For now, I've done a complete uninstall/registry clean/reinstall. I'm working now on loading something up to see if that helped.

Jeff-Groves
01-12-15, 01:46 PM
Seeing as a fresh install of LSH crashed AND the GWX crashed?
I tend to think it's something with your system.
I say this because I just loaded version 7 to a bone stock GWX 3 and nearly crashed into the locks.
:o
No CTD and saved. I'll try loading the save next.

I have 4 gigs with an AMD 1 gig onboard switchable graphics Acer Notebook.
Running Win 7.1 64 with SH3 installed to my Desktop.

Can you give us a model number of your Laptop?

Sailor Steve
01-12-15, 02:13 PM
Seeing as a fresh install of LSH crashed AND the GWX crashed?
GWX was fine until I tried installing Wilhelmshaven_St Naz_Schleuse v7. v6 worked until I loaded the Historical Bridges mod.

Can you give us a model number of your Laptop?
Lenovo 20378 IDEAPAD. Main board is Lenovo Y50-70.

Jeff-Groves
01-12-15, 02:42 PM
I ment GWX with version 7 crashed on your install.
:D

Sailor Steve
01-12-15, 03:08 PM
I ment GWX with version 7 crashed on your install.
:D
Yes, it did. And the others. :sunny:

Jeff-Groves
01-12-15, 04:07 PM
I've tried crashing my install with version 7 by going to the lower video card, changing settings, etc.
Not happening.

I have Windows 10 installed so I guess I'll go ahead and put SH3 and GWX in that and see what happens.

I stayed away from Win 8 and 8.1
:yep:

One thing you might try if you haven't. After a complete uninstall, restart windows then defrag before you re-install

ReallyDedPoet
01-12-15, 04:09 PM
I stayed away from Win 8 and 8.1
:yep:

Have has no issues with either.

Sailor Steve
01-12-15, 04:49 PM
I completely uninstalled SH3 and did a registry clean. Reinstalled from the disc. Set up LSH3. Started it up. Crashed again.

I'm getting tired of even trying.

ReallyDedPoet
01-12-15, 05:15 PM
I completely uninstalled SH3 and did a registry clean. Reinstalled from the disc. Set up LSH3. Started it up. Crashed again.

I'm getting tired of even trying.

It certainly can be a battle sometimes :/\\!!:/\\!!

I have done quite a few personal modifications but nowhere it sounds what you have done Steve. I took a lot of what Aces has done
( has many of the mods I like ) and made it my own.

Jeff-Groves
01-12-15, 05:51 PM
Win 10 Technical preview.
SH3 with GWX 3 ran fine.
Installed Version 7 and 4 gig patch... CTD.
Right click on SH3.exe set compatability mode to Win XP and check run as admin. RUNS FINE!
:D

Only problem is I haven't found a way to use the ATI graphics yet. So it's running on the cheapy Intel graphics.

Sailor Steve
01-12-15, 07:10 PM
Win 10 Technical preview.
SH3 with GWX 3 ran fine.
Installed Version 7 and 4 gig patch... CTD.
Right click on SH3.exe set compatability mode to Win XP and check run as admin. RUNS FINE!
:D
Oh, you blithering genius! It worked! LSH3 is running fine now! I'll work on that, then load GWX as well. We'll see how it goes.

Thank you! :rock:

Only problem is I haven't found a way to use the ATI graphics yet. So it's running on the cheapy Intel graphics.
I reported in post #25 that I was having that same problem. Online I found someone who showed me that fix. If you can bring up the ATI Control Panel there should be a button marked "Make This The Default Graphics Card". At least it worked that way for this rig's Nvidia card.

Jeff-Groves
01-12-15, 07:15 PM
The Technical preview has the wrong drivers installed.
I'm DLing the Acer version for Win 8 64 now to try.

Guess I got that goofy sticker over
<- there for a reason.
:hmmm:
:haha:

Sailor Steve
01-12-15, 11:17 PM
Having gotten the career mode to work in LSH3 (thanks again, Jeff), I decided to explore that supermod a bit. The first very cool thing I discovered is that they included FB Sales's Simfeeling 6-Dials mod, one of my very favorites! With LSH3 I don't have to fiddle with all the adjustments to the Menu.ini - just activate it with JSGME and you're ready to go! The same is true of the OLC_GUI. Of course the two don't work together, but if you're a fan of either one you can get them installed with no muss or fuss.

One of the things I don't like so far is that the Weather Report is still attached to the Navigator, so you can find out what it's like from 150 meters under the sea. GWX has that shifted to the Watch Officer, so you can only get the report on the surface.

Still, that's a small thing. Kiel is more like the real thing in layout, and the Canal is there with all the proper bridges. Tomorrow I'll reinstall GWX and see if the Schluese mod v7 will work now. Of course that mod was taken from LSH3, so if it doesn't I can have fun with that one. We'll see.

Sailor Steve
01-13-15, 01:44 AM
Got GWX reinstalled, and the Wilhelmshaven, St Naz, Schluese etc v7 installed, and it runs fine now. Tomorrow I can start the long process of installing all the other stuff I like. :sunny:

Fubar2Niner
01-13-15, 02:33 AM
Congrats Steve, glad you're making headway at last.

Best regards.
Fubar2Niner

Sailor Steve
01-14-15, 11:01 PM
More Fun & Games, and being an idiot.

I reinstalled the Simfeeling 6-Dials mod, and got it wrong as usual. It usually takes me two or three tries before it works properly. I made a copy of the Menu.ini file and got to work. I screwed it up. I tried again. I made it worse. Deciding I wasn't going to be able to salvage it I dumped It and started over with the copy. I wasn't sure if I had it right, so it was time to test it again. I loaded it up and it didn't even make it to the main screen. Actually it did, for about one second, then it crashed. Then I crashed. I hadn't made another copy.

I set it aside, expecting to delete the whole thing and start over again tomorrow. Hours later, like about an hour ago, I took a look at the menu.ini again. It's not like I would be able to spot any errors, but I had to look anyway. Then I saw it: menu_1024_768.ini (copy).

REALLY? Could it have possibly have crashed earlier because I hadn't renamed it and the game couldn't find it? I got rid of the (copy) part and reloaded the game. It loaded! I loaded the Navigation Tutorial. It loaded! All the gauges were there! The little gray box with the time and date was there! Everything worked! I loaded a practice Campaign. It worked! Everything works!

Tomorrow I'll take extra care while installing the Anschütz Compass. For now, I'm going to bed. :rock:

Sailor Steve
01-15-15, 03:14 AM
Well, I didn't make it to bed. It's now almost 0100, and I'm still fiddling. I like to have certain mods be permanent. I'll load and test them in JSGME, then disable and remove them and put them directly into the Data folder. So far I have the following permanently installed that way:

GWX 3.0
Hardcode Fixes - h.sie
GWX 3 Wil, St Naz and Schluese and other units v7 - BigBoyWooly
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB-Sale_U-999
Sound My Way - From several sound mods: Das Boot Sound Mod SH3 - Sailor Steve, based on 'Projeckt Schwertfisch', by the SH2 modders, DBSM SH3 Speech Fix - Sailor Steve, Ultimate Aircraft Sounds - AOTD_MadMax, Spirit of Machines - Einbecker, & Torpedo Fire (German) v1.02 - Ktl_Kurtz
Das Boot Officers - AILantic
Small Moon - AILantic
No Rank on Crew - Dertien
Das Boot Clothes - Lafeeverted
Clean Nav Map - don't know

All tested out with both the Navigation course and in a campaign start, and working well together.

Tomorrow I'll be trying to install Leitender's Anschütz Kompass

Nerazzurri
01-15-15, 07:21 AM
What's clean nav map Steve?

Doolar
01-15-15, 10:34 AM
Hey Sailor Steve or anybody in the know . I was checking out your current mod soup and noticed a mod called "Remove GWX Compass - ichso". I've spent about an hour searching for this mod on the "download" section of SUBSIMS and couldn't find it . I probably missed it . Could direct me to this mod download , when you get an extra 5 minutes ... thanx

sublynx
01-15-15, 10:34 AM
Sounds promising!

Sailor Steve
01-15-15, 11:33 AM
What's clean nav map Steve?

It's a Nav Map with no nomograph. The map is completely clean except for a small compass in the lower right corner.

Sailor Steve
01-15-15, 11:42 AM
Hey Sailor Steve or anybody in the know . I was checking out your current mod soup and noticed a mod called "Remove GWX Compass - ichso". I've spent about an hour searching for this mod on the "download" section of SUBSIMS and couldn't find it . I probably missed it . Could direct me to this mod download , when you get an extra 5 minutes ... thanx
There is no download. It's a simple file change you do yourself. It can't be uploaded as a mod because many other mods also change the menu_1024_768.ini file, and to just install a new file would change any other settings that aren't identical to the one you already have.

It was originally posted by Ichso. I copied and pasted it to Notepad and keep it in my special folder 'Mods Setup', which contains all the instructions and the mods to make the game the way I like it.

This is the change as he posted it so many years ago:

first, make backups of [SH3 install]\data\Menu\menu_1024_768.ini
and one of [SH3 install]\data\Menu\cfg\Dials.cfg

second, edit the menu_1024_768.ini and find the string
[G3F I300] in there. You've got to delete the following eight
blocks (the ones 'g3f i300' to 'g3f i307').
(That's no problem because no blocks are following behind them in this section).

Then third, go to the ...\data\Menu\cfg\Dials.cfg to its very
end and delete the block there (which begins with [Dial 52]).
You should also go to the beginning of the dials.cfg and
decrease the DialsNo setting by one.

Jeff-Groves
01-15-15, 02:24 PM
Looks like I'm starting over myself Steve.
After getting SH3 running on Win 10 I tried new video drivers on Win 7.
Big mistake. BIG HUGE MISTAKE!!
:o
Rolling back the drivers, re-installing, un-installing, cussing, slapping my 6 head, trying a restore point (which failed), and praying to the Software Gods and offering a sacrifice should things work again?
All has failed in the most miserable way.
:nope:

Looks like it's time to move things to the externl and do a complete re-install of Win 7.
I've had this Notebook for a couple years and this will be the first complete re-install.
I knew it was coming but DANG!!
:doh:

Sailor Steve
01-15-15, 02:27 PM
There are those among us who seem to enjoy the frustration of trying to make things work they way we think they should work much more than we enjoy the game itself. :dead:

BigWalleye
01-15-15, 02:57 PM
Looks like I'm starting over myself Steve.
After getting SH3 running on Win 10 I tried new video drivers on Win 7.
Big mistake. BIG HUGE MISTAKE!!
:o
Rolling back the drivers, re-installing, un-installing, cussing, slapping my 6 head, trying a restore point (which failed), and praying to the Software Gods and offering a sacrifice should things work again?
All has failed in the most miserable way.
:nope:

Looks like it's time to move things to the externl and do a complete re-install of Win 7.
I've had this Notebook for a couple years and this will be the first complete re-install.
I knew it was coming but DANG!!
:doh:

Saint Isidore of Seville is the patron saint of all things cyber. A little intercession from him can sometimes save a frustrating situation. You might ask him for a little inspiration.

ReallyDedPoet
01-15-15, 03:08 PM
There are those among us who seem to enjoy the frustration of trying to make things work they way we think they should work much more than we enjoy the game itself. :dead:

Say the above ten times in a row :lol::lol:

By the way I am similar. Rarely do I finish a career :doh:, mainly because of
the above.

Jeff-Groves
01-15-15, 04:05 PM
Don't recall ever doing a Career for the sake of a Career.
It has always been messing with stuff.
I'm a constant amature tinkerer.
:yep:

Sailor Steve
01-15-15, 05:36 PM
I've been trying to integrate the new Anschuetz Compass with the Simfeeling 6-Dials mod. No luck so far. Menu_1024_768.ini is not my forte. I am learning a little, but not enough for that.

ReallyDedPoet
01-15-15, 05:47 PM
The Menu_1024_768.ini is an area I have not done much with either but plan to learn more about it.

Sailor Steve
01-15-15, 05:59 PM
Okay, this is fun. The first time I tried to add in the new compass it worked, but only the inner 10-degree vernier dial would turn. I tried changing the new Menu.ini locations back to the old ones. That left me with a smaller dial that didn't turn at all. I experimented with changing them one at a time, and got rings in the wrong places. I tried switching back again and got crashes with the "Menu item not found" notices. If I used the old (Simfeeling) items it would show one of the new ones missing. If I used the new ones it would show one of the old ones missing.

I finally tried adding all the new ones to the end of the list and renumbering them, and that's when it got real fun.

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img15-1-2015_154435_825_zps27ebfdb4.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img15-1-2015_154435_825_zps27ebfdb4.png.html)

The screenshot doesn't really show what's going on. On the larger gauge in the back the 10-degree vernier dial is rotating, but nothing else is. On the smaller gauge in front the main compass dial is turning but the vernier is not. Whereas when I had only the big gauge nothing worked but the vernier, now the boat will turn when I click on the smaller dial. Maybe later I'll try changing one of the new listings at a time. For now this is severely cutting into my model building.

The Menu_1024_768.ini is an area I have not done much with either but plan to learn more about it.
With FLB_Sales's Simfeeling 6-Dials mod you have to edit the locations yourself. He does give simple step-by-step instructions so if anything does go wrong it's fairly easy to double-check all the changes.

Nerazzurri
01-15-15, 06:37 PM
It's a Nav Map with no nomograph. The map is completely clean except for a small compass in the lower right corner.

Thanks Steve :up:

Sailor Steve
01-15-15, 06:58 PM
Almost there. I remembered that there is an extra gauge in the Menu/Cfg/Dials file. I compared the 6-Dials version with the Anschütz version, and the two #52 listings are different. I added the Anschütz version into my own file. Tested. Both gauges are still there, but the bigger gauge is now fully functional. All I have to do now is get rid of the 6-Dials Menu.ini listings, renumber the others and I should be good to go. :sunny:

Sailor Steve
01-15-15, 07:37 PM
Back to Square 2. Not quite Square 1, because now when I turn the boat both rings turn as they are supposed to. The only thing wrong now is that when I click on the dial nothing happens. Once I find that trigger all should be good.

Sailor Steve
01-15-15, 08:37 PM
I was looking for the authors of a couple of mods I have but don't know who made them when I clicked on a link that took me to the last two times I did this "Starting over" thing. One of the threads I made was from 2008, and the other was from 2010.

I wonder if I'll ever be satisfied.

sublynx
01-16-15, 06:41 AM
A rolling stone gathers no moss. No reason to ever be satisfied. Here's a guide to that menu1024_768.ini file, in case you've forgotten about its existence:

http://www.subsim.com/radioroom/downloads.php?do=file&id=3988

Perhaps there's something that could help in mixing Leitender's compass with FLBSale's compass.

Sailor Steve
01-16-15, 10:31 AM
...in case you've forgotten about its existence:

I had forgotten. Thank you.

BBFIN
01-16-15, 06:10 PM
A week ago I had an ultimate SH3 experience.

I was on a cruise with my son (3 years old) from Helsinki (Finland) to Stockholm (Sweden). My son went to sleep about 8 pm. so I had some time for myself. Of course I couldn't go to the pub, so I bought some beverages for myself and had some nice time with my laptop and new fresh career.

It was so cool! The seas at the Baltic were rough. Wind was 14 seconds per minute and the tide was about 5 meters. I had multidimensional experience!

Yo mods! Is it OK to start a tread about my career? I would really appreciate the chance to write in English and improve my skills in English.

Sailor Steve
01-16-15, 07:00 PM
That's pretty cool! :rock:

Yes, it's okay to start your own thread. Or, if you like, we also have a separate thread for that as well.
http://www.subsim.com/radioroom/showthread.php?t=151090

Either way is fine. :sunny:

Sailor Steve
01-17-15, 05:46 PM
I've pulled out the menu_1024_768.ini and replaced it with a backup copy and gone back to the Simfeeling 6-Dials mod with Hitman's U-505 Compass graphics. It's only a graphics change, so the inner ring doesn't rotate, but it looks like the real thing. I'm currently awaiting help with the Anschütz Compass. Until that becomes reality I have no problem with things the way they are. I just did some more testing. Tomorrow I'll start adding other things on my list. :sunny:

sublynx
01-18-15, 01:33 AM
I'm back to the drawing board myself as a new version of NYGM has forced me back to rebuilding the game. SH3log TdwWaterDisturbances and Sh3Contacts etc are now all on the waiting list as I first need to see if the system works without CTD's...

Sailor Steve
01-18-15, 02:02 AM
I'm back to the drawing board myself as a new version of NYGM has forced me back to rebuilding the game.
Yep :yep:. Been doing that for almost ten years now. No wonder we've never completed a single career. :dead:
:rotfl2:

sublynx
01-18-15, 04:57 AM
Yep :yep:. Been doing that for almost ten years now. No wonder we've never completed a single career. :dead:
:rotfl2:

I'm still fooling myself with different excuses: "when the kids grow a little older", "next Sunday", "next holiday", "when I retire"...

In reality I don't think we'll ever get a career completed.

At least you've played Silent Hunter 4 and 5! That's another of those I'll try that as soon as I get the time and opportunity ideas that I'll probably never get around to :)

Jimbuna
01-18-15, 06:48 AM
Sorry to butt in but Steve has yet to play SH5, his system specs haven't been up to the requirements till of late.

'Age' (which one) and all that :O:

sublynx
01-18-15, 07:51 AM
Good to hear that I'm only one game behind :)

Sailor Steve
01-18-15, 09:42 AM
Sorry to butt in but Steve has yet to play SH5, his system specs haven't been up to the requirements till of late.
Don't lie. You're not sorry at all. :O:

And my old machine did run SH5, kinda sorta...for about a week before it decided enough was way too much.

To be honest, I haven't really played much SH4 either, even though I've had the game for six years. My obsessive-compulsive nature insists that all my careers happen in the proper sequence. This means that once I get rolling with SH3 I'll still have two in-game years before I start an American career. Yes, I will be running careers in Operation Monsun, but they don't start until September, so I'll have a couple of SH3 patrols with a mid-August start before I even get there. :dead:

Sailor Steve
01-18-15, 12:57 PM
Manually (and permanently) installed a bunch more minor mods I've always liked.

Assisted Plotting Mod - Removes map contacts except for a circle and the label "Unknown". Identifying one ship puts it on the map with all the details. It will not move or update unless you do it yourself. This gives the historical feel of having the map only show what is known for sure.
English-To-German Names - Labels everything in German
Historically Accurate U-Boat Emblems - Just what it says.
Halo Not Visible Through Body - Stops lights from shining through people
Port People - Puts interesting clothes on the dockside well-wishers.
Realistic Blueprint Damage Screens - Makes the damage screens into drawings of the boat's interior
Remove Station Labels - Moves the "Ship View", "Bridge View" labels off-screen so you don't see them anymore
SH3 Color Icons - Just a little brightening of the icons for the different stations on the left-screen pullout
Waterstream+Exhaust Kombimod v2.3 - Gotta have those water streams!
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer

Jeff-Groves
01-18-15, 07:37 PM
Still working on my system restore.
:nope:

ReallyDedPoet
01-18-15, 07:39 PM
Still working on my system restore.
:nope:

Those can be :/\\!!:/\\!!

Jeff-Groves
01-18-15, 07:42 PM
Do the updates EVER end????
:o

ReallyDedPoet
01-18-15, 07:57 PM
Takes a while? Last time I had a glitch I did a system refresh. I was having problems with sluggish frame-rates with SH3. Did the above plus a complete reinstall. All seems fine now. But I have done a couple of restores. Pain in the butt.

Nerazzurri
01-19-15, 06:24 AM
No wonder we've never completed a single career. :dead:
:rotfl2:

The previous times I've had SH3 loaded I've always got bored at the start of '40!! Then just removed it from the PC for a year or so before giving it another go then just doing the same.

This time it's grabbed me and I'm loving it. I've even ordered the Commanders Handbook from my local bookshop.

I just wish I had a good enough PC to run the 16k Atmosphere :nope:

BigWalleye
01-19-15, 08:33 AM
No wonder we've never completed a single career. :dead:
:rotfl2:

Steve, one of the reasons I quit playing SH5 (the one that even SH5 aficianados don't take exception to) is that the stream of updates, new Must Haves, etc, etc is relentless. I would just get to Coastal Waters, then Something New would happen and I was back in the Baltic, paddling a log canoe. With Sh3, I can usually get at least a year in.:)

sublynx
01-19-15, 01:09 PM
Oh no, I just had to go and try a widescreen GUI :dead: Now almost all of my mods are unusable. There's no way I can go back to 1024x768 when I've seen what 1368x768 looks like.

BigWalleye
01-19-15, 01:29 PM
Oh no, I just had to go and try a widescreen GUI :dead: Now almost all of my mods are unusable. There's no way I can go back to 1024x768 when I've seen what 1368x768 looks like.

Just...one...more...update....:88)

Sailor Steve
01-19-15, 02:20 PM
Manually installed a set of key mods, comparing the relevant cfg files along the way:

Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
Conning Tower Open Hatch - Lucagaeta

Sailor Steve
01-20-15, 05:06 PM
I just realized my mistake and yanked those three back out. I installed FlakMonkey's New Interiors v2D, which supersedes Diving Duck's original. I'm still trying to make the Conning Tower open hatch work with it. :sunny:

Sultan22nd
01-20-15, 07:28 PM
Ahoj Steve,
I am really impressed with your effort to customize your gameplay experience, that reminds me when playing Operation Flashpoint, 90 percent of playing time, i was writing scripts... Back to submarines, I have started with SH4, learning TDC, interceptions and etc..., but there was something missing. Yes, you are right. ATLANTIC ocean. So I downgraded to SH3 from triggerhappyamericans :arrgh!: and it was terrible experience without mods, had to quit for 2 years. This year I have installed GWX 3 and some mods from Makman94, and now it is pure joy about geometry and mathematics. But as I said, I can understand you.

ReallyDedPoet
01-20-15, 07:34 PM
Welcome to SUBSIM :sunny:

Sultan22nd
01-20-15, 07:53 PM
Thank you very much ReallyDedPoet. SH3. Connecting people :yeah:

Sailor Steve
01-21-15, 03:15 AM
I'm having some trouble getting the Conning Tower Open Hatch to play together with FM's New Interiors. I loaded up S3D, but I have no idea what I'm looking for. We'll keep trying though.

@ Sultan22nd: Welcome aboard! :sunny:

Yeah, I like to fiddle with things. I know what I want, and I'm not going to be happy until I get it. :D

BigWalleye
01-21-15, 07:42 AM
I'm having some trouble getting the Conning Tower Open Hatch to play together with FM's New Interiors. I loaded up S3D, but I have no idea what I'm looking for. We'll keep trying though.

@ Sultan22nd: Welcome aboard! :sunny:

Yeah, I like to fiddle with things. I know what I want, and I'm not going to be happy until I get it. :D

I never got the Conning Tower Open Hatch to work with New Interiors. That was a long time ago, though. Didn't have as much understanding of how SH3 works. Gave up and never went back.

Jimbuna
01-21-15, 08:59 AM
Welcome Aboard Sultan22nd :sunny:

Sailor Steve
01-21-15, 04:45 PM
Installed and tested a few more mods:

SH4 Maptools for SH3 - Latemail
Head 04 Fix - Anvart
SH3 Officer Faces
Aces' Modified Headphones

So far everything is still working. :sunny:

álvaro
01-21-15, 06:17 PM
@ Sailor Steve

Go ahead, well ... keep it up

:up:

Kommandant_Wesser
01-21-15, 06:52 PM
Hey steve i have problems with FM's New Interiors everytime i load up a single mission/ go out on patrol it CTDs any soultions??

Sailor Steve
01-21-15, 09:01 PM
Hey steve i have problems with FM's New Interiors everytime i load up a single mission/ go out on patrol it CTDs any soultions??
I only just installed it myself yesterday. Except for a quick test in the Navigation Course I've never used it at all.

Reinhard Hardegen
01-24-15, 02:15 PM
I too just got a new computer and am starting back up SHIII. Steve do you know what mod made the remodeling of the harbors? I would really like to see that one, now that I have a computer that will play it.

Sailor Steve
01-24-15, 02:32 PM
I'm not sure which remodeling you mean. GWX, LSH3 and WAC all have nicely redone harbors.

Sailor Steve
01-24-15, 05:55 PM
Two more biggies (at least to me) installed and working properly:

Aces' Crew On Deck Stand Alone GWX
GWX DFa Flags and Pennants 2010 - Anvart

It was TheDarkWraith who created flags for SH3 U-boats, but it was Anvart who made them go up and down at the kaleun's orders. :rock:
http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img24-1-2015_15.42.24_446_zpsjthuxrf5.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img24-1-2015_15.42.24_446_zpsjthuxrf5.png.html)

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img24-1-2015_15.42.9_789_zpsvsyjhlub.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img24-1-2015_15.42.9_789_zpsvsyjhlub.png.html)

Sailor Steve
01-25-15, 07:51 PM
Have now installed:

TMTv2+ThomsensShips v4.4 for GWX3+Xtra Ships
FM30_UpDown - Anvart
FM NI Fix for FM30 UpDown - FlakMonkey
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final - Ocean Blue
Tuddley's Barracks Screen


Working on getting h.sie's Colored Hull Integrity Indicator to work with the rest. I'm sure I'll have it running tomorrow.

Sailor Steve
02-09-15, 12:44 PM
After two weeks of fiddling with one mod I couldn't get to work with the others, I've managed to screw it up so badly that my only recourse is to tear it out and start over again...again. :dead:
:rotfl2:

Yes, I've gotten so used to laughing at myself that it's usually my first reaction to pretty much everything.

Sailor Steve
02-09-15, 01:58 PM
Got a new copy of SH3 installed via MultiSH3 and re-installed GWX.

sublynx
02-09-15, 02:01 PM
You got to be more careful Steve. BdU might get suspicious and start thinking you're sabotaging the boat on purpose - in order to stay out of the perils of the seas :)

Sailor Steve
02-09-15, 02:43 PM
Shhhhhhh! :stare:

Admiral Halsey
02-09-15, 11:53 PM
You know at times I see the giant mod list and wonder how much work needed to be done getting them to work together. Now I know which makes me glad I prefer a small mod soup.

Sailor Steve
02-10-15, 02:47 AM
My problem is that I've tried most of these mods individually at one time or another, and every one on my list is one I really really want. Really.

Admiral Halsey
02-10-15, 03:07 AM
My problem is that I've tried most of these mods individually at one time or another, and every one on my list is one I really really want. Really.

Had that happen with me when I played other games before. Taught me that sometimes less is more and some mods just can't work together. That's why I tend to stick with a smaller mod soup when I play.

Sittingwolf
02-10-15, 05:48 AM
Moon is rising for You my friend. To go hunt is about time... hey!!! :woot:

BigWalleye
02-10-15, 08:48 AM
My problem is that I've tried most of these mods individually at one time or another, and every one on my list is one I really really want. Really.

Could you post your complete wish list? Or have you already?

Sailor Steve
02-10-15, 12:30 PM
Could you post your complete wish list? Or have you already?
Everything? I already have a huge list of mods I use with no problems. The ones I absolutely want shouldn't be too hard. The longer list is filled with items I'm interested in trying sometime to see if they suit me.

It's a big list. My only real problem is that compass, and if I don't get it to work this time around I'll live without it.

Sailor Steve
02-10-15, 04:14 PM
H.sie Hardcode Fixes and GWX 3 Wil, St Naz and Schluese and other units v7 successfully reinstalled and working well. :sunny:

Sailor Steve
02-11-15, 01:12 PM
Removed GWX Compass and re-installed Simfeeling 6-Dials mod. So far, so good. :sunny:

BigWalleye
02-11-15, 03:03 PM
So far, so good.

Man falls off 10-story building.

As he falls past his friends on the 5th floor, he calls out:

"OK SO FAR!"

Sailor Steve
02-11-15, 03:09 PM
Man falls off 10-story building.

As he falls past his friends on the 5th floor, he calls out:

"OK SO FAR!"
Sounds like the story of my life. :D

BigWalleye
02-11-15, 04:53 PM
Sounds like the story of my life. :D


"Still going...."

Doolar
02-19-15, 06:21 PM
Hey there , Sailor Steve , been follow'n this thread , just wondering how it was go'n and are ya on patrol , put'n the Allies on the defensive and holes in their boats .

CptGrayWolf
02-20-15, 01:56 AM
Nice to see you again Sailor Steve! Ditto, back at it 10 years later. The sim is even better than I remembered actually. Hats off to all the devs and modders :salute:

Sailor Steve
02-20-15, 03:18 AM
Hey there , Sailor Steve , been follow'n this thread , just wondering how it was go'n and are ya on patrol , put'n the Allies on the defensive and holes in their boats .
Nope. I'm getting some help with the Compass mod, but the person helping has been sidetracked by real life and I'm not doing anything until I get that straightened out. :sunny:

Tycho
02-20-15, 05:26 AM
I'm available for help. Send me your menu_.ini and dials.cfg, and tonight I'll try.

Sailor Steve
02-21-15, 05:20 PM
WooHoo! It's finally working! I was going to say I finally got it to work, but I didn't do anything. Thank you, BigWalleye, for your help and support.

And thanks to you, Tycho, as well. I held off answering your offer because BW was already working on it, and I didn't want to confuse things. I'm sure if he had not been able to help me you would have done your best, and likely also succeeded.

In any case, I'm back to cramming in all the crazy mods I like so much. :rock:

Tycho
02-21-15, 05:47 PM
SINK THEM ALL :Kaleun_Thumbs_Up:

sublynx
02-21-15, 06:34 PM
It's time for some of this:

:lurk:

and then this:

:Kaleun_Periskop:

this:

:/\\x:

and finally:

:Kaleun_Party:

Sailor Steve
02-21-15, 07:58 PM
Nah. Unfortunately I'm stuck in port for a few more days.

Translation: I still have a lot of mods to install and test. :sunny:

Sailor Steve
02-21-15, 09:46 PM
New Interiors 2.1D reinstalled. Still can't get the Conning Tower Open Hatch to work with it. That's one I won't be using.

BigWalleye
02-21-15, 10:43 PM
New Interiors 2.1D reinstalled. Still can't get the Conning Tower Open Hatch to work with it. That's one I won't be using.

Yeah, they conflict. There is a way to resolve the conflict. But it involves some hex file editing. The side--by-side editing , in this case, is a chore I haven't wanted to tackle. Low ROI.

Steve, when you are done, would you please post your mod list? Thanks.

Sailor Steve
02-21-15, 11:26 PM
Yeah, they conflict. There is a way to resolve the conflict. But it involves some hex file editing. The side--by-side editing , in this case, is a chore I haven't wanted to tackle. Low ROI.
Yeah, sooner or later something comes along that requires a programmer to fix. That's okay, it's a nice mod to have, but not a necessity.

Steve, when you are done, would you please post your mod list? Thanks.
Absolutely. I actually have my old list already, which will constitute most of the new one. There are a few newer mods which have come out since my homeless phase, and I'll be looking into those as soon as the old ones are installed and checked. :sunny:

sublynx
02-22-15, 12:47 AM
I see. It's back to the drawing board then.

http://i656.photobucket.com/albums/uu288/daly_thomasj/wileecoyote.jpg

Well planned, well executed, right :arrgh!:

Sailor Steve
02-22-15, 05:03 PM
Installed and checked a bunch more mods.

TMTv2+ThomsensShips v4.4 for GWX3+Xtra Ships
Assisted Plotting Mod - Observer
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Lifeboats & Debris v4 - Rubini/Privateer
SH4 Maptools for SH3 - Latemail
GWX DFa Flags and Pennants 2010 - Anvart
FM30_UpDown - Anvart
FM NI Fix for FM30 UpDown - FlakMonkey
h.sie's Colored Hull Integrity Indicator

All of these are mods I've used before and liked. The last time I tried to install the Colored Hull Integrity Indicator I had some problems with it. I knew it had to be something I had done wrong, but I couldn't figure out what it was. This time I followed the instructions, tested it and it is working as it should.

[edit] I didn't use IABL's Wooden Lifeboats mod because it has no animations. I like the ones that are actually rowing.

On to the next group. :sunny:

BigWalleye
02-22-15, 06:06 PM
The last time I tried to install the Colored Hull Integrity Indicator I had some problems with it. I knew it had to be something I had done wrong, but I couldn't figure out what it was. This time I followed the instructions, tested it and it is working as it should.

WAEFRTD:D

Sailor Steve
02-22-15, 06:55 PM
Alfred Keitzer's New Lorient installed and working.

Sailor Steve
02-23-15, 11:10 AM
Stayed up late last night installing and testing all the "little" mods - so many I'm not going to list them now.

With any luck I'll be playing by the 1st. :sunny:

Sailor Steve
02-23-15, 07:52 PM
Just did the Artillery course. Things are looking pretty much the way I want them to.

fitzcarraldo
02-23-15, 08:59 PM
Time for some action Sailor Steve!

BTW I use the Ccom interiors. Better to me and compatible with Aces Super Turms.

All the best.

Fitzcarraldo :salute:

Sailor Steve
02-25-15, 12:01 PM
Stayed up very late loading and testing still more little mods. I finally have it looking and sounding pretty much the way I want, so I decided to test it with the Torpedo School scenario. None of my torpedoes did as much damage as I would have liked so I ended up chasing ships all over the ocean. I finally had four of them down and was chasing the last one when people started screaming that I was taking damage. I looked at the damage screen and my port diesel was down. I pulled men off the torpedo reloading team and indo Damage Control, and went to high TC. Before I knew it everybody was too tired to work anymore and the last ship was long gone.

I thought H.sie's engine damage from running at high speed only worked it you activated it, and I'm saving all those for last. Anyway, as frustrating as it was it was also pretty cool. :rock:

I'll have to remember to not run at Flank during these scenarios. :sunny:

sublynx
02-25-15, 01:57 PM
Making an end run in 15 m/s wind becomes a pain when combined with continuous flank speed causing a very likely engine failure.

Zosimus
02-25-15, 04:36 PM
Don't use flank. Full speed ahead.

Sailor Steve
02-26-15, 11:11 AM
I figured that out. Apparently h.sie has it so Full Speed gives the historical 17 knots and Flank gives one extra.

Redid the Torpedo class last night with flying colors. More to the point everything seems to be working well together and looking great. Today I'll try to add all the new airplanes that have been done over the past few years, and then the final test.

Fubar2Niner
02-26-15, 11:55 AM
Best of luck Steve :yeah:

Best regards.

Fubar2Niner

sublynx
02-26-15, 12:06 PM
I'm only able to make 16 knots and that in very smooth waves. 12 knots if the wind and swell is huge.

All the new airplanes?! I'm envious but hope you get it done :D

Sailor Steve
02-26-15, 01:36 PM
Have imported: BV-138 and Supermarine Walrus (Testpilot1878), Do-24 (Alex), Fairey Fulmar and Vought Kingfisher (Rowi58).

I'm not sure how to use the Mission Editor to place them in the game, so they may not show up until I do.

HW3
02-26-15, 02:36 PM
Steve, if you want an easier way to add aircraft, and have them appear in game, look into WB's USAM v69.61.1. He has added in these aircraft so they will appear where they should...

Alex for Dornier Do24.
BoJohannson for Avro Rota, Vickers Vildebeest III.
Gerome73 for IMAM RO.44, Loire 130M.
mephistophel2000 for Ju290.
molke 2005 for ****e-Wulf FW-190, Ilyushin Il2.
rowi58 and Dagon-EON-Severen-VAA for Dornier Do18, FFVS J22, Heinkel He 111B, Heinkel He219, Latecoere 298, Lavochkin La-7, Saab 17.
rowi58 for Fairey Fulmar, Horten Ho229, Messerschmitt Me262.
rubini for Fairey Swordfish (torpedo), Grumman Avenger (torpedo).
Testpilot and rowi 58 for Blohm&Voss BV 138.
Testpilot for Beriev MBR-2, Boeing B-17G Fortress, Bristol Blenheim, Consolidated B24 Liberator, Curtiss P40 Warhawk, Gloster Gladiator, Grumman Avenger (bomb), Grumman J2F Duck, Hawker Tempest Mk.V, Hawker Typhoon Mk1a, Heinkel He111B, Junkers Ju52, Junkers Ju52 Mausi, Junkers Ju87 Stuka, Junkers Ju88A, Junkers Ju188, Macchi 205 Veltro, Messerschmitt Bf110, Messerschmitt Me210, Nakajima Ki-84 Frank, Republic P-47D Thunderbolt, Supermarine Spitfire Mk.XXII (named Supermarine Seafire in-game), Supermarine Walrus, Vickers Wellington.
Trainer1942 for Aichi D3A1 Val, Kawanishi H6K Mavis, Kawanishi H6K Emily, Kyushu Q1W, Mitsubishi F1M Pete, Mitsubishi G4M Betty, Nakajima B5N2 Kate.
Unknown Artists for North American P-51D Mustang, Supermarine Spitfire Mk.Vb.
VAA and Psy_06 for Yakovlev Yak-1.
VAA for Avro Lancaster, de Havilland Dominie, Dornier Do17, Fiat G.50 Freccia, ****e-Wulf Fw58, Macchi C.200 Saetta, Seversky P-35.

Plus these ships too...

AH_Thor for SPS Churruca.
AOTD_Madmax for Whale Factory Ship, Whale Chaser.
Gerome73 for FNS Strasbourg, RM Roma.
GWX Team for KM Graf Zeppelin, Essex Class.
IABL for CAM ship, Express Freighter, HogIsland Freighter.
jimbuna (reloaded by h.sie) for Q ship.
JoC for HMS Argus.
kovall for HMS Ark Royal.
Mikhayl for Maiale
molke2005 for Medium Merchant, Split Merchant, Large Steamer, Small Oiler, Composite Merchant, HMS Erebus, HMS Terror, Old Liner, Old Merchant, Freight Merchant, Modern Oiler, Fleet Oiler, Small Passenger, Medium Oiler, USS Benson, USS Iowa, USS Nevada, USS Smith, USS Sumner, HMS Kent.
privateer for RM San Giorgio gun fix.
rowi58 for Long Island Class, USS Catoctin, USS Arthur Chase.
the_frog for Algerine Class, HMS Bellona, HMAS Perth, Harbour Launch, HMS Arethusa.
VonDos for RM Aquila, Courageous Class, SS Arandora Star, RM Caio Duilio, HMS Warspite, RHN Georgios Averof, RM San Giorgio, Trento class, Di Giussano class, Montecuccoli class, RM Aquila, RMS Aquitania, RMS Laconia, SS Esperia, SS Normandie, HS Dnepr, HS Gradisca, USS West Point, RMS Empress of Britain, RMS Queen Elizabeth, RMS Queen Mary, SS Rex.
Ubisoft for Illustrious Class, Bogue Class, Casablanca Class.

I can't recommend this mod highly enough, I love it.

Sailor Steve
02-26-15, 04:21 PM
Cool! Sounds like what I was looking for, but couldn't remember the name.

Looked it up, found it, downloading now.

Thanks! :sunny:

Sailor Steve
02-26-15, 07:59 PM
Well, I loaded USAM and got a crash. I thought it might be due to WB's campaign layers not being compatible with Wilhelmshaven Schleuse v7, so I replaced the LND and SCR layers with the former ones, and it still crashed. I'm thinking that if I replace the RND layer none of those new planes and ships will appear at all.

What do I do next?

Sailor Steve
02-26-15, 08:42 PM
Replaced the new RND file with the St. Naz one and still got a crash. :dead:

HW3
02-27-15, 01:41 AM
Sorry Steve, I guess I should have kept my $0.02 to myself now that I have totally messed you up.:oops: It will not happen again.:/\\!!

Sailor Steve
02-27-15, 02:17 AM
Well, I forgot to merge the campaign layers. The mod is set up for St Naz & Schleuse v.5. I did that, but still have problems. That said, I'm thinking the problem is a simple one.

When I open the Mission Editor I get more than 60 ships with the notice 'Engine Message: The unit class XXShipname from country Xxxxx not found in the platforms library. That sounds like a clue to me. I just don't know what to do about it yet.

We'll see how it goes. If all else fails I have my mods dialed in well enough that reloading the whole thing shouldn't take more than a day.

Sailor Steve
02-27-15, 02:42 AM
Hmm...

I did a little looking and it seems I didn't install Part 2, which holds the Sea folder. I installed that and started a new career, and it worked! Everything looks fine so far. Then I tried to start the 'Happy Times' single mission and it took forever to load and then crashed right when it said "Not so long ago..."

I'm curious to find out what went wrong there.

Sailor Steve
02-27-15, 02:56 PM
A further investigation that kept me up until 0200 this morning revealed that, while the USAM mod seems to include the Merchant Fleet Mod, the folders are all empty except for the silhouette files for the rec manual. I installed the complete MFM and it loads! Wonder of wonders, I can apparently run it now. I say "apparently" because while a career loaded just fine, when I tried to start the 'Happy Times' mission it sat there loading for twenty minutes and never did actually start.

This makes me worried that something might crash when I actually encounter one of those ships. The only way to find out is to start a career and see what happens.

BigWalleye
02-27-15, 04:07 PM
A further investigation that kept me up until 0200 this morning revealed that, while the USAM mod seems to include the Merchant Fleet Mod, the folders are all empty except for the silhouette files for the rec manual. I installed the complete MFM and it loads! Wonder of wonders, I can apparently run it now. I say "apparently" because while a career loaded just fine, when I tried to start the 'Happy Times' mission it sat there loading for twenty minutes and never did actually start.

This makes me worried that something might crash when I actually encounter one of those ships. The only way to find out is to start a career and see what happens.

Steve, my version of USAM, v69.61.1, does not include any folders for MFM ship types. I re-downloaded USAM just to be sure, and nada! Odd. Is v69,61.1 the one you are using?

BTW, I could not get USAM to work with NYGM, so I don't use it.

Sailor Steve
02-27-15, 04:32 PM
I looked again, and you're right. So where did those folders come from? :-?

I made the mistake of (and avoided my own advice) not using JSGME to test it first, so now I'm thinking the fastest route might be to just dump it all and start over again. We'll see how I feel about that tomorrow.

Sailor Steve
02-28-15, 09:14 PM
I spent three hours reloading everything again. It went that fast because I now have my main text files (Menu.ini, Dials.cfg etc) set up the way I want them, so all I had to do was reload all the mods in the same order and then install the text files.

Everything works alright, even when loading a career, but when I tried to load the 'Happy Times' single mission it sat there trying to load for a good ten minutes, then crashed. I'm wondering if I bit off more than even this cracker-jack new computer can handle. I'm wondering what I'm going to dump if that's the case, because I can't live without the MFM.

I'll keep fiddling with it and see what I come up with.

BigWalleye
02-28-15, 10:30 PM
I spent three hours reloading everything again. It went that fast because I now have my main text files (Menu.ini, Dials.cfg etc) set up the way I want them, so all I had to do was reload all the mods in the same order and then install the text files.

Everything works alright, even when loading a career, but when I tried to load the 'Happy Times' single mission it sat there trying to load for a good ten minutes, then crashed. I'm wondering if I bit off more than even this cracker-jack new computer can handle. I'm wondering what I'm going to dump if that's the case, because I can't live without the MFM.

I'll keep fiddling with it and see what I come up with.

Steve, I have been unable to get USAM and MFM together to work with NYGM. I just tried that combiunation with GWX, and Happy Times loaded fine - although with about a 10-minute load time. This was my mod list:

Generic Mod Enabler - v2.6.0.157
[C:\SH3-GWX\MODS]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX Turm Lights fix
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
OLC's Modified Searchlight Beams for GWX3
Pascal_Port_People
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Sober's Darker Smoke
Torpedo damage Final ver2.0
Scirè-Tikigod- repeated order
TorpedoTubesFfireFinal vGW
Capt. Teach's SH3 Color Icons for GWX 3.0 (Standard)
NeuUZO&PeriV.2
Carotio_SH3_ClothesHatsFacesSkilledCrew
DD_OH_V3.09_20091209162038
FM_NewInterior v2.1D
BritishAsdicMkIFinal
SHIII Internal Life Mod v1.2
SH-5 Water for SH-3 20 Km V84
sobers waves mod V12 27032013
1.4b Assisted Plotting Mod
No continuous 'Ship spotted' V1.2 for GWX3
New _hydrophone _layers for SH3 v2.0_GWX
Spirit of machines
StNazWhvV6 RND Campaign Layer with Zigzag
Supplement to V16B1 - GWX
Stiebler4B_Addon_for_V16B1 - GWX
O2-Gauges v2
Bearded faces
Hitman Optics for GWX3 v.1
WB's USAM v69.61.1 Part 1
WB's USAM 1a GWX St Naz Campaign
WB's USAM 3 Aces' SH3.SDL v4
WB's USAM v69.61.1 Part 2
Merchant_Fleet_Mod_3.2
BW On-Top Mod GWX3-Hitman's Optics v1.0.10

My rig is about comparable to yours, I think. Maybe a bit better CPU than yours but definitely a weaker graphics card. I don't know what your mod list looks like, but if you change any of the campaign files after activating USAM and MFM, I believe that might cause you trouble.

BTW, since I use NYGM, and since I try to stay away from warships and aircraft (:)), I use MFM and not USAM. Works for me. YMMV.

Sailor Steve
02-28-15, 11:07 PM
Steve, I have been unable to get USAM and MFM together to work with NYGM. I just tried that combiunation with GWX, and Happy Times loaded fine - although with about a 10-minute load time.
The whole point of this load was to leave USAM out of the equation.

As requested some time ago, my current list looks like this:

Permanently Installed:
GWX 3.0
Hardcode Fixes - h.sie
GWX 3 Wil, St Naz and Schluese and other units v7 - Bigboywooly
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB-Sale_U-999
Anschütz Kompass - Leitender
New Interiors 2.1D - FlakMonkey
(replaces Diving Duck's Open Hatch mod)
Open Hatch Conning Deck Cam Fix - Diving Duck
TMTv2+ThomsensShips v4.4 for GWX3+Xtra Ships
Assisted Plotting Mod - Observer
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Lifeboats & Debris v4 - Rubini/Privateer
SH4 Maptools for SH3 - Latemail
GWX DFa Flags and Pennants 2010 - Anvart
FM30_UpDown - Anvart
FM NI Fix for FM30 UpDown - FlakMonkey
h.sie's Colored Hull Integrity Indicator
New Lorient - Alfred Keitzer
Sound My Way - From several sound mods
Das Boot Sound Mod SH3 - Sailor Steve, based on
'Projeckt Schwertfisch', by the SH2 modders
DBSM SH3 Speech Fix - Sailor Steve
Ultimate Aircraft Sounds - AOTD_MadMax
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
Das Boot Officers - AILantic
Small Moon - AILantic
No Rank on Crew - Dertien
Das Boot Clothes - lafeeverted
Clean Nav Map - Don't remember
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
Port People - Pascal
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
Modified Searchlight Beams - OneLifeCrisis
U-Boat Bases Map with New St. Nazaire - meduza
Head 04 Fix - Anvart
SH3 Officer Faces
Aces' Modified Headphones
Aces' Crew On Deck Stand Alone GWX
Clearsky Clouds - Rubini
A-I Class Destroyers - The Frog
J-Z Class Destroyers - The Frog
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final - Ocean Blue
Tuddley's Barracks Screen
Rick's Alternate Rec Manual - Rik007
GWX Turm Lights Fix - Privateer/Jimbuna
KB's Diesel Sound Mod - kristenburnout
No Continuous 'Ship Spotted'
Torpedoraum Typ II - MCHALO12
New Freecam Mod - Asanovic7
Seabed Repair Mod - Mikhayl
Searchlights Removed - schlechter pfennig
SH4 Maptools for SH3 - Latemail
Merchant Fleet Mod - Iambecomelife

JSGME:
SH5 Water for GWX 0.9 20 Km - Rik007
Type VIIa Features - Wreford-Brown
VIIB Early War Skin - Sledgehammer427
Type IIb AI Camo - Sean (changed to IIA)

The only thing I use JSGME for is mods that need to be rotated in and out (and for testing). None of those four are activated yet.

Oh, and I haven't installed the h.sie and Stiebler optional mods yet. :sunny:

BigWalleye
03-01-15, 08:08 AM
I'd suggest you try running MFM in a rockstock SH3 install. If you can't get "Happy Times" to work there, then your rig definitely can't handle it. But, if it runs, then you know to start looking for some interaction.

danasan
03-01-15, 08:33 AM
Steve, have you used the 4 GB patch?

Sailor Steve
03-01-15, 10:56 AM
I'd suggest you try running MFM in a rockstock SH3 install. If you can't get "Happy Times" to work there, then your rig definitely can't handle it. But, if it runs, then you know to start looking for some interaction.
Good idea. I also realized that I didn't cancel all the background programs first. Everything's been running so well it didn't occur to me to do that. Today we'll try it with EndItAll and Game Booster both doing their jobs.

Steve, have you used the 4 GB patch?
Oh yeah. In fact the first thing I did after the CTD was double-check that it was activated.

BigWalleye
03-01-15, 11:03 AM
In fact the first thing I did after the CTD was double-check that it was activated.

Steve, if you have activated the 4GB patch contained in h.sie's V16B1-Patch-Kit, then you might not want to activate another, external 4GB patch. And, IIRC, h.sie's 4GB patch is activated by default. I think you have to unselect it in the Options Selector if you don't want it.

Sailor Steve
03-01-15, 11:11 AM
I activated it through Bl!tzkr!eg's SH3 Front-End. Do you think I should deactivate it there and check H.sie's version to see if it's still activated there?

BigWalleye
03-01-15, 12:10 PM
I activated it through Bl!tzkr!eg's SH3 Front-End. Do you think I should deactivate it there and check H.sie's version to see if it's still activated there?

As I mentioned above, I would remove h.sie's patched sh3.exe along with everything else. Do keep the 4GB patch from BK's front end for now. Otherwise, just stock SH3. Activate MFM only. Then try "Happy Time".

Good luck! Keep us posted.

sublynx
03-01-15, 12:35 PM
h.sie's v16 and Stiebler's 4c would probably be better to add as late as possible. They change a lot that might be in conflict with other mods.

BigWalleye
03-01-15, 01:58 PM
h.sie's v16 and Stiebler's 4c would probably be better to add as late as possible. They change a lot that might be in conflict with other mods.

It isn't a matter of how much they change, as about the fact that the supplements should be created by editing files that may have already been rewritten by other mods. That way, the supplements incorporate the changes from the previously activated mods, in addition to the changes required for the supplements themselves. Then, once the supplements for h.sie's and Stiebler's patches have been prepared, they should naturally be activated after the rest of your mods. IAW, last.

Sailor Steve
03-01-15, 10:21 PM
Okay, I tried 'Happy Times' with my setup again, this time running Game Booster, and it got all the way to the 'Not so long ago..." screen, then it crashed.

I made an entirely new game, put in nothing but the MFM, and it loaded 'Happy Times' just fine.

I started a test career with my full setup, set out for AN44, waited out days of stormy weather, and finally encountered a ship. Wow! M17!

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img1-3-2015_19.32.34_160_zpsi9f90xdv.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img1-3-2015_19.32.34_160_zpsi9f90xdv.png.html)

He was marked neutral, but he was close to the English coast and heading in that direction, and when he saw me he started zig-zagging like crazy. Who cares if all five torpedoes missed or were duds? The MFM runs! I'm worried about meeting a bunch of them in a convoy, but then I don't think that should matter. I don't know why it won't load 'Happy Times', but I'm not too worried. It's my favorite Single Mission, but then I only use it for practice or to relax, and I'm not really that much into single missions.

It runs MFM ships in campaign. That's all that matters. I'll be starting a real career soon. :sunny:

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img1-3-2015_20.7.22_56_zpsrfrc2eax.png (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/SH3Img1-3-2015_20.7.22_56_zpsrfrc2eax.png.html)

CptGrayWolf
03-02-15, 12:34 AM
That is one juicy target!

BigWalleye
03-02-15, 07:27 AM
Okay, I tried 'Happy Times' with my setup again, this time running Game Booster, and it got all the way to the 'Not so long ago..." screen, then it crashed.

I made an entirely new game, put in nothing but the MFM, and it loaded 'Happy Times' just fine.



So we have established that your rig can run MFM. Great! There is something in your mod list that is interfering, apparently only when you try to load "Happy Times." If you are like me, you will worry it like a terrier with a rat until you overcome the problem, but right now you can play the game!

SINK 'EM ALL!

danasan
03-02-15, 08:43 AM
I would bet that there is a ship - class defined or scripted in the Single mission "Happy Times" which is now /absent/wrong/altered/whatever... in your setup.

Steve, if you open the single mission in the mission editor it well tell you - likely

EDIT:It could affect your career as well when that ship(s) is(are) spawned/scripted in the carrer - layers and try to pop up

Sailor Steve
03-02-15, 10:48 AM
Steve, if you open the single mission in the mission editor it well tell you - likely
It might. I opened it and looked. The problem is that I have no idea what I'm looking for. :dead:

danasan
03-02-15, 11:02 AM
If you fire up the editor and open the "Happy Times" mission by clicking "File"... "open normal mission"... You'll find a tree - like explorer with "Inbound convoy" and "Escorts" on the right hand side.

First, you can compare if you have those ships installed.

Right - clicking the ships will show their properties, if one isn't installed correctly or altered or whatever, you'll know.


That can end in a lot of work.

Sailor Steve
03-02-15, 11:22 AM
I did that. As I said, I don't know what I'm looking for. Everything seems to be normal, but how would I tell if it wasn't?

danasan
03-02-15, 01:07 PM
OK, if there isn't an error message, that is fine. So there doesn't seem to be a conflict.

Sailor Steve
03-02-15, 01:27 PM
error message
Oh, that's what I was looking for? :D

Nope, no message. :sunny:

danasan
03-03-15, 04:16 AM
I should have been more specific, sorry Steve.

It's been a while since I fiddled with the editor. I now tried to provoke a false entry by setting the ship's type to 999. When you click that unit, the editor crashes. So, that's the "error message"

The same happens if you try to "verify" the mission in the editor.

Sorry for confusion, it's been a while.

But it is a good way to find out about your ships - you don't have to launch the whole game every time.

Sailor Steve
03-03-15, 10:11 AM
That is cool! :rock:

Thanks!

Sailor Steve
03-03-15, 09:21 PM
I've completed all the tutorials except the last one, and everything seems to be working as advertised. I have a couple minor things to change and I think I'm ready for war. :stare:

Sailor Steve
03-07-15, 07:34 PM
I've got everything set up and ready to go. I started thinking about my second career, which will also be from the 2nd Flotilla, but in a Type IX. I did the change to the cfg file in Commander to get a IX in August '39. I opened Commander. No Type IX listed. I tried it again. Still not working. I started looking online for the instructions to see if I had done something wrong. The only instructions I could find were from me, helping other people to make that change. It worked for them, because they thanked me at the time. So why isn't it working now?

It finally occurred to me to start Commander from the folder rather than the shortcut. There it was. The shortcut was talking to the .exe, but apparently not the other way around. I deleted the shortcut and made a new one, and now everything's jake. :sunny:

I've done a false patrol in the Type VIIa, qualified my crew and am ready to go. I've put it off for the last couple of days because I've been seeking special help for a little project of mine. I'll be starting tomorrow no matter what. Sunday is a good day to start a career.

sublynx
03-07-15, 08:09 PM
Happy hunting :arrgh!:

HW3
03-08-15, 09:06 AM
Good luck and, as someone else on the forum would say, "Sink em all!"

:salute:

Sailor Steve
03-09-15, 09:53 AM
Okay, back to posting this where it belongs. As reported in my new Patrol Logs thread I did a false patrol, set up my crew, then tried to start a real patrol only to have the loading bar freeze. I know it can take longer to load with lots of mods, but 30 minutes with no change? I don't think so.

I've been reliably informed that I'm an idiot. Well, not really, but I know the horrible truth. I really have been reliably informed that my new PC should easily handle the mod loadout, so the next best assumption is that I screwed up somewhere, which is certainly believable. My current plan is to start another career and see what happens. If that doesn't work then I'll be stripping everything out and reloading it again. The difference this time is that I'll be keeping everything in JSGME like I probably should have all along. I just like to make sure things are working that way and then loading them in permanently. I probably need to break that habit.

I'll be doing all this tomorrow. Tonight I have music to play, and today I need practice. I also have a model I've been putting off far too long.

We'll see how it goes. :sunny:

BigWalleye
03-09-15, 11:24 AM
.. this time is that I'll be keeping everything in JSGME like I probably should have all along. I just like to make sure things are working that way and then loading them in permanently. I probably need to break that habit.


No need to do that, although I suspect that your habit might arise from a distrust of early versions of JSGME. Maybe stick with JSGME for a few rounds, until you are absolutely certain that everything is working just the way you want it. If you choose to hand-install the mods at that point, you can be sure that any problem which comes up is due to a PEBKAC error.:)

HW3
03-09-15, 04:04 PM
My experience while running MFM Lite BETA was loading times of around 70 to 90 minutes. While I loved all the added ships, I finally tired of the long loading times, and took it out. My loading times dropped to 5 to 10 minutes then.

Sailor Steve
04-04-15, 10:43 PM
I can't believe it's been almost a month since I posted here. Then again, I thought I might be done with starting over and actually underway. No such luck, at least then.

And now? I followed BW's advice and stopped pretending like I know what I'm doing. Everything is installed using only JSGME. This let me experiment a lot more. I finally figured out which mod was keeping me from playing 'Happy Times'. It was Racerboy's (TheDarkWraith) SH4 Effects for SH3. With that not installed I got to play the single mission one more time. I installed it after. If I get a crash later because of a missing ship or some such I'll know what to try first. Until then I'm sticking with it.

Anyway, tomorrow I plan to start a new career and hope it will stick. :sunny:

Jeff-Groves
04-05-15, 12:06 AM
I finally figured out which mod was keeping me from playing 'Happy Times'. It was Racerboy's (TheDarkWraith) SH4 Effects for SH3.

Well that should get you a good verbal posting of 'your stupid' or some such from you know who.
:har:

Sailor Steve
04-05-15, 04:40 PM
Actually I don't know who, but I'm the first to admit that I am indeed stupid when it comes to understanding things like this. :sunny:

Sailor Steve
04-10-15, 11:45 PM
I have a new problem. I hit the 'P' key to go to periscope depth and the boat starts dropping like a stone. Going full speed and ordering any depth, including surface, doesn't help. I haven't died because 'E' to blow the tanks will stop the dive, and another 'E' or two will start rising. I tested it several times to make sure I hadn't hit a wrong key, and it does the same thing every time.

The funny part is that I then ran a single mission and a couple of Academy missions and everything works exactly as it should. It's only happening in my brand-new career.

I did some research and similar things have happened to others, but seemingly only after ordering a Crash Dive, not a normal dive to periscope depth.

Oh, also it has happened after getting out of the game and reloading.

sublynx
04-11-15, 12:28 AM
Strange indeed. Maybe check your keyboard commands with Setkeys?

H.sie's Crash Dive fix maybe related with the problem?

Sailor Steve
04-11-15, 01:27 AM
Maybe check your keyboard commands with Setkeys?
Would that change between Career and Academy modes? I just now loaded it up again and avoided the keys altogether. I used the mouse to click 13 meters. Again the boat headed for the bottom as fast as it could.

H.sie's Crash Dive fix maybe related with the problem?
Maybe. I'm not sure how to check that.

sublynx
04-11-15, 03:11 AM
H.sie's and Stiebler's mods have a setup program (Option Selector) that lets one pick what tweaks one wants to be written to SH3.exe. I checked the options I have on in my SH3.exe, looked like this:

http://i.imgur.com/S12juej.jpg

This is what it says in the Option Selector help file:

“Crash dive blues” - Bug fix by H.sie and Stiebler (V15E or later)
From now on, you don’t lose control over the sub anymore if you interrupt a crash dive before the sub has reached its designated crash dive depth. NYGM players will benefit especially from this fix, since in NYGM the Crash dive blues is more noticable.
Prevents the old problem that an interrupted crash-dive (for example, by setting a greater depth before the crash-dive is completed) will cause the U-boat to settle out at the new depth at an angle, and become difficult to control at slow speeds.

If the problem description sounds familiar, it might be that patching your SH3.exe could fix the problem. If you do try patching your sh3.exe, be ABSOLUTELY sure you have a backup copy of your original SH3.exe AND the SH3.exe that you now have (with the h.sie and stiebler corrections).

Sailor Steve
04-11-15, 10:17 AM
My first instinct is to say "I've never crash-dived with this campaign! How can that be the problem?" My second instinct is to remember that often things in computer programs take on a mind of their own, and it sometimes gets weird.

I'll uncheck that item and see what happens. Thanks for the advice. :sunny:

sublynx
04-11-15, 12:08 PM
Hopefully that helps. Your problem sounds very strange. If it doesn't help, let's hope someone else has experienced something like that and can give a hint about what might be the problem.

Sailor Steve
04-11-15, 04:07 PM
I removed both and it fixed it real good. Crashed the game. Of course I knew that might happen, being in the middle of a patrol and all. Of course if I waited until the end of the patrol I might have encountered a destroyer, and with no vertical control underwater I likely would have died anyway. Oh well, I was only about four game-hours in.

Restarted the career and it seems to be working alright. I'll never know if one of those was the problem or it was just a glitch in that career. Either way, it's fixed for now. I'll be loud and noisy if it happens again.

Thanks for the advice. :sunny:

sublynx
04-11-15, 11:16 PM
Good to hear :) I'm really surprised. H.sie's v16 and Stiebler's 4c usually solve problems, not cause ones.

I find myself playing one patrol, while tinkering with something minor and changing it between loads, then tinkering with something major and changing it while back in port. Sometimes I get it wrong, and the minor change turns out to be a major one, which is a guaranteed mid-patrol crash. It usually loads though, if I change the mod soup back to what it was at the moment that I saved the game.

Jimbuna
04-12-15, 08:09 AM
Could be of some help Steve:

http://www.subsim.com/radioroom/showpost.php?p=430428&postcount=6

Sailor Steve
04-12-15, 10:20 AM
Jim, your link goes to a link that goes to another link. The last link did have the information. My current starting Windspeed is 8, but that's for the restarted campaign. I can't look at the bugged one because it's gone now.

Anyway, it's working properly at the moment.

Jimbuna
04-13-15, 12:11 PM
Your sorted then...that is all that matters :sunny:

Sailor Steve
04-19-15, 09:33 PM
I've just made a discovery! If I had listened to others I might have found out long ago. As I've said, I've been trying to change the names of IABL's Merchant Fleet Mod ships in the Recognition Manual. I changed all the Display Names in all the British Roster files, to no avail. Then I had to change them all back. I did some looking online and discovered a conversation in an old thread, and Frau Kaleun kept insisting that it was all in the EnglishNames.cfg. So I sat down and started converting all those names. I started a test career and raced to the Channel, where there's lots of traffic, and she was right!

Here's the proof:

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/1_zpsqpwzibut.jpg (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/1_zpsqpwzibut.jpg.html)

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/2_zpsnhgyx0nd.jpg (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/2_zpsnhgyx0nd.jpg.html)

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/3_zpsyjcdnvc5.jpg (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/3_zpsyjcdnvc5.jpg.html)

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/4_zpsrr9fssz6.jpg (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/4_zpsrr9fssz6.jpg.html)

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/5_zpslcybpd5x.jpg (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/5_zpslcybpd5x.jpg.html)

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/6_zps6drvid5e.jpg (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/6_zps6drvid5e.jpg.html)

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/7_zps9ei07srj.jpg (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/7_zps9ei07srj.jpg.html)

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/8_zps8ga6d2fv.jpg (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/8_zps8ga6d2fv.jpg.html)

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/9_zpsmoxn6pjh.jpg (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/9_zpsmoxn6pjh.jpg.html)

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/10_zpsmbtauv34.jpg (http://s14.photobucket.com/user/SailorSteve/media/Silent%20Hunter%20Screenshots/10_zpsmbtauv34.jpg.html)



For each class name I used my own notes from the Ship Names mod, which includes a note for each name about how close it is to the model in question. I used the most accurate ship, or the largest number of ships in the listing for the class name. I used a separate class name for the 'X' ships. I also changed the name of Jimbuna's 'Q-Ship' mod, to make it even harder to avoid them (at least the first time).

I'm considering doing the same for all the ships in the game, but for now I think I'll release it the way it is. It isn't a mod as such, it's just a rewrite of the EnglishNames.cfg. If I made a new file it might not contain all the classes you already have, so I'm just putting it here so anyone can copy and paste it to their own EnglishNames.cfg.

WARNING: Do not make the change while at sea. I can tell you from experience that it will kill your career. You might not even want to do it in port, but rather wait until you start a new career. Anyway, here it is:

AK01A=Haskell Class Attack Transport
AK02A=Crater Class Attack Transport
AK03A=Andromeda Class Attack Transport
AM01A=Naval Ammunition Ship
AO01A=Cimarron Class Fleet Oiler
AO02A=Kennebec Class Fleet Oiler
L01B=Glenapp Class Merchant
M01A=African Monarch Class Merchant
M01B=Clan McBean Class Merchant
M01X=Kensington Court Class Merchant
M02B=Brandanger Class Merchant
M02X=Varela Class Merchant
M03A=Metapan Class Merchant
M03B=Anshun Class Merchant
M03X=Bamora Class Merchant
M04B=Eurybates Class Merchant
M05A=Luckenbach Class Merchant
M06A=A.S. Hansen Class Merchant
M06B=Trebartha Class Merchant
M06X=City of Eastbourne Class Merchant
M07A=Alcoa Cutter Class Merchant
M07B=Arlington Court Class Merchant
M07X=Forthbank Class Merchant
M08B=King Arthur Class Merchant
M08X=Manchester Exporter Class Merchant
M09A=City of Dallas Class Merchant
M09B=Bankura Class Merchant
M09X=Malvernian Class Merchant
M10A=Hog Islander
M10B=Trecarrell Class Merchant
M10X=Barrdale Class Merchant
M11B=Baron Carnegie Class Merchant
M11X=Blairatholl Class Merchant
M12B=Harberton Class Merchant
M12X=Cape Breton Class Merchant
M13A=Admiral Halstead Class Merchant
M13B=Baron Ardossan Class Merchant
M13X=Mount Kyllene Class Merchant
M14B=Hopecastle Class Merchant
M14X=Ikauna Class Merchant
M15A=C1 Cargo
M15B=Hickory Brook Class
M15X=Høegh Silverlight Class Merchant
M16B=Blairmore Class Merchant
M16X=Deptford Class Merchant
M17A=Edward Chambers Class Merchant
M17B=Baron Jedburgh Class Merchant
M17X=King Edgar Class Merchant
M18B=Cairnesk Class Merchant
M18X=Quebec City Class Merchant
M19B=Eskdalegate Class Merchant
M19X=Rio Azul Class Merchant
M20B=Benlawers Class Merchant
M20X=Clan MacFarlane Class Merchant
M21B=Daghestan Class Cam Freighter
M22A=Henry D. Whiton Class Merchant
M22B=Dalblair Class Merchant
M22X=Temple Mead Class Merchant
M23B=Thistlebrae Class Merchant
M24B=Aelybryn Class Merchant
M24X=Alice Moller Class Merchant
M25A=Agwistar Class Merchant
M25B=Silveray Class Merchant
M25X=Clare Lilley Class Merchant
M26B=Jamaica Pioneer Class Merchant
M26X=Manchester Citizen Class Merchant
M27B=Clan Allen Class Merchant
M28B=City of Athens Class Merchant
M29B=Norden Class Merchant
M30A=Day Star Class Merchant
M30B=La Cordillera Class Merchant
M30X=Clan MacAlister Class Merchant
M31B=Duke of Rothesay Class Merchant
M31X=Albuera Class Merchant
M32B=Clan Davidson Class Merchant
M32X=Bacchus Class Merchant
M33X=Bodegraven Class Merchant
M34A=Lake Folcroft Class Merchant
M34B=Kirriemoor Class Merchant
M34X=Cap Blanc Class Merchant
M35B=Empire Ship
M36B=Empire Cam Ship
M37B=Amicus Class Merchant
M37X=Thiokepasti Class Merchant
M38B=Nigerstroom Class Merchant
M39B=Iron Baron Class Ship
M39X=Petrophalt Class Ship
M40A=Albert Kahn Class Merchant
M40B=Armilla Class Merchant
O01B=British Ore Carrier
O02A=American Ore Carrier
S01B=Small Ore Freighter
S02B=Corfell Class Small Freighter
S03B=Aalborg Class Small Freighter
S04B=Abbotsford Class Small Freighter
SCF=Chelwood Class Merchant
T01A=Sinclair Opaline Class Tanker
T01B=British Merit Class Tanker
T01X=Miralda Class Tanker
T02B=British Ardour Class Tanker
T02X=Scottish American Class Tanker
T03A=Esso Baytown Class Tanker
T03B=British Character Class Tanker
T03X=Athelduchess Class Tanker
T04B=Hallanger Class Tanker
T04X=Pan Aruba Class Tanker
T05B=British Endeavour Class Tanker
T05X=President Francqui Class Tanker
T06A=Pan Carolina Class Tanker
T07B=San Adolfo Class Tanker
T08B=San Fabian Class Tanker
T08X=F.J. Wolfe Class Tanker
T09A=Arrow Class Tanker
T10A=GulfBelle Class Tanker
T10B=San Valerio Class Tanker
T10X=Amsterdam Class Tanker
T13A=T2 Tanker
T14B=British Amassador Class Tanker
T16A=Esso Augusta Class Tanker
T16B=Thorhild Class Tanker
T16X=Arthur F. Corwin Class Tanker
T17A=Stanvac Melbourne Class Tanker
T17X=Esso Balboa Class Tanker
T18A=Green Mountain Class Tanker
T18B=British Industry Class Tanker
T18X=Adinda Class Tanker
T19A=Virginia Class Tanker

jakjack
04-20-15, 10:25 AM
So awesome! Thank you :salute:

Wise
07-24-15, 02:24 AM
This morning I installed the Wilhelmshaven Schleuse and Extra Ships mod. Everything works fine when testing with the Navigation Course, but when I tried a career it crashed. I tried taking out different mods with no luck. Then I tried launching it from SH3 Commander and it worked just fine. It looks like I'm good to go with a little adjusting.

__________________________________________________ ___________

I WOULD NOW LIKE TO TAKE THIS TIME TO GIVE SOME ADVICE OF MY OWN.

If any newer members are reading this, I want you to listen carefully. One of the most common things we see here at Subsim is the cry for help:

"My game is crashing and I don't know why!" :wah:

"How does my mod soup look?" :dead:

I'm sorry if this seems a little harsh, but there is a very easy answer to all this: Never, ever, EVER install 30 mods and try to play the game. This is asking for trouble. ALWAYS install one mod at a time, and test each one as you go. This will result in two things, both positive.

1. If a mod doesn't work with the others you will know right away, and you will know which mod caused the problem. Also, because JSGME gives you warnings when a new mod overwrites an older one, you will know right away not only which mod caused the problem, but which one it had the conflict with. Then you can come here with specifics and anyone who might have the answer will be able to help immediately without feeling like he's pulling teeth.

2. Doing this will give you a better understanding of your computer and of the programs (games and mods) involved. Then you will know what to look for the next time you have a problem and you will be able to help others. We learn by doing, not by having others do it all for us.

Are you afraid of having to completely tear out the game, clean the registry and reload everything? TOO BAD! I've been playing subsims for thirty years now, and I've been playing SH3 (obviously not regularly or I wouldn't have this thread) for the almost ten years since it was released. I've uninstalled and reinstalled the whole game more times than I can count. No, it's not fun, but it is one of the perils of fiddling with stuff you don't know anything about. Don't want that to happen? Only run stock games or stick with just the tried-and-tested supermods.

Yes, that's a bit of a rant but it's also the truth. Everybody runs into problems and we are all here to help each other, but sometimes the new player doesn't understand how many times we've seen these exact same complaints. If you follow that single piece of advice - load your mods one at a time and test them - you'll save yourself and everybody else a lot of trouble later.

Steve, is gold words!:up: Thank you very much!:salute:

VONHARRIS
09-09-15, 04:58 AM
I've just made a discovery! If I had listened to others I might have found out long ago. As I've said, I've been ......ker

I just stumbled upon this post. Amazing job.
Thank you so much for sharing. :salute::up:

Sailor Steve
11-11-15, 07:11 PM
Well, I'm starting over again...again...again...

Not really, though, but kinda sorta.

I had planned to finish one patrol from each available flotilla in GWX, then do the same in SH4 with Operation Monsun. I tried. I really tried. I am on the record as being one of those who think SH4 is a better platform than SH3. Several things are fixed, some additions made that work better, and overall it is a step up. But...

There are no mods. No locks on the Kiel Canal. Just an entrance, like the mouth of a river. Minimal ship traffic. The semi-transparent sea is an improvement, until heavy weather hits, then it just looks odd. I'm not sure what else it is, but the more I try to play it the more disappointed I am.

After months of trying, I'm back with SH3. I say I'm starting over again because I've just installed the newest version of LSH3, the 2015 one. So far it seems pretty good. I have a lot of lesser mods to install as well, because I like the way I have my GWX copy feeling. We'll see how it goes.

haz
07-15-17, 01:39 AM
Please forgive me for putting this here.As i do not understand how this all works.Anyways I cannot find aces sub pens,at least a link that works.please someone link for it would be appreciated much.

Sailor Steve
07-15-17, 11:13 AM
Please forgive me for putting this here.As i do not understand how this all works.Anyways I cannot find aces sub pens,at least a link that works.please someone link for it would be appreciated much.
Which version do you want? There is one for GWX, one for LSH, and one for WAC.