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View Full Version : is merchant fleet mod mod compadible with GWX 3 Wilhamshave, st nazaire, Schluse?


avers
11-27-14, 08:14 PM
hey guys, is it ok to activate "GWX 3 Wilhamshaven, St, Nazaire, Schluse and xtra ships mod?

here the overwrites:

"T09A.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
Folder "Data\Sea\T09A" has already been added by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A.dat" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A.dsd" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A.eqp" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A.sim" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A.sns" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A.val" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A.zon" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A_en.log" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A_fr.log" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A_ge.log" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A_shp.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A_sil.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A_T01.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A_T02.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A_T03.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T09A_T04.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
Folder "Data\Sea\T13A" has already been added by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A.dat" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A.dsd" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A.eqp" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A.sim" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A.sns" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A.val" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A.zon" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A_en.log" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A_fr.log" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A_ge.log" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A_shp.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A_sil.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A_T01.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A_T02.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A_T03.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"T13A_T04.tga" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.

HW3
11-27-14, 08:40 PM
I had no problems running both of them together even with the overwrites.

avers
11-27-14, 09:26 PM
thanx, another question. Is it ok for me to activate ultimate ship and aircraft mod (both parts) after the GWX 3 Wilhamshaven, St. Nazaire, Schluse and xtra ships mod?

overwrites:

"particles_funnelsmoke.dat" has already been altered by the "Merchant_Fleet_Mod_3.2" mod.
"DefSide.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"SCF.cfg" has already been altered by the "Q Ship mod GWX3.0" mod.
"BBWarspite.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"NCUS.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"SCF.cfg" has already been altered by the "Q Ship mod GWX3.0" mod.
"CLLeipzig.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"CA_StGior.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"PPR.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.

Sailor Steve
11-27-14, 09:58 PM
The .cfgs are the ship's descriptions, and the .tgas are the basic pictures. The others can make a difference, but you want to add the MFM last. You should be okay with that.

As to your second question, yes, the new mod will change things. I doubt the changes will ruin anything, but there is always that possibility. The good news is that if you don't like the result you can use JSGME to remove it again.

yasti
11-28-14, 03:59 AM
Hi there, long time reader first time poster here.

I have MFM, st naz, and USAM all running together fine <-- in that order. Haven't noticed any issues so far with putting MFM first