View Full Version : best hunting grids
midnightrider1818
11-05-14, 12:50 PM
right now It is nov of 39. My orders were to patrol grid be37. I have sunk one medium size merchant there and have completed my assignment. I am thinking of moving closer to the English channel but staying in deep waters and patrolling. Where is everone else patrolling at.
The northern and southern entrances to the waters between Ireland and England are a good bottleneck.The water is still reasonably deep there. (like BF14, BF23, AM02 and AM52) Keep an eye out for distant icons on the map and intercept them.
If you change the "Display Range To Opportunity Radio Contacts" and "Display Range To Important Radio Contacts" values in \SH3Gamefolder\Data\Cfg then you see more of what is around you. By default you are limited to getting about 250 km iirc. I changed it to higher on the basis that the Kaleun could choose himself if he is going to do the intercept.
Zosimus
11-05-14, 05:55 PM
The northern and southern entrances to the waters between Ireland and England are a good bottleneck.The water is still reasonably deep there. (like BF14, BF23, AM02 and AM52) Keep an eye out for distant icons on the map and intercept them.
If you change the "Display Range To Opportunity Radio Contacts" and "Display Range To Important Radio Contacts" values in \SH3Gamefolder\Data\Cfg then you see more of what is around you. By default you are limited to getting about 250 km iirc. I changed it to higher on the basis that the Kaleun could choose himself if he is going to do the intercept.
Good tip! :up:
Pisces-
That is a good suggestion. I just went to change it and couldn't decide what to change it to:hmm2:. What would you suggest as a good distance.
MJ
banryu79
11-06-14, 05:20 AM
Pisces-
That is a good suggestion. I just went to change it and couldn't decide what to change it to:hmm2:. What would you suggest as a good distance.
MJ
Well, the file is "Contacts.cfg".
Mine (I'm using GWX) is like that:
[ContactSettings]
; Contact settings
Display Range To Opportunity Radio Contacts=250 ;[>0] kilometers
Display Range To Important Radio Contacts=750 ;[>0] kilometers
Decay Time For Important Radio Contacts=28800 ;[>0] seconds
Decay Time For Opportunity Radio Contacts=21600 ;[>0] seconds
Decay Time For Imprecise Sensor Contacts=600 ;[>0] seconds
Decay Time For Precise Sensor Contacts=60 ;[>0] seconds
Single Contact Min Size=1 ;[>0] minimum numbers of units in this type of group
Small Contact Min Size=4 ;[>0] minimum numbers of units in this type of group
Medium Contact Min Size=8 ;[>0] minimum numbers of units in this type of group
Large Contact Min Size=16 ;[>0] minimum numbers of units in this type of group
[ContactRange]
;under the (right) value a contact is considered as:
Short=1000 ;[m]
Medium=8000 ;[m]
Long=16000 ;[m]
[ContactSpeeds]
;less than each value means (in this order): stationary, slow, medium and fast speed ; over the last value means very fast speed
Merchant=0.1,8,12,35 ;[kts]
Warship=0.1,8,19,35 ;[kts] including uboats
Air=0.1,50,100,150 ;[kts]
Convoy=0.1,8,12,35 ;[kts]
What about 500 and 1500?
Oops, forgot the file name of the config file.
As for how far you want to get reports, it depends on how comfortable you are with doing long intercepts. In general it takes a target 170 km of forward movement before it's course uncertainty (+/- 11.25 degrees) can put it outside of your ultimate hydrophone range. (Self listening range 34 km ) You would want to be on the reported target course before that is reached by the target, or else he can pass by unnoticed. How much time you have for that depends on his speed, your maximum speed, and your approach direction. With a head-on intercept you can engage much more distant targets. But it can never hurt to get more rather then less reports. In the end it is up to you to make the choice of going after one. And you are not getting all the units in that range either. An icon is still shown based on a random probability. I see no danger of being over-powering.
I have both values at 750 km. I can't remember the exact difference in gameplay of the 2 values. But it has been talked about on the forum here in the past.
banryu79
11-06-14, 10:32 AM
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I have both values at 750 km. I can't remember the exact difference in gameplay of the 2 values. But it has been talked about on the forum here in the past.
Ah, nice to know... :)
I'm thinking to put mine both at 1000 Km. I will see if it is "overkill" or not. Btw if you manage to rember in which thread this specific topic has already been discussed with explanation I will be happy to know it :yep:
...Btw if you manage to rember in which thread this specific topic has already been discussed with explanation I will be happy to know it :yep:Sorry, too long ago. Use the advanced search function and give it the exact words of those settings as keywords. I'm sure it will come up with something.
Zosimus
11-07-14, 08:39 PM
So I doubled my radio contact range. Am I happy? Not so much...
It turns out that when I'm getting radio contacts that are further away the time control doesn't scale down. Many times before I can get TC down to 1 an hour and a half have passed since I got the contact report.
Any tips on how to solve that problem?
Reduce time compression to something like 256 /512 if the delay slip bothers you. When you receive a message a sound is played for which the game needs to load a file. Or some way of processing it for which the pc has few resources left. I don't see how this can be due to the distance of the contact.
In reality the navigator would need to calculate an update of the current target position anyway. As from the das Boot movie you can infer that decoding the radio message takes time. Or it was a repeated message that could have been received at a later time. So you would need to make the intercept plot with where the target is actually (or expected really) now. Make note of the time in the message.
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