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View Full Version : Daytime/nighttime messed up?


suitednate
12-19-14, 10:44 PM
Hello I've been reading on the forums regarding this but I am still confused. I am running a career out of Pearl and transiting to the Celebes Sea for patrol. I am currently near Eniwetok Island which is not that many time zones away from Pearl. It's only a couple, if that. I know I have crossed the International Date line.

Clock reads 12:27 but it is in the middle of the night with the moon setting!! It is May 7, '42 by the way. I then tried to save and reload the game and when I reloaded it was still night with the moon directly overhead!! :doh: What gives?


PS....went through a day and sun is setting at 0850! :timeout:

Cybermat47
12-19-14, 10:49 PM
Is your clock set to Nautical time or GMT?

suitednate
12-19-14, 11:07 PM
Is your clock set to Nautical time or GMT?


Didn't even know that was an option. How do I check that? Also after attempting to do the save/reload trick (which I have read can turn night Into day if the clock is at the appropriate time), those saves are now crashing to desktop. :/\\!!

Cybermat47
12-19-14, 11:51 PM
Didn't even know that was an option. How do I check that?

Actually, I'm not sure that it is an option. I guess it depends on what mods you're using.

suitednate
12-19-14, 11:56 PM
Actually, I'm not sure that it is an option. I guess it depends on what mods you're using.


Real fleet boat, rsrd campaign. Loaded a previous saved game from a point in time before I had saved a game while underwater. The daytime/nighttime issues seemed to disappear. Does saving underwater colossally mess things up?

Cybermat47
12-20-14, 01:25 AM
Loaded a previous saved game from a point in time before I had saved a game while underwater. The daytime/nighttime issues seemed to disappear. Does saving underwater colossally mess things up?

I haven't encountered any problems from saving underwater, but everyone else seems to, so I'd say that the underwater save was what was causing the issue :salute:

Spraug
12-20-14, 05:01 AM
After this (first) career is over I planned to install RSRD and TMO. Thanks for this discussion, because in my vanilla game, I always save underwater. I will have to change that, it seems.

Sailor Steve
12-20-14, 09:44 AM
SH4 clock is always set to Base time. It reflects the time at your home port, not local or GMT.

fireftr18
12-20-14, 11:56 AM
Real fleet boat, rsrd campaign. Loaded a previous saved game from a point in time before I had saved a game while underwater. The daytime/nighttime issues seemed to disappear. Does saving underwater colossally mess things up?

The "save" issue is an old, and well known bug. The save file for sh4 is very complicated. The biggest issue now is saving over top of old saves. Eventually, you'll do it so much you actually corrupt the file. Every time you save, it's best to save in a new file. For example, I do a fresh save while still in the office (fireftr). Then each save while on patrol, I simply number the save (fireftr1, etc). There are some old guidelines to make sure you have the cleanest save possible. Best to save when: nothing is in sensor range, on the surface, clear weather. The more you add, the more complicated the save file becomes and the greater chance of getting a corrupt save. The commonly used computers when sh4 came out did have a problem. The computers now seem to not have a problem.

suitednate
12-20-14, 02:49 PM
The "save" issue is an old, and well known bug. The save file for sh4 is very complicated. The biggest issue now is saving over top of old saves. Eventually, you'll do it so much you actually corrupt the file. Every time you save, it's best to save in a new file. For example, I do a fresh save while still in the office (fireftr). Then each save while on patrol, I simply number the save (fireftr1, etc). There are some old guidelines to make sure you have the cleanest save possible. Best to save when: nothing is in sensor range, on the surface, clear weather. The more you add, the more complicated the save file becomes and the greater chance of getting a corrupt save. The commonly used computers when sh4 came out did have a problem. The computers now seem to not have a problem.

I always save under a new name for each save I make, yet I'm still getting some crashes on loading the saves. Are you not supposed to save near land as well? What distance away constitutes "not near land"?

TorpX
12-20-14, 09:54 PM
I always save under a new name for each save I make, yet I'm still getting some crashes on loading the saves. Are you not supposed to save near land as well? What distance away constitutes "not near land"?

Other than saving under a unique name, I don't follow any special precautions. In fact, I've saved almost nose to nose with enemy ships, without problems. BTW, my machine is 6 yrs. old, I'm using Win7 (previously Vista). I think people have a tendency to blame mysterious SAVING DEMONS right off, when there are other things at work, like mod soup issues, for instance.

Have you been experimenting with mods?

fireftr18
12-21-14, 12:44 AM
I always save under a new name for each save I make, yet I'm still getting some crashes on loading the saves. Are you not supposed to save near land as well? What distance away constitutes "not near land"?
The same rule as sensor range applies. Since sonar and radar don't pick up land, then the "sensor" used is visual range. If you can't see it and your spotters can't see it, then it's outside visual range.

fireftr18
12-21-14, 12:46 AM
Other than saving under a unique name, I don't follow any special precautions. In fact, I've saved almost nose to nose with enemy ships, without problems. BTW, my machine is 6 yrs. old, I'm using Win7 (previously Vista). I think people have a tendency to blame mysterious SAVING DEMONS right off, when there are other things at work, like mod soup issues, for instance.

Have you been experimenting with mods?




Early on, I did have problems with saves when saving in a battle, etc (while running vanilla). I don't now and only follow the unique name rule.

TorpX
12-21-14, 01:03 AM
Early on, I did have problems with saves when saving in a battle, etc (while running vanilla). I don't now and only follow the unique name rule.

Are you using the same OS?

I never had alt-tab issues with Vista, but did with Win7.

We'll probably never know exactly why SH4 has these hiccups.

merc4ulfate
12-22-14, 01:17 PM
If your listing your mods list them from JSGME not what you type.

A mods list from JSGME will give us more informations You didnt list versions your running on those mods so we really do not know what direction this may take.

A mods list from JSGME looks like this:

Generic Mod Enabler - v2.6.0.157
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
More_DDs_for_AITorpedoLauncher
Improved Ship Physics_2.15
Classe_Balao_CamoTri

You can do this by opening JSGME going to the middle menu and clicking
TASKS
Then move down to the bottom and click
EXPORTED ACTIVATED MOD LIST TO

and choose CLIPBOARD.

You then paste it into the text your posting.

Knowing exactly what you have loaded will better enable others to help you.