Bryll
09-20-14, 08:02 PM
Hi there, fellas!
It's been a while. I've been a hard-core sub sim fan since I was a teenager. I began with Silent Hunter 1, 688 Attack Sub, and really found myself entranced once I hit Jane's 688(i) and Silent Hunter III - still my favourite sub sims to date, although Dangerous Waters is still the one I go back to over 688 as... well, let's face it, it's really just the same thing but with more platforms and better support for newer hardware.
Haven't been on these here forums for ages, either, but in the time since my days playing sub sims and re-watching Das Boot for the 816th time, I have had a major career shift from a database developer to a video game developer.
My brother and I founded Flat Earth Games here in Sydney, Australia, and are on our way to releasing our second game. Our first was an iPad/iPhone exclusive management/crafting game, and our second is a hardcore cyberpunk top-down action game for Windows/Mac. Wildly different games, with little in common except they were interesting technical challenges for me as a programmer.
My question is this: I have played many sub sims that have come out in the last few years, and most made me yawn or at least just made me want to go back to SH3 or Dangerous Waters.
We're a tiny team and it's unlikely we'd choose to directly make a sub sim, but I find myself coding little games (especially for iPhone) even in my spare time these days, so I'm curious:
What kind of sub sim would you like to see made? In your ideal world, if a developer went, "Aww, stuff it - let's make a submarine game"... would would interest you? Something new? A new setting we haven't seen before, or at least something which hasn't been done well?
Or a new platform?
A hard-core sub sim on iPhone? An early-cold-war nuclear sub sim, say, during the Cuban Missile Crisis? A Submarine fleet commander type game, where you are a Commodore or Admiral giving missions to your subs every day during WW2 or a hypothetical 1980s hot war a la Red Storm Rising?
Obviously, no guarantees here and like I said I doubt we'll ever have enough spare cash to make something as niche (and as much of a pet project for me) as a submarine sim, and I'm just kinda thinking out loud here, but I'd love to hear your ideas.
Let 'er rip! :-)
Rohan Harris
Flat Earth Games
It's been a while. I've been a hard-core sub sim fan since I was a teenager. I began with Silent Hunter 1, 688 Attack Sub, and really found myself entranced once I hit Jane's 688(i) and Silent Hunter III - still my favourite sub sims to date, although Dangerous Waters is still the one I go back to over 688 as... well, let's face it, it's really just the same thing but with more platforms and better support for newer hardware.
Haven't been on these here forums for ages, either, but in the time since my days playing sub sims and re-watching Das Boot for the 816th time, I have had a major career shift from a database developer to a video game developer.
My brother and I founded Flat Earth Games here in Sydney, Australia, and are on our way to releasing our second game. Our first was an iPad/iPhone exclusive management/crafting game, and our second is a hardcore cyberpunk top-down action game for Windows/Mac. Wildly different games, with little in common except they were interesting technical challenges for me as a programmer.
My question is this: I have played many sub sims that have come out in the last few years, and most made me yawn or at least just made me want to go back to SH3 or Dangerous Waters.
We're a tiny team and it's unlikely we'd choose to directly make a sub sim, but I find myself coding little games (especially for iPhone) even in my spare time these days, so I'm curious:
What kind of sub sim would you like to see made? In your ideal world, if a developer went, "Aww, stuff it - let's make a submarine game"... would would interest you? Something new? A new setting we haven't seen before, or at least something which hasn't been done well?
Or a new platform?
A hard-core sub sim on iPhone? An early-cold-war nuclear sub sim, say, during the Cuban Missile Crisis? A Submarine fleet commander type game, where you are a Commodore or Admiral giving missions to your subs every day during WW2 or a hypothetical 1980s hot war a la Red Storm Rising?
Obviously, no guarantees here and like I said I doubt we'll ever have enough spare cash to make something as niche (and as much of a pet project for me) as a submarine sim, and I'm just kinda thinking out loud here, but I'd love to hear your ideas.
Let 'er rip! :-)
Rohan Harris
Flat Earth Games